You, me and half the codex will throw our salaries at the screen and it still won't be enough. Witcher 3 cost $80m to make, Skyrim $85m - 100m. Even when you take half of those numbers for marketing they're still way too high for crowdfunding. Which brings us to investment models. Since Urquhart is already on the advisory board of Fig, I think it will be their main course. They drop some important names here and there, create some hype and with a successful concept they might persuade third party investors to fund the game alongside internet enthusiasts and Obsidian itself.
Or they are lucky enough to find a publisher who would not interfere with their design decisions or demand the rights for IP, but well no one is that lucky.
And if you want to make a game with modern visuals, do it Witcher3 style with hairworks and all that shit for high end GPUs and 30fps locked shitty graphics for consoles. It worked for CDPR, it'll work for anyone. Porting for consoles would mean almost doubling your revenues in a sandbox RPG so it'll be inevitable.
Or they are lucky enough to find a publisher who would not interfere with their design decisions or demand the rights for IP, but well no one is that lucky.
And if you want to make a game with modern visuals, do it Witcher3 style with hairworks and all that shit for high end GPUs and 30fps locked shitty graphics for consoles. It worked for CDPR, it'll work for anyone. Porting for consoles would mean almost doubling your revenues in a sandbox RPG so it'll be inevitable.