Ivan
Arcane
Josh answered my question.
That would be interesting to see. Have we ever seen a product like that from JES before?Can't really get me hopes up, he'll have to make concessions to idiot playtesters at Obs an players who want more automated games wi less features, an any incline in game'll be pissed away cos o this.
It's going to be a low budget passion project given to him as a reward for all the success he's given Obsidian Entertainment. Feargus Urquhart doesn't expect blockbuster numbers, so he doesn't have to tune it for a wide audience they know they're not going to get.
That would be interesting to see. Have we ever seen a product like that from JES before?
Can't really get me hopes up, he'll have to make concessions to idiot playtesters at Obs an players who want more automated games wi less features, an any incline in game'll be pissed away cos o this.
It's going to be a low budget passion project given to him as a reward for all the success he's given Obsidian Entertainment. Feargus Urquhart doesn't expect blockbuster numbers, so he doesn't have to tune it for a wide audience they know they're not going to get.
who cares. MCA has essentially left the industry and will never have any meaningful creative impact on a game againI wonder how a that would make MCA feel.
I wonder how a that would make MCA feel.
KOTOR2 was a buggy mess like every Obsidian game, but it was still a hit. Most Sawyer games are worse despite having more resources, more time and more freedom.I wonder how a that would make MCA feel.
Avellone never delivered a hit. The reception to kotor 2 very nearly made Urquhart shut down the forums and Alpha Protocol bombed.
And FNV didn't even get the bonus.Then look at Sawyer's record. His worst, NWN2, did well enough for them to get royalty checks.
KOTOR2 was a buggy mess like every Obsidian game, but it was still a hit.
Most Sawyer games are worse despite having more resources, more time and more freedom.
AP did bomb, but that was Chris Parker and Mitsoda's baby, not MCA's.
Much as with the level designers, we broke down the narrative sections into email (95% Matt MacLean) and set Travis Stout loose on the news and at one Hub (Taipei) as well as periphery characters in some of the other locales (Rome). Whenever possible, we set up the narrative team so each designer was married to a specific character (Travis = Stephen Heck, Hong Shi, Omen Deng, for example, and I got most everyone else, plus the dossier and banter for levels).
And FNV didn't even get the bonus.
As for his worst, that would be his 4+ cancelled projects, one of which almost led the company to bankruptcy.
Nice hyperbole.the fan response was ME3's-ending-bad.
What? The market would absolutely want another KOTOR2 over PoE, it's not even close. The mere fact it's Star Wars blows PoE out of the water.Steam reviews
Knights of the Old Republic 2 87%
New Vegas 95% and far better sales
Pillars of Eternity 88%, fewer sales, but it was still profitable (and also Obsidian's profit to have, unlike published-owned kotor2)
The market has made it quite clear that it would rather have New Vegases and Pillars of Eternity instead of Knights of the Old Republic 2s.
Fact: kotor2 being what it was really hurt Feargus Urquhart's "We want to be the next Bioware" plan. It was no Baldur's Gate..
He took over as Lead Designer more than halfway through development, and he wasn't even Project Lead, so you're not even comparing their work on the same level.He took over as lead designer due to the lack of one and wrote nearly all the spoken dialogue himself.
So Bethesda's fuckery is an excuse but LucasArts' isn't?Because of Bethesda's dirty tricks. Look at that outstanding Steam score now and its millions of copies sold.
According to Feargus, Stormlands was cancelled because Microsoft wasn't happy with the game anymore.Given his promotion to design director it's clear that none of that was his fault.
Maybe it wasn't his fault, we'll never know. Still, with so many cancelled projects under his belt, it's really hard to believe none of it was his fault.
Feargus said he doesn't know why they weren't happy with it, so it's anyone's guess (other than the folks at MS, of course).Maybe it wasn't his fault, we'll never know. Still, with so many cancelled projects under his belt, it's really hard to believe none of it was his fault.
I dunno. Maybe the people who own Obsidian and who recently promoted Sawyer to design director might have a better idea of where the blame lies for cancelled projects than people idling speculating in a forum.
Well, New Vegas had bugs on release but it didn't turn into a complete mess in the last third of the game, the quests and the storylines were finished and they managed to cut only minor elements without impacting too much on the quality of the game. You can't really compare the level of polish between the two games.So Bethesda's fuckery is an excuse but LucasArts' isn't?
Nice hyperbole.
http://forums.obsidian.net/topic/70150-pax-south-2015-live-thread/page-6#entry1562101I am super-pleased with how the Obsidian forum thread on this topic has turned into a big teeth-gnashing over Avellone talking about the interaction with the community when he's never actually personally interacted with them. And of course the usual gripes about how Sawyer posts more on SA than the Obs boards.
I didn't know Urquhart almost closed the Obsidian forums because of the extreme negative reaction to kotor 2. That's hilarious (and I'm sure they deserved most of it).
Well, that was more about that it was toxic during the KotOR 2 days. It's true Feargus almost shut the forums down.
What? The market would absolutely want another KOTOR2 over PoE, it's not even close. The mere fact it's Star Wars blows PoE out of the water.
Speaking of the Steam reviews, it's interesting that PoE is at 88%. It was 93% shortly after launch and has been dropping ever since. Probably more people actually finishing the game and seeing how it goes downhill as you progress.
He took over as Lead Designer more than halfway through development, and he wasn't even Project Lead, so you're not even comparing their work on the same level.
So Bethesda's fuckery is an excuse but LucasArts' isn't?
By the way, Icewind Dale 2 was made in 10 months and its release didn't make Interplay consider shutting down its forums (they had to do that for unrelated reasons). It also has a fantastic endgame.
The ME3 comparison is silly regardless.It's not hyperbole if it comes straight from Feargus.
Last 30 days: 73%Eh, too much hype. Pretty much everyone who's played 3.0 agrees it's so much better now than it was at launch.
Completely different situations. Unlike Sawyer leading NWN2, MCA was still working under Chris Parker and SEGA's orders with a team stuck in development hell. NWN2 was far from finished and Ferret Baudoin fucked them over, but they had a lot more freedom and its development wasn't nearly as troubled.Comparable to NWN2. Sawyer salvaged NWN2 into something that made Obsidian money through royalty checks, Avellone did not.
Yes I'm aware that NWN2 was helped out by the fact that it's D&D, a sequel to a success, and likely Big Brother Bioware's leverage in getting them that royalty deal in the contract (the official NWN2 forums were hosted by Bioware, so they must have been involved).
That only speaks to Feargus as CEO.LucasArts gave them a schedule, unofficially extended it, and then reneged. They have themselves to blame for taking them at their word.
Speaking of IWD, the only MCA-led project from that time is PS:T (also same engine, same IP, same studio), and I don't think I need to compare the two.By the way, Icewind Dale 2 was made in 10 months and its release didn't make Interplay consider shutting down its forums (they had to do that for unrelated reasons). It also has a fantastic endgame.
The ME3 comparison is silly regardless.
Most of those are people playing 10-20 hours and deciding it's not for them, which is fair enough. 73% liking and 27% disliking is still a good ratio.Last 30 days: 73%
Completely different situations. Unlike Sawyer leading NWN2, MCA was still working under Chris Parker and SEGA's orders with a team stuck in development hell. NWN2 was far from finished and Ferret Baudoin fucked them over, but they had a lot more freedom and its development wasn't nearly as troubled.
Despite all that, I thought AP was much better than NWN2 OC, and most of the codex would stand by that (#29 x #61 in the top 70).
That only speaks to Feargus as CEO.
Chris Avellone looks back:
The issues with K2 are my fault, and no one else's.
Speaking of IWD, the only MCA-led project from that time is PS:T (also same engine, same IP, same studio), and I don't think I need to compare the two.
I don't see how that's good. The game's completion rate is still extremely low, and even worse than the completion rate is the number of players who completed Act II (22.1%).Most of those are people playing 10-20 hours and deciding it's not for them, which is fair enough. 73% liking and 27% disliking is still a good ratio.
That was a fancy title the guy gave himself, but if you look at the actual credits he's listed as one of the producers. I've seen some say that was the team's way of demoting him and giving the credit he actually deserved, but who knows?And with Torment, Avellone was working under Henkel, and with kotor2 he also had Chris Parker as producer.
You're going to have to make a decision here to give Avellone credit/blame for all these things, or none of them. With the exception of New Vegas DLC, he's never been a project director.
His philosophy is that if you're at the helm, you take the blame. Even in AP's case, he was the one out there doing interviews and taking the heat for the game's failures.That only speaks to Feargus as CEO.
https://www.reddit.com/r/IAmA/comme...is_avellone_tim_cain_and_josh_sawyer/c6mtkbg/
Chris Avellone looks back:
The issues with K2 are my fault, and no one else's.
bullshit. it's hard to stand against multiplayer coop and wow-esque art design... the game just sold through hype, and the majority of buyers quit after a few hours. with poe you talked about its extremly low completion rate (9,6%), but what about dos' rate of 6,5%?As far commercial success goes, with the talent, resources and hype behind the game, it should've been at least as successful as D:OS, but it wasn't even close.