MRY
Wormwood Studios

Words fail.Obsidian did not reveal how many people it laid off or if any of these employees were offered positions at My.com in Russia.
Words fail.Obsidian did not reveal how many people it laid off or if any of these employees were offered positions at My.com in Russia.
The fuck are you talking about?How could they possibly think that the tanks crap would work? They can barely make the things they are supposedly "good at", good.
The folly of getting into new big projects while you can't even make the crap that made you "special" properly. And now people are laid off.The fuck are you talking about?
You have a very retardo idea of game development.The folly of getting into new big projects while you can't even make the crap that made you "special" properly. And now people are laid off.The fuck are you talking about?
That synopsis is actually accurate - we always knew that we would ramp down AW to a support role while the MRG team in Moscow ramped up to live development - with the intention of shifting people over to our other projects - which we have done. For those we couldn't make room for, there was advance notice and severance. There was also a ramping down some of our QA as more and more QA responsibilities were taken on by Bytex.
The made like a bajillion dollars off this, didn't they?The folly of getting into new big projects while you can't even make the crap that made you "special" properly. And now people are laid off.The fuck are you talking about?
There's a lot that a lot of people will do for those 30 seconds.In 1993 I went with my father to Virginia to visit my sister Abby's gravesite. I'd never been there before. It was mid-March and the ground was covered in a thin layer of snow. At this cemetery, the National Memorial Park in Falls Church, graves are marked not by headstones but by bronze plaques set into the ground. The snow had enough melted spots that I could see quite a few of them as we walked toward spot 1A, where I found... a blank patch of snow. "Dig away the snow," my father suggested. I had a cardboard box with me which I used to scrape away the snow — nothing. Eventually I reached the point where I was turning over dirt, and I felt a wave of nausea as I realized that technically this now counted as exhumation. So I stopped.
Now, let's think about this. You have to think that a person would remember buying a grave marker, especially given that there's more to it than just forking over some money — you have to create a design and so forth. (I know this because after my first advance check came in I designed and bought one.) So my father must have known perfectly well that we were going to visit a blank patch of ground. And yet he had me dig, just to put off for another thirty seconds the moment of having to explain that he had flaked for, at that point, sixteen years and change.
3 is a slightly different version of 2
They're moving development to Russia as the brunt of game development is concluded and russian workforce is immensily cheaper.Or maybe I do and this is the only PR they can use to cover the fact that their publisher doesn't trust them to properly deliver, and have given the project to another team to finish it and cut loses.
They obviously need to keep them around to salvage whatever is made, and they'll call it something like an advisory role.
For such a crafty little fap monk you sure swallow your PR whole.
Given the wage disparities, the real question is how Obsidian ever got to make it in the first place. Perhaps mail.ru had no local talent available initially (all sucked up by Wargaming.net?), or maybe there was a prestige factor involved in having an American studio develop the game.
From where I'm at, 2 and 3 are ... very different. W2 is a linear game with a branch in the middle, W3 is mildly structured open-world with embedded branching quests and mountains of filler.
he said he barely played it on Another Internet ForumSays who?
I ask because I gave him his copy of the game and we've talked about it on multiple occasions.
he said he barely played it on Another Internet ForumSays who?
I ask because I gave him his copy of the game and we've talked about it on multiple occasions.
Do you envision Obsidian parring down their teams / moving offices and going for more modest projects after Armored Warfare is wrapped up?
Why does Obsidian continue to push for a -big - but not too big - but still big enough, to need constant influx of contracts / SLA's to keep the lights on- middle ground?
Maybe I have poisoned the well too much to get a response but I have always maintained that it must suck to land a job at Obsidian - a company infamous for RPG's.. only to get stuck on writing tank engine physics for some Russian vape company.
P.S. am I fired too? This is bill from the AW team.
Do you envision Obsidian parring down their teams / moving offices and going for more modest projects after Armored Warfare is wrapped up?
Why does Obsidian continue to push for a -big - but not too big - but still big enough, to need constant influx of contracts / SLA's to keep the lights on- middle ground?
Maybe I have poisoned the well too much to get a response but I have always maintained that it must suck to land a job at Obsidian - a company infamous for RPG's.. only to get stuck on writing tank engine physics for some Russian vape company.
P.S. am I fired too? This is bill from the AW team.
I can't speak to being hired for the AW team since I haven't had a large amount of interaction with that team. I sat in a few producer interviews for them, but not much else.
As for the devs on AW, I am not sure if they knew they were going onto AW or thought that they were going to be a part of a cRPG team. I assume that most of them had an idea where they were going before being hired, but I am not sure.
One thing to note is that not everyone joins up with Obsidian because they love RPGs. There are lots of different reasons that people choose to work here. To be honest, being an RPG fan it isn't really a requirement for most departments. Obviously designers and gameplay programmers are vetted for that kind of fit, but if a great environment artist has a background in FPS games, it might be perfectly fine. It more depends on what the team's goals are and what role the artist needs to fill.
As for what Obsidian will continue doing, I am not the right person to answer that question. I don't have much control over those specific decisions. I would guess that we will continue taking on games that we think would be cool to work on, but focus on more IP ownership.
Also, Bill, I have never liked you. I thought you should know.
More of you jokers should should try out Global Ops and let me know what you think.
Can they finally wrap up this tank crap and make Alpha Protocol 2 or Kotor III please?
Can they finally wrap up this tank crap and make Alpha Protocol 2 or Kotor III please?
Yeah more sequels, woo.