LESS T_T
Arcane
- Joined
- Oct 5, 2012
- Messages
- 13,582
EricN (the marketing guy) comments on r/Fallout thread talking about what didn't like about New Vegas:
https://www.reddit.com/r/Fallout/comments/7aavr1/new_vegass_flaws/dp8zhcz/
About what marketing guys do in a game company (and Obsidian):
And it seems he's writing a blog post about the DLC survey:
https://www.reddit.com/r/Fallout/comments/7aavr1/new_vegass_flaws/dp8zhcz/
We didn't make enough money off of it. :-P /s
...
In all seriousness, I'd say a few things:
And a couple personal nitpicks:
- The original release was buggy as hell and made our brand look bad. We had to contend with being known as a studio that ships buggy games for a while after that. But, sometimes, that stuff is a blessing in disguise as it makes you take stock of your house and ask some hard questions. We've made a lot of improvements to how we do things since, and are still getting better every day.
- Some of the quests involved a hell of a lot of backtracking, which, if you did them in the mix with other quests, wasn't a big deal, but if you're like me and you like to do one quest at a time, became a major pain in the butt. An example is Aba Daba Honey Moon.
- The perk that causes enemies to explode when you kill them with energy weapons was poorly implemented. The explosion also damages you, so if you kill enemies near you with energy weapons, you generally kill or severely wound yourself, too. This makes energy weapons really risky to use against melee enemies and punishes you, rather than rewards you, for leveling up in energy weapons.
Well, New Vegas was before my time with the company, but I'd say it was a combination of factors. We tend to scope things really big, and then have a really hard time cutting stuff down. Then we scramble to keep features, areas, characters, narrative, etc., and the development team can get overwhelmed. At least, that's how it used to be. We're getting better with scoping now!
About what marketing guys do in a game company (and Obsidian):
I can't speak for other marketing folks, but largely, your job will depend on a few things:
At Obsidian, we have a relatively small marketing team, and I am very proactive both in terms of my interest in expanding the role that our team has and in terms of sticking my nose where it doesn't belong, so "marketing" here covers a lot of stuff: community, market research, sales support, publisher relations, PR, traditional marketing, and other stuff. Because our staff is fairly small, we all just do a lot of this stuff whenever it needs doing.
- What sort of company you work for (both in terms of business line and corporate culture)
- What your specific role within the marketing department is
- How proactive you are about seeking out and grabbing new work areas
- How big your marketing and support staff is
However, I used to work for a much larger company in which there was much greater striation in terms of roles and responsibilities, and management's expectations thereon. It will depend a lot on what situation you find yourself in.
That's pretty general, but I hope it helps.
And it seems he's writing a blog post about the DLC survey:
I am literally writing the blog as we speak! It has taken significantly longer to get done and approved than I expected. But it will be ready for public viewing soon, I promise.