ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,341
Such a bad list, their first game on that list is still their best game.
Only in your alternative world.Mask of the Betrayer is better than KotOR 2.
Alpha Protocol and New Vegas too.Mask of the Betrayer is better than KotOR 2.
New VegasHow does your list look, Roguey?
NV's gameplay is shit by some standards.NV - great by any standards
NV's gameplay is shit by some standards.NV - great by any standards
After disappointing NWN2 OC (still better than NWN1 OC by a lot) and MotB that was all story and terrible world and gameplay, SoZ was a breath of fresh air. It was closest that NWN series came to BG1 (which is my favorite IE game).So Roguey and ArchAngel , I'm guessing SoZ is in the list because of the change of the mechanics and the overland map?
I just reinstalled it two days ago, but mostly because I want to steal some ideas for a DnD campaign in Samarach.
I liked it quite a bit when I played it on release, but never finished it. At some point in the Sword Coast I lost interest since I was already a millionaire and the quests were rater meh.
New VegasHow does your list look, Roguey?
Pillars of Eternity
Mask of the Betrayer
Dungeon Siege III
South Park
Alpha Protocol
Storm of Zehir
Knights of the Old Republic 2
Complete garbage
Neverwinter Nights 2
Did not play: Armored Warfare, Pathfinder Adventures, Tyranny
Been nibbling at Alpha Brotocol lately, but haven't decided if it's good enough to go into the "worth mentioning" basket.
Everything is shitby some standards.
This means incoming announcement?
It'll be a console exclusive action game with light rpg elements.
Back in 2002, right after the RPG Codex was founded, you wrote an editorial on how the biggest challenge in RPG development was 'making an in-depth RPG that sells'. Allow me to quote from it:
The hardest thing to accomplish when creating an RPG is to make an in-depth RPG that sells. Now I know all you purists out there think that what's important is the quality of the game and not how much it sells, but try finding a new contract when your last game sells less than 400,000 units. The ultimate challenge for an RPG developer is to find some kind of hook that will convince the marketing dept at your prospective publisher that this really isn't a "hardcore RPG" they're going to have to sell, it's an action RPG! (My skin is already crawling.) So not only do you, as an RPG designer, have to create a compelling RPG (which is, in my opinion, one of the most difficult genres to do right) you also have to find a way to sell it as something else - or, at the very least, an RPG hybrid of some sort. But never state it's a hardcore RPG to the marketing people - it tends to give them seizures.
Now, after years working at Blizzard and seeing the market change radically (Steam, indies, Kickstarter, etc), do you believe that's still the case?
I hope not.
Complete garbage
Complete garbage
I never knew that Obsidian made a game by that name.