0sacred
poop retainer
Production Essentials Summit: No Mavericks, No Martyrs: Sustainable, Collaborative Production
Most game teams have mavericks and martyrs--devs who work outside of normal pipelines and hours to get additional content and features into the game. Driven by "passion," they're often seen as leaders and MVPs.
However, the habits and attitudes that martyrs and mavericks instill have long-term consequences for team and project health. Their work often leads to scope bloat for downstream departments, shortcuts that accrue bugs and tech debt, and mistrust between "less committed" devs who resent the scope creep on the one hand and rogue agents hacking in risky and unaccounted-for content on the other.
so a tl;dr about how men should adopt the female mode of being in the workplace
what a useless, obvious and oblivious cunt
isn't this exactly how Fallout was born