Until devs say more, there is absolutely nothing indicating this game will be good. Setting is the least important aspect in making a good game - most of us here could probably whip up a great setting given an hour. The proof is in the pudding, and they're teasing with all the wrong things so far. Give us details! Gameplay and mechanics!
The game's just been teased; there's nothing indicating this game will be good or bad.
Or there are indicators, but you just have to learn to read the signs.
Sorry, I missed the Soothsayer Basics this semester.
All they released is a teaser trailer that gives you an outline of an outline of a premise, and a bunch of screenshots, you can't seriously draw any conclusions from that (apart, of course, from I dig that art style, or the opposite).
Not Soothsayer Basics, but first order logic about your statement that you don't see any indication that shows that this is good or bad.
You have noticed that the setting is not the best, by the statement of "Setting is the least important aspect in making a good game".
Further others have noticed bad art of the enviroment. But let us pull together this to the setting, for the sake of simplicity, then we have the story and narrative elements and game play.
Game play was not the best in PoE due to different factors, that have not been solved even in current state of PoE, and the story and narrative elements also lacked in PoE.
Normally one would try the game play mechanisms out in a previous product, like PoE for a good feedback. But they didn't, which leaves a system, that is untested and / or without a unbiased feedback. The employees of Obsidian are biased and therefore are not a good feed back ground and payed game testers are also not the best ground for this. Now do Obsidian have the people, who are capable to deliver the story and narrative elements? I doubt it, because they have already lost the most interesting people in their teams, like Avellone and Ziets.
Now back to the setting and also to the story and narrative elements:
An evil world requires a fundamental understanding from what evil evolves and how it translates. SJW people lack this insight, hence their hypocrisy. While the premises of an evil world where a player is just as evil as the world is, is really good, the team is simply wrong for this.
I haven't jumped on the PoE bandwagon, because i thought that it will be not good, and i even said this to the WM officer Vault Dweller. Then i thought perhaps i'm wrong, and i even liked the first part of PoE. But it the end i was right about PoE, and now i have a similar attitude towards this Tyranny.
Perhaps this does not result from some parapsychology abilities of fortune telling, but from subtle indicators that hide in plain sight and that are only processed by the subconsciousness, and i only seek a rational justification for this attitude, by my previous argumentation.