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Game News Obsidian's next game is Tyranny, an isometric RPG set in a fantasy world where evil won

MrE

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Lady_Error

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Could it be that terrain will be in 3D this time? I mean it does look ugly enough.

Not sure if trolling.
Not sure if blind. Here, refresh your memory: http://polycount.com/discussion/166800/pillars-of-eternity-the-white-march-art-dump

So that's ugly in your book?

14540.jpg
 
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Excidium II

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Yes, considering what their tech allows and what they are capable of. I remember seeing screenshots of PoE maps before the handpaint step that looked better than that.

Though that one isn't really that bad, the biggest offenders are the wilderness areas.
 
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Irenaeus III

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Wow Poe looks so much better. But it's ok, this is a lower budget thing and probably has a lot more areas, so it makes sense each area is less developed.
 

MrE

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Could it be that terrain will be in 3D this time? I mean it does look ugly enough.

Not sure if trolling.
Not sure if blind. Here, refresh your memory: http://polycount.com/discussion/166800/pillars-of-eternity-the-white-march-art-dump

So that's ugly in your book?

14540.jpg

Not ugly for an alpha (pre-alpha?), but I was referring to this:

14542.jpg


It's the worst screenshot they've shown (apart from those purple (pink?) crystals people complain about but they're not THIS bad) as opposed to the one you quoted, which is by far the most promising. Gotta admit, the land looks great where flat. But the two screens with the crystals, the rocks look weird there too. I don't know, I'm not a geologist, there are some weird natural structures in the world but I don't think you can explain any of the showcased examples with either wind or water. And I don't think they're going for a magical explanation either. Probably a stylistic choice, which I just don't happen to like very much.
 

Lady_Error

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Sorry, I don't get it. AoD and Underrail both have graphics that are worse than this. I understand that the screenshots are all we have right now, but there are many things that are more important than graphics.

And even that fireball screenshot looks fine to me.
 

Kron

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See, this is the problem, those are not rocks.
They are actually gigantic pieces of chocolate. Like the ones they sprinkle on ice cream, but colossal. Cos you know, Tim Cain has been working on this game for a year.




GET IT???


Edit: Seriously though, the artists that did this should actually look at some rocks and rocky topography and see what they really look like.
 
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Excidium II

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Are you really this fucking retarded?

Do you actually have something to say, moron? Or is shitposting all you've got?
I am never sure if I have to respond seriously to this much cretinism. You know the salary of one senior artist at Obsidian could fund the development of both of those games?

When criticizing something you have to look at the circumstances, AoD and Underrail were self-funded and made by amateurs, on largely inferior tech. This is a publisher-funded game made by experienced full-time profissionals, using specialized tech for pre-rendered graphics where there's no technical limitation besides how long it will take to render on their beast computers. They can do better, and they sure did with PoE.
 

Lady_Error

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Are you really this fucking retarded?

Do you actually have something to say, moron? Or is shitposting all you've got?
I am never sure if I have to respond seriously to this much cretinism. You know the salary of one senior artist at Obsidian could fund the development of both of those games?

When criticizing something you have to look at the circumstances, AoD and Underrail where made by amateurs, on largely inferior tech.

That wasn't so difficult was it? The point is that despite those inferior graphics both games are loved here. And this is a lower budget game as well. Your graphics whoring is just tiresome.
 
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Excidium II

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It's irrelevant that those games are loved. I am not discussing whether the game will be good but the quality of the grafics I see before my eyes. For the record both AoD and Underrail have quite good grafics for their circumstances, Underrail looks better in static pictures because it's 2D but AoD has better animations.

And this is a lower budget game as well.
:lol:

Your graphics whoring is just tiresome.
Fuck off, you're dumb as hell.
 

DeepOcean

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Sorry, I don't get it. AoD and Underrail both have graphics that are worse than this. I understand that the screenshots are all we have right now, but there are many things that are more important than graphics.

And even that fireball screenshot looks fine to me.
We came from, hey, PoE art is pretty good to "Why Obsidian decided to make sculptures out of shit all of sudden? Maybe they are going for a stylized look but right now the waterfall and stone giant screenshots in particular could easily fit on any shovelware F2P Moba game out there.
 

Tigranes

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It seemed like they'd reveal more info next week, so maybe we'll hear something concrete.

Screens definitely look worse than POE, like a mishmash of POE and cartoonshit, and maybe it is because it is lower budget, maybe it's because it's meant to have much larger areas, more areas, or whatever. What's weird is there's a lot of variation - Lady Error's screen looks great to me, Mr E's one looks like Titan Quest or someshit.
 
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Excidium II

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maybe it is because it is lower budget
Did I miss some info? Because people keep repeating this. And people seem to be ignoring the fact this benefits from PoE's CRPG technology/process, it's p. much smooth sailings while PoE was built from zero under much harder constraints due to the nature of crowdfunding.
 

MrE

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See, this is the problem, those are not rocks.
They are actually gigantic pieces of chocolate. Like the ones they sprinkle on ice cream, but colossal. Cos you know, Tim Cain has been working on this game for a year.




GET IT???


Edit: Seriously though, the artists that did this should actually look at some rocks and rocky topography and see what they really look like.

Yep, that looks about right.


Nah, I think Kron got it right, chocolate, not concrete (really, not porous enough to be concrete if you take a closer look).

Did I miss some info? Because people keep repeating this. And people seem to be ignoring the fact this benefits from PoE's CRPG technology/process, it's p. much smooth sailings while PoE was built from zero under much harder constraints due to the nature of crowdfunding.

Yeah, I don't know, I've read the whole thread and checked their website too, no idea where the idea is coming from. Which means you can guess where it's coming from.

Ok, in all honesty, we have a few (7) screenshots of various quality and we can get maybe 3 shades of grey from them - shit, meh and ok. Until they show more/better stuff, there's no doubt they began announcing with the wrong stuff or just totally got Eric's proposal concerning quality over quantity backwards. Yes, the discussion is there but probably not favourable enough for Obsidian's liking. I remain hopeful, there's still time to change a lot (like the deadline date for example).
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Thank gawd people are discussing the single most important aspect of a crpg, graphics.
 

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