How much of Avellone is in there?
And howm much of it Sawyer cut?
Seems like zero of both. This is a game by Obsidian's 198 other employees.
It's not a matter of whether you are able to play or not moron. We are talking about grafics and nothing else here.The excuse that "I play older games so I don't care about graphics" is retarded, those older games were trying to give you the best graphics possible for their respective era and means.
No, the "excuse" is that since you play those NOW you can play other games that are not up to today's standards as well.
What is retarded is graphic fags hiding their faginess and inability to discern between good graphics and advanced technology behind bullshit such as "technological excellence".
You're repeating what he said.those older games were trying to give you the best graphics possible for their respective era and means.
This is also retarded. Just like today, not everyone had the means (financial or otherwise) to be "the best". Compromises had to be made, the difference is that back then the compromises were more often than not done in the favor of the game part, you know the really important part of "video GAME".
Vomited a little in my mouth when I saw this comparison, and there it is again. Truly the Dark Sun aesthetics this CRPG generation deserves.I believe the Dark Sun reference is correct
That was 20 years before dark souls
Yes. Colors truly are the problem here.Are you really losing your shit over a screenshot that is a bit too colourful for your taste? Are you like... emos or something? Its not like they went into jrpg territory (which i guess half of those people throwing a tantrum are happily playing).
Google Brom Dark Sun.
Yes, it all works together. I use grafics to describe the whole visual aspect.A distinction that needs to be made is that having good art direction and a fitting art style is different from having good graphics. It's part of why the original X-Com still has a much stronger atmosphere than Xcom and Xenonauts, despite having bad graphics by today's standards. Similarly, it's why the designs of games like Sacrifice and Pathologic are just as evocative now as they were back when the games were first released. Appropriate art direction like that makes other aspects of the game shine more brightly than they would on their own and is important in bringing cohesion to the game's design.
Going from what I see in modern illustrations, new artists aren't allowed to have distinct style anymore. They all seem to have to follow strict guidelines not only on what to paint but how to do it too.Google Brom Dark Sun.
Such beautiful artwork. I wish we could get more stuff like this these days.
It's not a matter of whether you are able to play or not moron. We are talking about grafics and nothing else here.The excuse that "I play older games so I don't care about graphics" is retarded, those older games were trying to give you the best graphics possible for their respective era and means.
No, the "excuse" is that since you play those NOW you can play other games that are not up to today's standards as well.
What is retarded is graphic fags hiding their faginess and inability to discern between good graphics and advanced technology behind bullshit such as "technological excellence".
You're repeating what he said.those older games were trying to give you the best graphics possible for their respective era and means.
This is also retarded. Just like today, not everyone had the means (financial or otherwise) to be "the best". Compromises had to be made, the difference is that back then the compromises were more often than not done in the favor of the game part, you know the really important part of "video GAME".
It's good to have enough street cred that I don't need to try so hard to be kkkult and yawn-inducing "gameplay first" mantra repeating faggot everytime somebody talks about gfx technology.
Going from what I see in modern illustrations, new artists aren't allowed to have distinct style anymore.
Wrong decade, context, thread, everything.
And geometry.Excidium, just to be clear, are you currently, in practice, complaining about anything besides stylized low fidelity terrain textures?
What do you consider a good geometry? Hyperbolic?Geometry is super important. Without good geometry, you get Prosper.
Also worth pointing out that the subject of this thread is Tranny. Obsidian has the best tech and I can't possibly assume the circumstances are more unfavourable than with PoE. Unless they cut down the process to spit out A LOT more areas or it's not prerendered, and I doubt either of those is true.
No point in going to a tangent about old games because the universe was different back then when people counted bits, the OS was the middleware and hardware did giant leaps every few months.