InspectorRumpole
Prophet
- Joined
- Oct 4, 2010
- Messages
- 1,518
Guys, stop derailing the thread. Get back to talking about Roguey
(if you want to be pedantic strength does increase health and item slots...)
"I'M TRYING TO MAKE AN EXCUSE FOR THIS"
I'm curious how attributes will affect non-combat situations. Will there be as many str and dex checks in the game as there are int checks for it to be balanced when every other stat already wants to be as relevant as int in combat.
I'm curious how attributes will affect non-combat situations. Will there be as many str and dex checks in the game as there are int checks for it to be balanced when every other stat already wants to be as relevant as int in combat.
Probably not!
The way Sawyer has things set up, scripted/non-systemic checks don't actually have to be balanced/equally represented. They're not part of the "balance equation" at all, allowing the dialogue writers and quest designers to use them as they please (within reason, of course).
I'm curious how attributes will affect non-combat situations. Will there be as many str and dex checks in the game as there are int checks for it to be balanced when every other stat already wants to be as relevant as int in combat.
Probably not!
The way Sawyer has things set up, scripted/non-systemic checks don't actually have to be balanced/equally represented. They're not part of the "balance equation" at all, allowing the dialogue writers and quest designers to use them as they please (within reason, of course).
How does this not make Int completely overpowered then?
People will look the get the minimum str/con they can (although it's fair to say that people will look for lower margins with defensive stats in general unless they can be efficiently converted into offensive ones, which i why i found monk design interesting) and focus all they can on int. This even moreso with casters than fighters, who'll be more screwed up since all the stats are good for them so they have to sacrifice some stats ("specialize") or focus everything.
How is this balanced and why are people saying i'm trolling when i point it out? D:
Would you sacrifice two inventory spots
Now you are just making it too easy, combat proficiency is a knowlege, it is something you learn, therefore i have no qualms with it being affected by intelligence.No, we're attributing differences in combat prowess between two combat proficient individuals to the difference between their ability to fight smart and therefore the difference between their intelligence.
Strength should play role in stuff like all sorts of overpower checks, but not necessarily in raw damage.
I'm curious how attributes will affect non-combat situations. Will there be as many str and dex checks in the game as there are int checks for it to be balanced when every other stat already wants to be as relevant as int in combat.
Probably not!
The way Sawyer has things set up, scripted/non-systemic checks don't actually have to be balanced/equally represented. They're not part of the "balance equation" at all, allowing the dialogue writers and quest designers to use them as they please (within reason, of course).
How does this not make Int completely overpowered then?
People will look the get the minimum str/con they can (although it's fair to say that people will look for lower margins with defensive stats in general unless they can be efficiently converted into offensive ones, which i why i found monk design interesting) and focus all they can on int. This even moreso with casters than fighters, who'll be more screwed up since all the stats are good for them so they have to sacrifice some stats ("specialize") or focus everything.
How is this balanced and why are people saying i'm trolling when i point it out? D:
Delterius has spent the past few pages suggesting how it might not be unbalanced.
Personally, I suspect that Intellect's overall effect on damage will be small enough that it won't be as much of a "must have" as you suspect.
Would you sacrifice two inventory spots and twenty health points for two additional points of damage? I'm not sure I would.
Weapons and spells will be more important for damage than Intellect.
Darren Monahan said:Hi everyone,
Obsidian closes after Friday of this week for the holidays and reopens on Thursday, January 2nd, 2014.
During that time, support on the Eternity Backer Portal will be available, but will be limited. We've gotten through most of the open requests (if we haven't responded to you yet, you're up soon!), and you can visit my blog about what we've got coming up next on the site if you're interested.
We want to wish all of you a fun and safe holiday filled with nothing but playing games (oh and I suppose spending some time with family and friends is probably good too.)
...and I'm going to be that guy right now:
"See you next year"
Darren
No KS updates until next year, Duraframe finally catches some sleep: http://forums.obsidian.net/topic/64850-holiday-break-limited-support-from-dec-21-jan-1/
Wikipedia said:Joshua Eric "J.E." Sawyer (born October 18, 1975)
Go boxing with Pudzian, I'm sure you'll win because you're more inteligent.snip
Off-Topic' but was this already posted?
http://www.gamasutra.com/blogs/AntiDanilevski/20131219/207425/Interview_with_Chris_Avellone.php
Hilarious interview with Chris Avellone. I have trouble figuring out how you can make one even more pretentious.