Do creatures scale to your level in this game or is it set from the beginning?
JS: It’s all pretty much set from the beginning. We may—we haven’t really looked into it a lot but we might do specific encounter scaling on crit-path stuff, but we haven’t so far done anything like that.
So there’s an optimal path—like Fallout: New Vegas, don’t head North right away.
JS: Yeah, to make things clear we are going to have stuff, like, “Hey, this looks like a really horrible cave.” Maybe you don’t go in there, or you’re super cool, you’re a really cool dude, and you go in there and you win and you get a special prize. We’re not going to scale that stuff, and we’re specifically going to put stuff near the crit-path that is potentially enticing and really dangerous with some warning so that you as a player will poke your head in and go, “Maaaaaybe.” We want people to see that stuff and be tempted by it and play the risk-reward game and feel proud if they make their way through it.
Or feel wise for waiting.
Do the rewards for those areas scale to level?
JS: No.