Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,892
Only if you are a unimaginative twat.MOBAs are end game of evolution for mainstream mmo.
Only if you are a unimaginative twat.MOBAs are end game of evolution for mainstream mmo.
A good designer would keep the world logic and find a way to punish the players from doing so, with strong bad consequences or really hard fights. Hell, the shopkeeper casting sanctuary or teleporting away would be acceptable.Josh isn't even "removing" those features since they never existed in the IE games.
When you killed shopkeepers, their inventory vanished. Because that behavior breaks the game.
And anyone who's seen enough of the conversation here knows that most people, at least I, don't necessarily agree with everything Josh has said or done, but a lot of times the issues that he's had are issues that a lot of people have had with the IE games. His implementations might not be perfect, but enough times, they're better than what it was before. If not that, at least they're different.
That is exactly what one would expect from a spiritual successor to the IE games, to be completely different in many aspects. Your are right, makes perfect sense...
In the minds of the faithful, Josh will fix all the "mistakes" of his predecessors—and absolutely not even a single new problem will emerge as a result of such sweeping changes. Thus, the perfect cRPG will have been created.
This is what Roguey actually believes, and what some others believe as well, though usually not as fervently. I believe that for nearly every "mistake" fixed, another will pop up in its place, since there's no such thing as perfect game design. None of the "mistakes" at issue are clear errors, such as a misspelled word, that obviously can and should be fixed, providing pure benefit—they are design decisions that Josh believes were "wrong."
I'm pretty sure I had this conversation thousands of posts ago. The thread is itself a Pillar of Eternity, Jesus Christ.
Bioware and Black Isle and nearly every RPG developer ever. Players too.
And... Who gives a shit?
Games like Arcanum are unique in how everything certain shopkeepers have exists in the world for you to burglarize, but this is a symptom of why Arcanum is one of the least enjoyable games to play.Josh said:Additionally, players typically respond well to difficulty that moves on a "rollercoaster" over the course of the game. If a single weapon or set of weapons allows the player to crest and effectively coast through rest of the game, it's often a less enjoyable experience.
So you're saying there are no good designers ever? I thought that was my schtick.A good designer would keep the world logic and find a way to punish the players from doing so, with strong bad consequences or really hard fights. Hell, the shopkeeper casting sanctuary or teleporting away would be acceptable.
Breaking the game's logic to avoid player's abusing the system just mean you have a bad system.
Games like Arcanum are unique in how everything certain shopkeepers have exists in the world for you to burglarize, but this isa symptom of why Arcanum is one of the least enjoyable games to playone of the (many) reasons why Arcanum is one of the most enjoyable games to play
Because regardless of Sawyer, we are interested in the game duuuhhh...Why is everyone commenting in this thread if they obviously dislike Sawyer and everything he stands for?
Why is everyone commenting in this thread if they obviously dislike Sawyer and everything he stands for?
When did I become a part Josh Sawyer defense squad? That probably just happened from one sentence.Josh Sawyer isn't the sole member of the development team, and disagreeing with portions of his approach to game design is quite different than disliking him or doubting his general competence. Disliking him personally is irrelevant in any case, so long as he gets the job done.
You and the rest of the Josh Sawyer Defense Posse might prefer to mosey on down that old dusty trail back to RPG Watch or the Obsidian forums if your dogies are so easily rustled.
You didn't read the thread then, most people are bored waiting for more substantial information about the game and are: killing time nitpicking anything any Obsidian employee writes on twitter, going on their favorite rants or being trolled by Roguey. Sawyer is the only one that write about game design in public forums at Obsidian so he is the one that is going to be most criticized. Most people that aren't evidently trolling show deslike to some of his ideas and not at his person and any idea that come from him, mainly that "no retard shouldn't be left behind." idea that isn't popular.Why is everyone commenting in this thread if they obviously dislike Sawyer and everything he stands for?
The Roguey-effect.Why is everyone commenting in this thread if they obviously dislike Sawyer and everything he stands for?
I wouldn't be surprised if half of this thread was the result of butthurt from Roguey's trolling.The Roguey-effect.Why is everyone commenting in this thread if they obviously dislike Sawyer and everything he stands for?
players dont care about breaking their own single player game once they have gotten tired of doing whats expected of them.Bioware and Black Isle and nearly every RPG developer ever.
And... Who gives a shit?
They can use cheats then.players dont care about breaking their own single player game once they have gotten tired of doing whats expected of them.
Make a list of every RPG that allows you to kill nearly ever shopkeeper and take everything they had to offer. Then find the ratio of that to RPGs that don't.Every crpg dev ever is a bit extensive, can you quote them on that?
Shit, thats easy. around 99.9999999% of the rpgs ever played fit into that category.They can use cheats then.players dont care about breaking their own single player game once they have gotten tired of doing whats expected of them.
Make a list of every RPG that allows you to kill nearly ever shopkeeper and take everything they had to offer. Then find the ratio of that to RPGs that don't.Every crpg dev ever is a bit extensive, can you quote them on that?
Not that Chaotic_Heretic isn't making a bad case as usual, but I kindda-sortta agree. I've been replaying Baldur's Gate lately, and even using the one or two actives of my Kensai/Archer/Blade is annoying and something I only do for very important fights.
IE-combat is chiefly about managing some spell choices with the casters and target choices with auto-attackers. I can't even begin to wonder how tedious Baldur's Gate would be if I had to use those actives in every fight. My biggest feat concerning PoE is how playable RTwP will be when everyone has important active abilities. I cross my fingers, but I fear the worst.