Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,894
It has been solved, diablo 1/2 did it alright. youd just have to adapt it to a real rpg, which i dont think would take that much effort.Probably, but then attempt should be made to improve the save system instead opting for an inferior design.Its true, save/load trivializes everything tho, thats why i like checkpoints and save&exit mechanics.
Of course this creates another problem in real rpgs, which is repetition, but there are ways to randomize stuff that could solve that particular problem i guess.