- Joined
- May 29, 2010
- Messages
- 36,524
Any kind of negative consequence to a failed pickpocket = reload for many people.
I think it's more of a balance/fun issue. It seems to me like they don't want to add tiny pieces of junk and gold to nearly every NPC. Going around treating every NPC like a container doesn't particularly sound like fun.
The downside of high-res enemies is the Bethbryo effect where you're mostly whiffing through air. Oh well.
I think it's more of a balance/fun issue. It seems to me like they don't want to add tiny pieces of junk and gold to nearly every NPC. Going around treating every NPC like a container doesn't particularly sound like fun.
Con and res, the tankiest of tanks.Josh said:it should be good to emphasize resolve because concentration prevents you from playing hit reactions when you take damage and any action can be interrupted.I better be able to pump resolve on my warrior and have a good warrior.
The downside of high-res enemies is the Bethbryo effect where you're mostly whiffing through air. Oh well.
Josh: A million and one. Fallout: Zero.Josh said:when we have occluding walls like that i ask the artists and designers to pull the walk mesh up so you can't really get too far under the occluding area. that helps prevent things from dropping back there. i also tell everyone to not place any objects or creatures behind occluding pixels because it's really obnoxious.