They already announced this on the site late last year...? We'll see if that stands once they've hit alpha or beta.However, before we get to the art, we wanted to officially update everyone that we are looking good to release Eternity by Winter 2014.
That's weird. Or maybe not so much considering "We don't have a final area count but it's pretty high, comfortably in the IE game range."After much discussion and consideration of the poll on our forums we have decided not to pursue any additional stretch goals. Rest assured that the team is working hard on completing the game and including our current stretch goals.
Not sure whether to be disappointed or not.That's weird. Or maybe not so much considering "We don't have a final area count but it's pretty high, comfortably in the IE game range."After much discussion and consideration of the poll on our forums we have decided not to pursue any additional stretch goals. Rest assured that the team is working hard on completing the game and including our current stretch goals.
Art's looking fine. Glad I know in advance that the next update's going to be snoozeville.
The early access is going to be a beta, so adding new content that late in the process would be strange. They're not inXile. Maybe the additional sales covered enough of it, Josh said they've received several hundred thousand since the Kickstarter ended.Maybe it's because they think early Access may give them enough money? I don't know.
The early access is going to be a beta, so adding new content that late in the process would be strange. They're not inXile.
I don't quite get why they would be limiting their writing like that either. It's not like they need to create personal romance quests or visual sexual intercourse cutscenes, all they need to do is keep the writing believable.I wouldn't mind romanceslike they were in PT or MotB or even some in BG2 (Viconia) - means feeling natural and in correspondence with NPC's presonality.
I don't quite get why they would be limiting their writing like that either. It's not like they need to create personal romance quests or visual sexual intercourse cutscenes, all they need to do is keep the writing believable.I wouldn't mind romanceslike they were in PT or MotB or even some in BG2 (Viconia) - means feeling natural and in correspondence with NPC's presonality.
Death Godlikes look like people wearing wicked helms.
I thought Godlikes were only elemental, but I suppose anything considered a godly domain would make sense considering that's where the blessing comes from.
They're supposed to be the equivalent of planetouched in DnD.Death Godlikes look like people wearing wicked helms.
I thought Godlikes were only elemental, but I suppose anything considered a godly domain would make sense considering that's where the blessing comes from.
I don't see how anyone in the world of PoE could considered themselves atheist, agnostic or even god-defying with these people around though. I suppose the Tech vs. Religion stuff is on an institutional and political level.
If romances are the only thing that makes your characters interesting outside of combat, then that's poor writing.Not to mention a possible love interest NPC would be included in almost all parties... Tragic unbalance ensues!
If romances are the only thing that makes your characters interesting outside of combat, then that's poor writing.Not to mention a possible love interest NPC would be included in almost all parties... Tragic unbalance ensues!
Admittedly, they do look quite overblown, but any facial features are unlikely to be visible from the isometric view at all, so why care? For all intents and purposes, the smoke effects will resemble hair when zoomed out.Death Godlikes look overblown, with those masks and daaark smoke whirling.
Something of that should be cut down, and the cut should be generous. Masks definitely, but that daaaark smoke effects could be toned down too. It looks like some disco masquerade.
Or worse, like some weird JrpG - manga concept.
As others have mentioned, romances that tie into the main storyline (P:T, MoTB) would be a good example. But overall I'm not asking for romances explicitly. What I'd like to see are reactive companions with whom you form relationships, who cat leave you at a certain point to pursue other personal goals, who can learn something from you as you can from them, who will open up to you or to one another, who will react to your choices. Romances are but a small facet of this.I can't think of a RPG romance that acutally felt natural, necessary, and overall contributed to the game quality.
said it on SA, will say it here: it is not possible to write a good video game romance. (non-creepy) romance is contingent on both parties having equal agency. a player interacting with a dialogue tree isn't romance, it's masturbation.
Marriage counselling.said it on SA, will say it here: it is not possible to write a good video game romance. (non-creepy) romance is contingent on both parties having equal agency. a player interacting with a dialogue tree isn't romance, it's masturbation.
What about the possibility of the PC setting and and encouraging/leading a romance between two NPC party members?
I think you have an effect on how Annah and FFG treat each other.What about the possibility of the PC setting and and encouraging/leading a romance between two NPC party members?
Actually, I'm pretty surprised that outside of Jagged Alliance, we have never really had party members whose relationships with EACHOTHER change. Khelgar and Nesshka kinda did, but it was just linked to the games chapters, rather than actual progression.
I now hope there are dialogue options to attempt to flirt with the characters, only for them to turn you down every time. Push it too far and they leave/attack. Should cause some decent tears.If I am introduced to a hot female NPC who's not a frigid (or) lesbian (welcome to New Vegas!), then the lack of flirting/romance options at all (meaning in case of any type of character I'm roleplaying) feels as arbitrary and out of place (paradoxically) as does having every single character romancable (another extreme). Long story short, do what makes sense!