Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
Disregarding Bioware, many novels that have nothing to do with romance will have some romance subplots. It's because storytelling is meant to portray (all important facets of) life.
I'm not denying that, which is why I used the terms "tacked on" and "pointless." If the subplots are included, it should not feel like the story could work perfectly without them, and certainly not something added as an afterthought to please the audience.
Josh said they "should be done well or not at all." Since they are not included, this is proof that the devs are not in a position to properly implement them within their current constraints. People shouldn't get up in arms regarding their non-inclusion.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
How are we posers to admit that we don't like tacked on relationship simulators? There's no accounting for taste, but it's been over 13 years since Bio started shoving the waifu sideplot in their games. Just like most Hollywood shove in a pointless romantic interest. What's so wrong about having a game that doesn't do that once in a while? If people think this is a fatal omission, they can go ahead and play Sims Medieval to their hearts' content.

Disregarding Bioware, many novels that have nothing to do with romance will have some romance subplots. It's because storytelling is meant to portray (all important facets of) life.
Yes, that's why every love story should end with a divorce.

Or, maybe, not every story is a biography?
 

coffeetable

Savant
Joined
Dec 18, 2012
Messages
446
said it on SA, will say it here: it is not possible to write a good video game romance. (non-creepy) romance is contingent on both parties having equal agency. a player interacting with a dialogue tree isn't romance, it's masturbation.
 

coffeetable

Savant
Joined
Dec 18, 2012
Messages
446
but please, tell me more about how great the choose-your-own-erotic-adventure genre could be, if only it had better writers!
 

Tommy Wiseau

Arcane
Joined
Apr 7, 2012
Messages
9,424
How are we posers to admit that we don't like tacked on relationship simulators? There's no accounting for taste, but it's been over 13 years since Bio started shoving the waifu sideplot in their games. Just like most Hollywood shove in a pointless romantic interest. What's so wrong about having a game that doesn't do that once in a while? If people think this is a fatal omission, they can go ahead and play Sims Medieval to their hearts' content.

Disregarding Bioware, many novels that have nothing to do with romance will have some romance subplots. It's because storytelling is meant to portray (all important facets of) life.
Yes, that's why every love story should end with a divorce.

Or, maybe, not every story is a biography?

Depends on what you mean by it. Many stories could fit that template, describing either characters' lives or larger events.
 

Goegoff

Educated
Joined
Oct 21, 2013
Messages
71
said it on SA, will say it here: it is not possible to write a good interactive video game romance. (non-creepy) romance is contingent on both parties having equal agency. a player interacting with a dialogue tree isn't romance, it's masturbation.

FTFY


I agree, but just thought it needed to be more explicitly stated.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
said it on SA, will say it here: it is not possible to write a good video game romance. (non-creepy) romance is contingent on both parties having equal agency. a player interacting with a dialogue tree isn't romance, it's masturbation.
It can work if there is just one possible romance in the game, and that it has a big enough subplot where you can be locked out of it if you any of a very, very long list of quests/etc.

But yeah, as a rule it's next to impossible because agency.
 

LivingOne

Savant
Joined
May 5, 2012
Messages
485
Cultist, on 11 Feb 2014 - 3:53 PM, said:
mkrx38I.jpg
http://forums.obsidian.net/topic/65107-no-romances-confirmed/page-2
edit
J.E. Sawyer, on 11 Feb 2014 - 7:56 PM, said:
snapback.png


Even if 100% of fans wanted them, I don't believe we have the time and other resources to implement them well. I am not inherently opposed to romances, but I don't want to spend time implementing something I'm not confident we will be able to execute at a high level of quality.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
said it on SA, will say it here: it is not possible to write a good video game romance. (non-creepy) romance is contingent on both parties having equal agency. a player interacting with a dialogue tree isn't romance, it's masturbation.
Assuming the player has any sort of input, its more like a circle jerk between him and the writer/game's development team. Still, in that respect, its no more of a masturbation than any sort of fantasy an RPG can cater to.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,439
Location
The Crystal Mist Mountains
I make no distinction between Romances and Companions with detailed stories, personal agendas and goals, who may or may not argue with you. It all falls under the umbrella of developer manufactured Emotional Engagement, and it's unwanted in the RPGs I play.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I make no distinction between Romances and Companions with detailed stories, personal agendas and goals, who may or may not argue with you. It all falls under the umbrella of developer manufactured Emotional Engagement, and it's unwanted in the RPGs I play.
They should all be dwarves anyway, no more character development needed than a zanny accent.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
a player interacting with a dialogue tree isn't romance, it's masturbation.

You're talking about a single-player fantasy Role Playing Game; it's already masturbation.

The Witcher 2 and Planescape: Torment did love stories well, but I'm glad Eternity won't feature any. I agree with Sawyer that they should be done well or left out entirely.
 

Minttunator

Arcane
Patron
Joined
Sep 26, 2012
Messages
1,651
Location
Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
Have no fear, an overwhelming crowd of modders will pour their most disturbed prepubescent fantasies into this game and fix it.
That's the perk of not having voiced-over dialogs : the threshold for modding companions is lower.

And if there's support for partial voice-overs (as in the IE games) the modders can do their own voices to make their romance companions stand out more. It's only a question of time until we get Saerileth in Pillars of Eternity. :P
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,016
More likely they'll just complain even more about how much it ruins the game, and demand romances be added in.
You don't pay attention to them much, do you?

Check both threads, dozens of posts about a feature that won't even exist in the game. :|

said it on SA, will say it here: it is not possible to write a good video game romance. (non-creepy) romance is contingent on both parties having equal agency. a player interacting with a dialogue tree isn't romance, it's masturbation.

Josh's favorite video game romance is the one between Ben and Mo in Full Throttle. Lesi and I both enjoyed Mask of the Betrayer's, deal with it. :cool:
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
He doesn't want to include romances because he doesn't know how to model it in 3.5E.
 

LivingOne

Savant
Joined
May 5, 2012
Messages
485
sawyer said
Pyrrhic, on 11 Feb 2014 - 10:34 PM, said:

Never would have imagined there is such a big European following.



A huge number of our backers are European and traditionally RPGs receive a lot of European attention.

http://forums.obsidian.net/topic/60487-where-is-everyone-from/page-23

We don't have a final area count but it's pretty high, comfortably in the IE game range.

http://forums.obsidian.net/topic/65110-how-big-is-game-map/
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Josh's favorite video game romance is the one between Ben and Mo in Full Throttle. Lesi and I both enjoyed Mask of the Betrayer's, deal with it. :cool:
Ben and Mo follows coffeetable's rule though. The player and the NPC have equal agency in the relationship.
 

LivingOne

Savant
Joined
May 5, 2012
Messages
485
Update by Rose Gomez, Jr. Producer

Hello everyone! My name is Rose Gomez - I'm the newest Producer on Pillars of Eternity. I'll be handling a lot of the Kickstarter related duties for the game from here on out. I've been working at Obsidian Entertainment for a little over three years now. My previous titles include South Park: The Stick of Truth and the Fallout: New Vegas DLCs. I'm thrilled to be able to work on Pillars of Eternity and can't wait to interact more with all of you in the coming months.



For this update, we've got some awesome new character, area, and concept art that we're excited to show. However, before we get to the art, we wanted to officially update everyone that we are looking good to release Eternity by Winter 2014. So, look forward to getting your hands on Pillars of Eternity later this year.



Our next update will be all about Pillars of Eternity lore by Eric Fenstermaker.



Stretch Goals
After much discussion and consideration of the poll on our forums we have decided not to pursue any additional stretch goals. Rest assured that the team is working hard on completing the game and including our current stretch goals.



Surveys
Our designers are working hard to implement the designs that our higher tiered backers have come up with. If you have a survey that needs to be filled out, please do so by March 31st. It's important that you get your surveys completed by the deadline because we are closing in on Alpha quickly. The team needs ample time to get your content into the game. We can't guarantee your in-game contribution will make it into the game if you are late. This includes inn/tavern designs, adventurer party designs, portraits, NPCs, and items/weapons, so make sure you get your idea in before the deadline! You can fill out your surveys on our Backer Portal after you've finished managing your pledge. They can be found on your account page under the Surveys tab.



Worried that your design won't fit into Pillars of Eternity lore? Not sure if you want that innkeeper to be an Orlan or an Aumaua? Take a peek at the Pillars of Eternity Wiki to get some inspiration or clarification on the world.



Characters
With all that news out of the way, let's get to the art. To kick things off this week, we'd like to show you all some of the awesome new Godlike variants Dimitri has finished up - the Death Godlike. As we've mentioned before in previous updates, the Godlike are people that were "blessed" before birth by one or more of the deities of the world. Godlike manifest their divine heritage in a variety of ways, and in the case of the Death Godlike that heritage can be seen through their wicked looking horns and the misting darkness that shrouds their visage.





Death Godlike.



Another type, the Earth Godlike, can be seen below in some new portrait variants that Polina whipped up. These are just a few of the combinations that will be available to use for your character during the game.





Earth Godlike portrait variants.

Areas
The environment artists are flying through their various scenes and churning out awesome looking pieces week by week. Below you can see a cool new interior from a Blacksmith's shop by Holly Prado.



Blacksmith interior.


Up next we have a really awesome piece by April Giron from an area called Ondra's Gift. This area is still a work in progress but we thought you all would enjoy taking a look at what we've got so far.



Ondra's Gift interior.


Both of these areas have a lot of cool detail in them so make sure you view them at full resolution.

Creatures
In Pillars of Eternity, Druid characters will be able to shift into a few different spirit forms. Druids start with specific spirit forms and can find additional spirit forms in the world. One of these forms is the Cat, shown here in a concept drawing by Polina.



Druid Cat Form concept.


Below you can see what the Cat form looks like when modeled and textured, rendered out of our engine.



Druid Cat form in engine.


That's all for this week. Don't forget! If you need to fill out a survey for any Pillars of Eternity pledges please do so on our Backer Portal by the March 31st deadline. In the meantime, keep managing those pledges and commenting on our forums.

http://forums.obsidian.net/topic/65115-update-72-death-godlike-and-expected-ship-date/#entry1417193
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,257
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Whoops! I totally forgot there was going to be an update today. I usually don't like posting two news items about the same game on the same day.

 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom