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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Witiko

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godamn it youre so slow... youre still five posts back.
Should be ok, since the last five posts were primarily devoted to explaining what the monty hall problem is.

[...] Point is lot of potential for interesting dynamics is there in a polythiest setting with a varied pantheon. [...]
there is no mention of that in the update. dont pretend its an actual thing.
Nobody said it was. We are theorycrafting here and so are you, although you are trying to paint your assertions as the sole logical conclusions one can draw from the information we were given.
 

hiver

Guest
If that pretending part is aimed at me...
i quoted you didnt i?


Witiko

- you know what i mean.
- go back and read it all again. go on. <dont make me repeat again moron.

although you are trying to paint your assertions as the only logical conclusions one can draw from the information we were given.
stop pulling stupid shit out of your ass while trying to accuse me of assertions - stupid fuck. its blatant , cheap and makes you look even more stupidly retarded, dumb shit.

fuck off hopping.
 
Joined
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And what is a monty haul?
Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?
It's called the Monty Hall problem. If you keep the same choice, you have a 1/3 chance of winning. If you switch your choice, you have 2/3 chance of winning, doubling your probability. It is important to note that the host always opens one of the doors with a goat behind them.

The intuitive answer is that both doors have a 50% chance of winning and a lot of people can't see any other interpretation. However, you have to think of the doors as sets instead of individual doors.

In the classic three door version, think of two sets A = {doors selected} and B = {doors not selected}. Set A contains one door, the one originally picked and set B has the remaining two doors, so the probability of set A of containing the winning door is 1/3 and the probability of set B of containing the winning door is 2/3.

Next, the host gives you free information, telling you that one of the doors in set B is not the winning door. But there as still two doors in set B, except that you know for certain that one of them does not contain the prize. Sets A and B retain their probabilities, so it is in the player's advantage to switch their initial choice to the remaining door in set B.

In the context of RPG's, Monty Haul refers to giving players excessive loot (that they need to haul) for doing trivial tasks, like on a game show.

Ahh so thats what monty haul means.

And Josh intends for Monty Haul. Infinite Stash. :smug:
 

Witiko

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stop pulling stupid shit out of your ass while trying to accuse me of assertions - stupid fuck. its blatant , cheap and makes you look even more stupidly retarded, dumb shit.
Well, you do assume things, which do not necessarily stem from the stuff we know is canon, to arrive at your conclusions. That's fine, as long as you don't claim it canon. Went into that in my previous posts, no need to post it again. Although I suppose we have established that you are not going to roll a Godlike for your first playthrough. :smug:
 

hiver

Guest
... i was answering ... the first sentence or two...
It depends on how the pantheon, their role in mortal society and their rivalries, how thier worshippers behave etc is handled. In present day India for example, rivalries do exist, sometimes resulting in violence, between members of the same race, ethnicity, caste and religion... but with different deities.

but i quoted the rest to make it clear i have read the rest too....


....



mkay?


Well, you do assume things, which do not necessarily stem from the stuff we know is canon, to arrive at your conclusions.
Thats a blatantly false assumption you pulled out of your ass - AGAIN. without supporting it by anything.
While its actually the opposite.


name one example.

- edit-
sigh...editing out the insults...
 
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Witiko

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Well, you, for example, assume that everyone hates the Godlike and that there is no rivalry between the various deities. Which is fine, but not canon.
 

hiver

Guest
I am. This is not healthy.

Luckily i have some anti stress herbal medicine.


Well, you, for example, assume that everyone hates the Godlike and that there is no rivalry between the various deities. Which is fine, but not canon.
for the last time... everyone thinks they are "weird" and have negative reactions - is what Josh Sawyer said.
Nobody mentioned any rival deities or any of that crap so - as you say - it is not canon. in fact - it does not exist.


/

Not to mention how insipid it seems that in the setting where MAGIC is real, where everyone KNOWS everyone reincarnates over and over, where everyone KNOW there are many completely different races there are, where zombies, dragons, vampires, leeches, undead, spectral - soul bound creatures, demons and who knows what other weird shit roam around and is a part of the everyday reality - but all people will have negative reactions to some kids with weird hair.

People will think Godlike are like - weird.

:retarded:



- yeah sorry but the concept needs some more work.

- Diversifying it according to who worships what deity would be a good step.
- diversifying it so it isnt that all people and characters in the game dont have the same reaction but different ones, depending on their personalities and histories and background.
- plus some past events can be invented that would make it clearer why most of people would dislike Godlike, if that is kept.

- and im already counting on there being some differences in the main story and atleast some quest, when they dont have any kind of powers that would differentiate them from the rest otherwise.
 
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Roguey

Codex Staff
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Sawyerite
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Edited my previous post.

And godlike doesn't have anything "extra" mechanically from other different races. A furry Godlike and a elf godlike is the same mechanically.
I don't see why this is something worth caring about.

the godlike is mechanically similar to every other race, maybe passives are slightly better, but doesn't justify ;losing an item slot IF there are good helms.
Sure it can. Doing more damage against low-stamina targets is something that'll be valuable from start to finish.
 

Snozgobler

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Messages
97
hiver , I'm sorry to jump into a conversation mid-flow, but if you have a link, could you please direct me to where it was said that people will think Godlike are weird? If it's the post that was linked by Witiko here, then I'm sorry to say that I have to agree with him. I interpret what was said by "rope kid" as "The reason some people would play races other than Godlike is because some people don't like weirdos" and not "The reason some people would play races other than Godlike is because denizens of the world/Eír Glanfath will treat Godlike as weirdos".
 

hiver

Guest
hiver , I'm sorry to jump into a conversation mid-flow, but if you have a link, could you please direct me to where it was said that people will think Godlike are weird? If it's the post that was linked by Witiko here, then I'm sorry to say that I have to agree with him. I interpret what was said by "rope kid" as "The reason some people would play races other than Godlike is because some people don't like weirdos" and not "The reason some people would play races other than Godlike is because denizens of the world/Eír Glanfath will treat Godlike as weirdos".
It appears you are right in the sense he replied to "why would people play with anything else". True. I thought Sawyer is saying they will have some kind of negative reaction from people in the game, on account of their weirdness, which would presumably be a reason not to play just with Godlike all the time.

Which means that there are no obligatory negative reactions from people - which makes sense. (although its a really cheap answer anyway)

Which means that the only downside to playing with a Godlike, will be not wearing helmets... which means they are just a cosmetic race. Some passive bonus schmonus.
Which means there wont be any inherent different reaction modifiers from NPCs... which means there wont be any such differences in quests and C&C. Bar the usual ones depending on dialogue and other choices that any player would be able to make.

Which makes me wonder why there are these Godlike there at all... but i guess or hope there will be some lore explanation and background for it.


Im not sure what you are agreeing on with witiko, since i dont remember him mentioning this specific ecxplanation.
In fact, it looks like he thought the answer means something similar to what i was thinking - only to him it seemed like something great...
The other stuff he splurged was, is nonsense all the same.
 

hiver

Guest
well, wait... actually - no.

A paragraph under It is Josh Sawyer saying "some people treat them with great reverence, but others think they are gross and weird, so the reactions are kind of a wash, overall."

Sorry, but it seems i was... mostly right.

-
 
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Snozgobler

Educated
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Feb 7, 2014
Messages
97
hiver all that statement does is say that people won't have a unified reaction to Godlike (i.e. be human), that doesn't mean that the answer to the question above it was talking about reactions in game, the question itself asked about people playing those characters, so I interpreted the answer being about people who would play as those characters. I could be wrong, only rope kid knows for sure.

I agree with you when you say that actually having NPC's with opinions about different races/Godlike and reacting differently to your PC as a result would be an interesting thing that would add to the feel of the game. I'd love to see differences based on things like being a Godlike that add exclusive content that make replaying with different party set-ups interesting, but that also takes extra resources, so I'll understand if the affects are limited in nature.

With that said, I am a super semi-casual in that I'll play through a game doing every side quest, explore every back alley and dead end, open every barrel, but I will very rarely play through again from the beginning just to try out a new race/class/build. I am very much a storyfag and once the story is done, unless the mechanics of the game are compelling, I won't play through the same story again.

Rare exceptions to this include playing a game in multiplayer after completing it in single player (did that with IWD2 with my house mate while at Uni), Neverwinter Nights (more times than any other game I think, trying out different classes) and planescape torment (which I played twice because... I don't know, I just did). Plus, now that I have children, I have even less time to game than I used to, so re-playing games is even less likely.
 

Shadenuat

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Not to mention how insipid it seems that in the setting where MAGIC is real, where everyone KNOWS everyone reincarnates over and over, where everyone KNOW there are many completely different races there are, where zombies, dragons, vampires, leeches, undead, spectral - soul bound creatures, demons and who knows what other weird shit roam around and is a part of the everyday reality - but all people will have negative reactions to some kids with weird hair.
Does everyone in the setting know that souls reincarnate? From descriptions I took it's a knowledge for wizards and scholars, and priests, and some spread lies about it.
I'd guess a regular peasant Joe doesn't know shit about his place in the great multiverse.

And what is your argument even about, really? Zombies, dragons, vampires - those are all monsters, enemies, inhuman. But people who touched by them are still human, they can speak, they are born from humans (er, probably). So they could be treated just like people who were supposedly possesed by god or demons IRL - with either fear, burn-em-on-stake, or if they hear voices of gods or touched by them, with reverence. It makes sense.
 

Delterius

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Entre a serra e o mar.
Actually wouldn't it be the opposite? If you knew that shit like demons exist, wouldn't you be much more paranoid about weirdness? Would you really take the risk that the kid's weird hair may be an indication of something really bad?
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
thats how it was during the middle ages. they thought you might be a witch? they burned your ass.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
also.

sawyer states that there is also a raw damage type that bypasses all armor.

Poison and disease are tags assigned to various effects (sometimes damage). In addition to the seven damage types listed above, there is a "raw" type that does damage that ignores armor. It is rare and typically does small amounts of damage overall.
http://forums.obsidian.net/topic/65126-thoughts-on-damage-types/#entry1418234

Hmm I wonder was the Death Godlike designed specifically for the rogue class in mind? In terms of best synergy and so on. Or can you make it work with other classes as well?
Not that I'm going to pick my race and class based on that anyway, just curious.
You should be able to make it work pretty easily with any class, though classes that focus on damage output will benefit from their Death's Usher ability. Really, any class can (and does) do damage in PoE, so even a Death Godlike priest would benefit.
http://forums.obsidian.net/topic/65...ke-and-expected-ship-date/page-9#entry1418383
 
Joined
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Edited my previous post.
And godlike doesn't have anything "extra" mechanically from other different races. A furry Godlike and a elf godlike is the same mechanically.
I don't see why this is something worth caring about.
Why care if a orlan (godlike) defender is exactly the same mechanically like an elf (godlike) defender? Because I want the base race choices to be more than cosmetic? As it is, its very small...

Or as hiver elaborates
Which means that the only downside to playing with a Godlike, will be not wearing helmets... which means they are just a cosmetic race. Some passive bonus schmonus.
Which means there wont be any inherent different reaction modifiers from NPCs... which means there wont be any such differences in quests and C&C. Bar the usual ones depending on dialogue and other choices that any player would be able to make.

Which makes me wonder why there are these Godlike there at all... but i guess or hope there will be some lore explanation and background for it.
A cosmetic feature shoehorned into the game without much thought.

the godlike is mechanically similar to every other race, maybe passives are slightly better, but doesn't justify ;losing an item slot IF there are good helms.
Sure it can. Doing more damage against low-stamina targets is something that'll be valuable from start to finish.
Multiple Good Helms can be swapped according to tactical considerations of an encounter. This of course, assumes competent itemization and encounter design... which I doubt< looking at their shoddy work recently.
The bonus effectively favours one role for the godlike, Rogue in case of Death, but the bonus doesn't seem good enough to sacrifice the versatility of hems( again assuming competent itemization ) AND the base race passive.

And its silly that all godlikes of all races can't wear helms. Less Exotic than some godlikes unable to wear gloves, some unable to wear footgear, etc. its jsut cosmetic reskin and passive bonus which doesn't seem all that powerful.
 
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hiver

Guest
Not only helms but any kind of head gear at all. Apparently.

Actually wouldn't it be the opposite? If you knew that shit like demons exist, wouldn't you be much more paranoid about weirdness? Would you really take the risk that the kid's weird hair may be an indication of something really bad?
yeah. damn gothlike kids. they could maybe even trample someones lawn, like :P


hiver all that statement does is say that -
yes? as ive said and corrected myself? it is a bit ambiguous even so. So well see, he will clarify. Rope Kid is Josh Sawyer, btw.

ive skipped over that part where its said some people would revere them, which immediately makes it all better.



I agree with you when you say that actually having NPC's with opinions about different races/Godlike and reacting differently to your PC as a result would be an interesting thing that would add to the feel of the game. I'd love to see differences based on things like being a Godlike that add exclusive content that make replaying with different party set-ups interesting, but that also takes extra resources, so I'll understand if the affects are limited in nature.
I wont. This is supposed to be a Baldurs Gate / Icewind dale RPG.
These things are the very basics of such games. Not that there needs to be zillions of such options and c&C but they need to be present.

With that said, I am a super semi-casual in that I'll play through a game doing every side quest, explore every back alley and dead end, open every barrel, but I will very rarely play through again from the beginning just to try out a new race/class/build. I am very much a storyfag and once the story is done, unless the mechanics of the game are compelling, I won't play through the same story again.
How many times you have played through BG2? I did atleast 20 times, although i didnt count really.
A mostly linear, story heavy dungeon romp.

Rare exceptions to this include playing a game in multiplayer after completing it in single player (did that with IWD2 with my house mate while at Uni), Neverwinter Nights (more times than any other game I think, trying out different classes) and planescape torment (which I played twice because... I don't know, I just did). Plus, now that I have children, I have even less time to game than I used to, so re-playing games is even less likely.
... Sell your children man? whats the problem there?

alternatively - dont replay it? leave a revisit for another time, winter, year?

No need to feel left out because you dont have time to replay and then ask for the game to be made simpler, or more linear.
 
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Space Satan

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Space Hell
Can't remember it was posted here already due to numerous hiver's walls of text. Just in case:
inertia-atomsk asked: What Are the average life spans of the races in pillars of eternity?
I don’t have the docs in front of me, but humans are pretty standard, dwarves and elves are longer-lived but not as much as in a lot of A/D&D settings (I think elves top out around 350). I don’t remember the aumaua lifespans, but orlans are shorter-lived than humans.
 

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