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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I trust you and infinitron to gather all the shit after embargo lifts. It is your sacred duty.
 

Decado

Old time handsome face wrecker
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Dec 1, 2010
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2,693
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San Diego
Codex 2014
From Kotaku:

  • They're still targeting late 2014 for release. I asked Brennecke if he was concerned about launching close to Dragon Age: Inquisition, the big-budget BioWare RPG that's out in October. He said he wasn't worried—different audiences. Though the first Dragon Age felt in some ways like a new Baldur's Gate, BioWare's games have evolved in a totally different direction. Pillars is going back to those BG-style roots.
emot-iceburn.gif
 

SophosTheWise

Cipher
Joined
Feb 19, 2013
Messages
522
The gamersglobal.de guy seems to be an idiot. I mean, seriously, it's technically "behind" because the backgrounds are deliberately chosen to be 2D? :nocountryforshitposters:
 

Osvir

Learned
Joined
Oct 7, 2012
Messages
193
No, you get to pick your origin in text~ I think kind of like the older TES games "Answer 10 questions" (I guess?) that's what I'm reading from it
 

Ramireza

Savant
Joined
Apr 14, 2013
Messages
287
The gamersglobal.de guy seems to be an idiot. I mean, seriously, it's technically "behind" because the backgrounds are deliberately chosen to be 2D? :nocountryforshitposters:

This is the simple truth i fear :S

They admire the AAA Industry alot, like most mags.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
A torch lit the night with a bright, dancing hue of orange and yellow, and the hero's movement looked just a touch stiffer than you'd expect from a game in 2014.
Shitty animation confirmed. :troll:

Combat feels a lot like Baldur's Gate, too. It's real-time, but you can pause whenever you'd like to take a breather and give commands to your party. One big difference: instead of D&D-style "turns," characters have turn gauges that charge up in real time, not unlike the ATB system in Final Fantasy.
Weaboo's, man, weaboo's...

With over 140 maps to explore (Icewind Dale had just 80 for comparison), it seems that Pillars of Eternity will be a very meaty RPG to explore
:yeah:

Players can explore virtually any area of the world
Hmm...
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,878
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Damn some of these questions were ones I asked in my interview :(

Combat lies somewhere between real-time and turn-based, with an option to pause at any time. Character actions operate on timers, which you can see as a depleting bar over their head. Again, the influence of DnD shows; the bar is a visual representation of what would be a round of combat if the game were played pen-and-paper style, and watching how fast each ally and enemy's bar moves is a quick way to know the flow of battle.

What the fuck is this? Did this guy mistake a health bar for a timer?
 

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