I trust you and Infinitron will gather all the articles and post them here. Some of us don't have SA membership, nor care to search kotacu etc. for information.
I thought about an hour and half ago. Hm, must've remembered it wrong. :/What time does the embargo lift again?
- They're still targeting late 2014 for release. I asked Brennecke if he was concerned about launching close to Dragon Age: Inquisition, the big-budget BioWare RPG that's out in October. He said he wasn't worried—different audiences. Though the first Dragon Age felt in some ways like a new Baldur's Gate, BioWare's games have evolved in a totally different direction. Pillars is going back to those BG-style roots.
The gamersglobal.de guy seems to be an idiot. I mean, seriously, it's technically "behind" because the backgrounds are deliberately chosen to be 2D?
Shitty animation confirmed.A torch lit the night with a bright, dancing hue of orange and yellow, and the hero's movement looked just a touch stiffer than you'd expect from a game in 2014.
Weaboo's, man, weaboo's...Combat feels a lot like Baldur's Gate, too. It's real-time, but you can pause whenever you'd like to take a breather and give commands to your party. One big difference: instead of D&D-style "turns," characters have turn gauges that charge up in real time, not unlike the ATB system in Final Fantasy.
With over 140 maps to explore (Icewind Dale had just 80 for comparison), it seems that Pillars of Eternity will be a very meaty RPG to explore
Hmm...Players can explore virtually any area of the world
New pics?
That's how I understood it too.No, you get to pick your origin in text~ I think kind of like the older TES games "Answer 10 questions" (I guess?) that's what I'm reading from it
Combat lies somewhere between real-time and turn-based, with an option to pause at any time. Character actions operate on timers, which you can see as a depleting bar over their head. Again, the influence of DnD shows; the bar is a visual representation of what would be a round of combat if the game were played pen-and-paper style, and watching how fast each ally and enemy's bar moves is a quick way to know the flow of battle.