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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

coffeetable

Savant
Joined
Dec 18, 2012
Messages
446
I had never read those and almost threw up when Hudson started talking about making the player feel like someone really special.
it's not real
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
I've got to say, that interview was p. extreme.

Too bad the screenshots are gone.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,878
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I assume the Angry Joe PE Interview from E3 will go up tomorrow or something. He's got 3 more left to upload, usually does 3 at a time or so.
 

BGMD

Learned
Joined
Dec 8, 2013
Messages
71
if folks at Obsidian feel generous enough maybe tomorrow we'll get to see another new screenshot :bounce:
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
Has this interview with Sawyer been posted? Likely no new info, but at least it's something for Roguey to masturbate to.

 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,878
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
All old man. Gamebanshee is just a bit slow

I found a new one just then though :smug: Actually it's the same as one of the GameBanshee ones.

http://www.examiner.com/article/e3-...-strives-to-be-another-classic-pc-rpg?cid=rss

This one has an interesting piece of information, though I'm not sure if it's something Brandon said (badler) or the interviewer is assuming:

One unfortunate revelation is that because the Unity Engine used to create Pillars of Eternity has been highly customized by Obsidian, the game itself will *not* be modder-friendly, nor will mod tools be released with the game. Probably not a big deal to most of us, but still a bit disappointing—mod communities can often contribute significantly extended value for games that support them.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,150
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
All old man. Gamebanshee is just a bit slow

I found a new one just then though :smug:

http://www.examiner.com/article/e3-...-strives-to-be-another-classic-pc-rpg?cid=rss

This one has an interesting piece of information, though I'm not sure if it's something Brandon said or the interviewer is assuming:

One unfortunate revelation is that because the Unity Engine used to create Pillars of Eternity has been highly customized by Obsidian, the game itself will *not* be modder-friendly, nor will mod tools be released with the game. Probably not a big deal to most of us, but still a bit disappointing—mod communities can often contribute significantly extended value for games that support them.

That one's in the GameBanshee post too actually
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,878
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Yeah noticed after I posted. I'll take what that guy said with a grain of salt, but yeah Unity is harder to mod. Areas will be really difficult (impossible?). All depends on the amount of data they expose or if they have an override method. Most games have 99% of their files inside Unity's file system (.assets)
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
How mod friendly could the game be anyway? Those huge pre-rendered maps p. much destroy any hope of content creation
 

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