coffeetable
Savant
- Joined
- Dec 18, 2012
- Messages
- 446
it's not realI had never read those and almost threw up when Hudson started talking about making the player feel like someone really special.
it's not realI had never read those and almost threw up when Hudson started talking about making the player feel like someone really special.
:kwafuckyeah:it's not realI had never read those and almost threw up when Hudson started talking about making the player feel like someone really special.
I've got to say, that interview was p. extreme.
Too bad the screenshots are gone.
I've got to say, that interview was p. extreme.
Too bad the screenshots are gone.
Thankfully, they still exist.
http://www.rpgcodex.net/gallery.php?album=48
Couldn't bear to think of comedy gold like that disappearing forever.
I've got to say, that interview was p. extreme.
Too bad the screenshots are gone.
Thankfully, they still exist.
http://www.rpgcodex.net/gallery.php?album=48
Couldn't bear to think of comedy gold like that disappearing forever.
I've got to say, that interview was p. extreme.
Too bad the screenshots are gone.
Thankfully, they still exist.
http://www.rpgcodex.net/gallery.php?album=48
Couldn't bear to think of comedy gold like that disappearing forever.
You could say that it feels like waiting for an eternity.ok, so is the update this week?
One unfortunate revelation is that because the Unity Engine used to create Pillars of Eternity has been highly customized by Obsidian, the game itself will *not* be modder-friendly, nor will mod tools be released with the game. Probably not a big deal to most of us, but still a bit disappointing—mod communities can often contribute significantly extended value for games that support them.
All old man. Gamebanshee is just a bit slow
I found a new one just then though
http://www.examiner.com/article/e3-...-strives-to-be-another-classic-pc-rpg?cid=rss
This one has an interesting piece of information, though I'm not sure if it's something Brandon said or the interviewer is assuming:
One unfortunate revelation is that because the Unity Engine used to create Pillars of Eternity has been highly customized by Obsidian, the game itself will *not* be modder-friendly, nor will mod tools be released with the game. Probably not a big deal to most of us, but still a bit disappointing—mod communities can often contribute significantly extended value for games that support them.