It's like two underaged girls arguing on how their first cock will taste like.
It's like two underaged girls arguing on how their first cock will taste like.
http://forums.obsidian.net/topic/61076-rtwp-versus-turn-based-combat/page__st__40
I've never understood the mystique that turn-based games seem to have for some people. The argument that they're somehow more tactical than RTwP strikes me as backwards. Not that I think that turn-based is less tactical, per se, but I think most of the attraction to turn-based lies in the fact that it simplifies things for the player. Instead of having to manage multiple characters and situations simultaneously, it breaks things down into discrete, easily comprehended little chunks. Certainly some turn-based games can be pretty serious- ToEE springs to mind. I think that's the exception rather than the rule. I think more often than not, turn-based games are pretty simplistic, stuff like Heroes of Might and Magic or Final Fantasy Tactics. And I like both of those games. But the idea that they're somehow more tactical than a RTwP game strikes me as absurd on the face.
You guys need to control every character separately? What are you, too stupid and dumb to do that in real time?
We still don't know shit about Wasteland 2.
Someone hand me a toaster.Guys I just read Sawyer may have at one point considered cooldowns in this game. I call all of you to withdraw your pledge.
Business lesson 101: It is not a CEO's duty to decide about individual game elements. That's what designers are for.
http://www.rockpapershotgun.com/2012/10/05/obsidian-on-project-eternity-old-school-innovation/RPS: How about morality and choice? Will it involve a point system/meter of some sort? I attended a talk at GDC where Project Eternity’s own Josh Sawyer deemed them essential in showing the player the results of their actions.
Avellone: I don’t believe in a morality bar for the player. It was excluded from Alpha Protocol on purpose. Something like the reputations – personal and faction and community – that were in Alpha Protocol and New Vegas feel more true to me.
Stop acting like you are so clever. You are not.Business lesson 101: It is not a CEO's duty to decide about individual game elements. That's what designers are for.
Explain me this, then (from the RPS Interview with MCA):
http://www.rockpapershotgun.com/2012/10/05/obsidian-on-project-eternity-old-school-innovation/RPS: How about morality and choice? Will it involve a point system/meter of some sort? I attended a talk at GDC where Project Eternity’s own Josh Sawyer deemed them essential in showing the player the results of their actions.
Avellone: I don’t believe in a morality bar for the player. It was excluded from Alpha Protocol on purpose. Something like the reputations – personal and faction and community – that were in Alpha Protocol and New Vegas feel more true to me.
Uh-oh. Individual developers voicing conflicting preferences.
Lesson learned: individual preferences not given in an official statement specifically related to the game don't mean shit. Eg: Darklands is Sawyer's favourite RPG so if asked about his favourite RPG in an interview about PE, he would naturally mention Darklands. And Darklands is skill-based. But PE is not. So, if we didn't already know that PE is not skill-based, were we to assume that PE would also be skill based? BA-DUM-TSSSS!
And in this context, Feargus speaking of game features in regard to PE is far more relevant than any isolated piece of personal opinion anyone at Obsidian might give.
So stop being stupid.
I'm still waiting for Grunker to answer me that. Think about it. What had a cooldown in the IE games.
And in this context, Feargus speaking of game features in regard to PE is far more relevant than any isolated piece of personal opinion anyone at Obsidian might give.
So stop being stupid.
Anonymous* said:Most stuff shown so far for PE looks like it could come from Forgotten Realms, albeit with the potential for interesting twists and nuances. Will PE have some truly weird and unique concepts, and can you show some of those before the Kickstarter ends?
JESawyer* said:It will. I'd like to show some of them before the Kickstarter ends, but only if they are ready to show.
http://www.rockpapershotgun.com/2012/10/05/obsidian-on-project-eternity-old-school-innovation/RPS: How about morality and choice? Will it involve a point system/meter of some sort? I attended a talk at GDC where Project Eternity’s own Josh Sawyer deemed them essential in showing the player the results of their actions.
Avellone: I don’t believe in a morality bar for the player. It was excluded from Alpha Protocol on purpose. Something like the reputations – personal and faction and community – that were in Alpha Protocol and New Vegas feel more true to me.
Uh-oh. Individual developers voicing conflicting preferences.
Third and fourth: I remember reading through the Planescape Vision Statement after it was made public. It was interesting, since it presented the game as much less thoughtful than it actually turned out to be. In particularly, I was deeply surprised to see these two bullet points in there: (1) “‘Babes,’ as in ‘Truckloads Of’” and (2) “And More Babes”. Was this something you felt you needed to have to motivate the design team? Or was this actually part of the original vision?
There was a lot of marketing hype and speak in it, and that worked for the audience at the time, which wasn’t solely the team. The goal was to get the project into production, and there were elements about it that were part of the vision, yes – as an example, Morte’s outlook didn’t change from the vision doc, and yes, it was important to me that both Annah and Fall-From-Grace be extremely good-looking in their own way even if the player character wasn’t. Sue me.
I mean after the flood of filler updates and the "exciting" artworks, everything is still smelling like a hack job assembled over a weekend.
I'm trying to figure out what would be the most appropriate pledge for what Obsidian presented until now. Because I simply don't find any reason to give more than 50$ even as an Obsidian supporter.
If you don't feel like giving more than 50, give them 50.