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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

J_C

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So, I see I'm late to the party, but Jaesun and J_C: what became off "We already know they won't employ cooldowns during combat!"
I said that it won't have a pure cooldown mechanics. Well it isn't a DAO type cooldown. :troll:
 

Semper

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while cynic has a point that it would be awfully wrong if wizards could spam their low tier spells without limit, within the video tim explicitly emphasizes that his EXAMPLE is not the final one, just a random thought of how it could work in the end. almost right from the start obsidian hinted that they don't want to copy a vancian system but come up with their own rules. now they let us participate in bouncing their ideas around and all you do is overreacting about every fucking single word. just let this whole kickstarter campaign end and give them 2-3 months to implement their core rules before criticizing each and every shit.
 
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Roguey

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ITT: A few babies QQ over Sawyer and Cain trying to emulate the at-will/encounters/dailies spell-casting system of 4e D&D. Just as I thought they would. Sounds fun. M:

"Magic missle is almost always useful in DnD. Thank god, you coulodn't just spam it. Afterall, why would a mage bother with a staff if they can do 5d4+5 points of MAGIC damger each round which TRUMPS a great sword. FFS"

http://open4e.wikia.com/wiki/Magic_missile
 

J_C

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Don't suck VotS' dick. :x He predicted DAO style cooldowns dammit. I was the one who was right. I predicted cooldown with a twist. I just didn't preached about it at every update. My dick is the one that needs sucking.
 

Grunker

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ITT: A few babies QQ over Sawyer and Cain trying to emulate the at-will/encounters/dailies spell-casting system of 4e D&D. Just as I thought they would. Sounds fun. M:

That's not cooldowns. They said you could use the powers on cooldowns in the same fight.

I would have been very happy with an at-will/encounter/daily system. Seems a perfect fit for this type of game.
 

Grunker

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Don't suck VotS' dick. :x He predicted DAO style cooldowns dammit. I was the one who was right.

Fuck no you weren't. You and Jaesun held that the cooldown-system would be out of combat. You even posted fucking links of a lying Sawyer confirming it.
 

Semper

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Sawyer and Cain trying to emulate the at-will/encounters/dailies spell-casting system of 4e D&D.

if you follow josh's formspring it ain't out of the blue that he took inspiration from 4e, considering that he likes its style of play. i am more interested in the things he'll change to emulate the battles from iwd/bg.
 

Roguey

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That's not cooldowns. They said you could use the powers on cooldowns in the same fight.
In particularly long fights. They have to quantify the amount of time "long" is. I personally hope "long" doesn't happen too often.
 

Roguey

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You even posted fucking links of a lying Sawyer confirming it.
Josh has never lied.
http://forums.obsidian.net/topic/60875-merged-cooldown-thread/page__st__520#entry1220528
The amount of time that a spell level lockout should last isn't something for which I have a solid answer. It could work in a manner similar to 4E where the end of an "encounter" resets the lockout on the majority of abilities, but "combat" states in engines is something that, in my experience, is often triggered on/off in weird ways. If a lockout lasts for something like 30 seconds or 45 seconds, that lockout will likely last longer than the remainder of the combat, but not so long that the player would have a compelling incentive to "spam stand", which I agree is bad. Whether the answer is a timed lockout or a combat state-released lockout, I'm not sure.
 

Cynic

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What an odd post Trash. Sujeak's attack was directed at Cynic, someone who couldn't in the least be described as a graphic whore and console kiddy. Or were you just looking for a random post to quote in order to blow of steam?
He described himself in his Fallout thread as having been a "consoletard" when Fallout 1 came out. Not surprised.

Anyway, he only crosses the line when he gets on his high horse about Tim Cain "pissing over old school gaming elements" and ushering in "The Decline" like he's got the gaming pedigree to know a goddamn thing about Tim Cain. Somebody -- no, everybody -- needs to tell those nubs to can it.

Oh hi there, it looks like you are new here. Welcome to rpgCodex.net. It's a website dedicated to people who love RPGs. You may fit in here, or you may not, this depends entirely on what your answer is to the age old question of What Can Change the Nature of an RPG?

You see, round these parts, we like old school stuff. Not old school like came out in the late 90s, but, old school like true to pen and paper models of gaming, which a lot of us grew up with. I personally played the very first edition of Dungeons and Dragons and continued to do so until 2nd edition while dabbling in quite a few other pen and paper rpgs.

Because of this, we like to critically think about RPGs, and sometimes say bad things about them and their developers who we believe are making bad decisions, watering down the genre and taking away the kinds of experiences that we really like. It really doesn't matter who they are, anyone is fair game. To put it bluntly, cocksucking activity of any kind is not tolerated (there is ONE exception to this rule).

If you think that cool downs, spell spamming, fancy magic attacks for fighters, romances etc., are good and worthy of praise, you do not belong here. There are many other communities out there which will gladly accept you in a love fest of fanfics and furry emo porn.

Please enjoy your stay, unless you are a retard, then please get the fuck out and never come back.

Thank you.
 

suejak

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What an odd post Trash. Sujeak's attack was directed at Cynic, someone who couldn't in the least be described as a graphic whore and console kiddy. Or were you just looking for a random post to quote in order to blow of steam?
He described himself in his Fallout thread as having been a "consoletard" when Fallout 1 came out. Not surprised.

Anyway, he only crosses the line when he gets on his high horse about Tim Cain "pissing over old school gaming elements" and ushering in "The Decline" like he's got the gaming pedigree to know a goddamn thing about Tim Cain. Somebody -- no, everybody -- needs to tell those nubs to can it.

Oh hi there, it looks like you are new here. Welcome to rpgCodex.net. It's a website dedicated to people who love RPGs. You may fit in here, or you may not, this depends entirely on what your answer is to the age old question of What Can Change the Nature of an RPG?

You see, round these parts, we like old school stuff. Not old school like came out in the late 90s, but, old school like true to pen and paper models of gaming, which a lot of us grew up with. I personally played the very first edition of Dungeons and Dragons and continued to do so until 2nd edition while dabbling in quite a few other pen and paper rpgs.

Because of this, we like to critically think about RPGs, and sometimes say bad things about them and their developers who we believe are making bad decisions, watering down the genre and taking away the kinds of experiences that we really like. It really doesn't matter who they are, anyone is fair game. To put it bluntly, cocksucking activity of any kind is not tolerated (there is ONE exception to this rule).

If you think that cool downs, spell spamming, fancy magic attacks for fighters, romances etc., are good and worthy of praise, you do not belong here. There are many other communities out there which will gladly accept you in a love fest of fanfics and furry emo porn.

Please enjoy your stay, unless you are a retard, then please get the fuck out and never come back.

Thank you.
Suuuch a tryhard.

Seriously, just don't say, "But Tim Cain made FALLOUT, and now he's proposing THIS??" when you picked up Fallout last Sunday and haven't even made it a fifth of the way through. It's tacky and you look like a scrub.
 

J_C

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[


You see, round these parts, we like old school stuff. Not old school like came out in the late 90s, but,
Stop the liez, start the truthz. And please just talk in your own name, because most people here like stuff from the late 90's.
 

Cynic

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How about I say whatever the fuck I like? I don't like the direction they are taking with this game, everything they've said about the combat sounds fucking retarded and if you are defending it then you are a gigantic retard.
 

Cynic

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You see, round these parts, we like old school stuff. Not old school like came out in the late 90s, but,
Stop the liez, start the truthz. And please just talk in your own name, because most people here like stuff from the late 90's.

Wow how old are all you fuckers? Geezuz am I that old?
 

groke

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SAVE THIS CHARACTER? NO.
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech I'm very into cock and ball torture
Oooookay, removing my pledge now. Fuck this shit, "Guys it totally won't be WoW-style cooldowns" followed by "spells that previously had a limit can now be cast an unlimited number of times" and "That cooldown is long enough that for short battles, you are limited to casting a certain number of spells for each spell level. For long battles, that cooldown might expire and you can start casting those spells again.".

Whatever, I'll torrent it like every other shitty modern RPG. I have more meaningful shit to spend my money on.
 

jewboy

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Sawyer and Cain trying to emulate the at-will/encounters/dailies spell-casting system of 4e D&D.

if you follow josh's formspring it ain't out of the blue that he took inspiration from 4e, considering that he likes its style of play. i am more interested in the things he'll change to emulate the battles from iwd/bg.

I don't think that's possible unless they end up doing an option for us old fogies who like old fashioned combat. Hell I'd rather break out the old 20 sided die and do my own combat rolls than this cooldown shit. It's interesting that it turns out not to be Dragon Age's fault so much as that fucking 4th edition DnD. Fuck WotC. WoTC = gay Magic: the Gathering cards. TSR was the real deal.http://en.wikipedia.org/wiki/The_Tomb_of_Horrors
 

jewboy

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You see, round these parts, we like old school stuff. Not old school like came out in the late 90s, but,
Stop the liez, start the truthz. And please just talk in your own name, because most people here like stuff from the late 90's.

Wow how old are all you fuckers? Geezuz am I that old?

I'm in my forties. A middle aged geezer with some grey hair, a bald spot and a developing beer belly. I guess pretty much as young as you can be and still have played Keep on the Borderlands when it was released.
 

Semper

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jewboy: it is possible and just boils down to how and at which length they'll implement cooldowns. obsidian is just throwing around some ideas of what they've in mind and right now nobody knows how spells will be categorized.
 

Roguey

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Define "substance".
Something tangible I can understand aside from "this feature sucks because I hate it and it didn't exist in games I liked that were made 15-20+ years ago" or "these games with WoW-style cooldowns suck so this game with a different kind of cooldown will also suck, somehow."
 

GordonHalfman

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I don't understand the need to solve the "problem" of mages running out of resources or not having enough to do. I've never played PnP, but ironically this seems like it would be more of an issue there. If combat is taking a while and you have a mage guy who's run out of spells and has to do nothing for ten rounds in a row then that could get pretty boring.

But it's the complete opposite when you're controlling a party of six in real time. Having 3 or 4 spell casters able to cast continuously sounds daft. I remember some battles in TOB where I had multiple casters with improved alarcity going at the same time and it was basically pause-cast-pause-cast... But then TOB was a bit bonkers. Obviously the casting times and spells themselves are going to be different, so maybe it won't be so bad.


However, we are not going to make encounters that require the use of a particular spell or that involve a creature with extreme immunities (such as a creature only harmed by silver weapons).

Tim is probably right that this is not technically good design. I know BG2 could be annoying with random Vampires turning up where you no reason to expect them and you needed negative plane protection memorized to avoid getting your shit fucked up. But still, I like the flavour aspect and in any case there were usually ways to deal, and this just makes me think of Dragon Age (again) and it's hordes of generic mobs.
 

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