No man, really. There's been talk about cooldowns from the very beginning. They just weren't confirmed. VotS is "right" because he was trolling people by being pessimistic.
He was actually genuinely surprised when cooldowns WERE in fact confirmed: http://www.rpgcodex.net/forums/inde...t-eternity-thread.75947/page-158#post-2294310
ITT: A few babies QQ over Sawyer and Cain trying to emulate the at-will/encounters/dailies spell-casting system of 4e D&D. Just as I thought they would. Sounds fun. M:
Sawyer and Cain trying to emulate the at-will/encounters/dailies spell-casting system of 4e D&D.
In particularly long fights. They have to quantify the amount of time "long" is. I personally hope "long" doesn't happen too often.That's not cooldowns. They said you could use the powers on cooldowns in the same fight.
Josh has never lied.You even posted fucking links of a lying Sawyer confirming it.
The amount of time that a spell level lockout should last isn't something for which I have a solid answer. It could work in a manner similar to 4E where the end of an "encounter" resets the lockout on the majority of abilities, but "combat" states in engines is something that, in my experience, is often triggered on/off in weird ways. If a lockout lasts for something like 30 seconds or 45 seconds, that lockout will likely last longer than the remainder of the combat, but not so long that the player would have a compelling incentive to "spam stand", which I agree is bad. Whether the answer is a timed lockout or a combat state-released lockout, I'm not sure.
He described himself in his Fallout thread as having been a "consoletard" when Fallout 1 came out. Not surprised.What an odd post Trash. Sujeak's attack was directed at Cynic, someone who couldn't in the least be described as a graphic whore and console kiddy. Or were you just looking for a random post to quote in order to blow of steam?
Anyway, he only crosses the line when he gets on his high horse about Tim Cain "pissing over old school gaming elements" and ushering in "The Decline" like he's got the gaming pedigree to know a goddamn thing about Tim Cain. Somebody -- no, everybody -- needs to tell those nubs to can it.
Suuuch a tryhard.He described himself in his Fallout thread as having been a "consoletard" when Fallout 1 came out. Not surprised.What an odd post Trash. Sujeak's attack was directed at Cynic, someone who couldn't in the least be described as a graphic whore and console kiddy. Or were you just looking for a random post to quote in order to blow of steam?
Anyway, he only crosses the line when he gets on his high horse about Tim Cain "pissing over old school gaming elements" and ushering in "The Decline" like he's got the gaming pedigree to know a goddamn thing about Tim Cain. Somebody -- no, everybody -- needs to tell those nubs to can it.
Oh hi there, it looks like you are new here. Welcome to rpgCodex.net. It's a website dedicated to people who love RPGs. You may fit in here, or you may not, this depends entirely on what your answer is to the age old question of What Can Change the Nature of an RPG?
You see, round these parts, we like old school stuff. Not old school like came out in the late 90s, but, old school like true to pen and paper models of gaming, which a lot of us grew up with. I personally played the very first edition of Dungeons and Dragons and continued to do so until 2nd edition while dabbling in quite a few other pen and paper rpgs.
Because of this, we like to critically think about RPGs, and sometimes say bad things about them and their developers who we believe are making bad decisions, watering down the genre and taking away the kinds of experiences that we really like. It really doesn't matter who they are, anyone is fair game. To put it bluntly, cocksucking activity of any kind is not tolerated (there is ONE exception to this rule).
If you think that cool downs, spell spamming, fancy magic attacks for fighters, romances etc., are good and worthy of praise, you do not belong here. There are many other communities out there which will gladly accept you in a love fest of fanfics and furry emo porn.
Please enjoy your stay, unless you are a retard, then please get the fuck out and never come back.
Thank you.
Stop the liez, start the truthz. And please just talk in your own name, because most people here like stuff from the late 90's.[
You see, round these parts, we like old school stuff. Not old school like came out in the late 90s, but,
Stop the liez, start the truthz. And please just talk in your own name, because most people here like stuff from the late 90's.[
You see, round these parts, we like old school stuff. Not old school like came out in the late 90s, but,
Sawyer and Cain trying to emulate the at-will/encounters/dailies spell-casting system of 4e D&D.
if you follow josh's formspring it ain't out of the blue that he took inspiration from 4e, considering that he likes its style of play. i am more interested in the things he'll change to emulate the battles from iwd/bg.
"spells that previously had a limit can now be cast an unlimited number of times"
Argument without substance.everything they've said about the combat sounds fucking retarded and if you are defending it then you are a gigantic retard.
Stop the liez, start the truthz. And please just talk in your own name, because most people here like stuff from the late 90's.[
You see, round these parts, we like old school stuff. Not old school like came out in the late 90s, but,
Wow how old are all you fuckers? Geezuz am I that old?
Argument without substance.everything they've said about the combat sounds fucking retarded and if you are defending it then you are a gigantic retard.
What do you mean, "previously"? What spells? Previously where?
Something tangible I can understand aside from "this feature sucks because I hate it and it didn't exist in games I liked that were made 15-20+ years ago" or "these games with WoW-style cooldowns suck so this game with a different kind of cooldown will also suck, somehow."Define "substance".
However, we are not going to make encounters that require the use of a particular spell or that involve a creature with extreme immunities (such as a creature only harmed by silver weapons).