They needed 140k for the last 5 full kickstarter days (assuming 100k paypal in total) , this kickstarter day ends in 3 hours and and they made 117k up to now. For 6k per hour it would end at 135k, if they can keep the
Look at those amounts! I think we're already in the ending rush!
That was probably the call he got in middle of the livestream :D
"Here's some crazy guy wanting the tour around the offices? did you promise them that?"
The slave collar guy is probably holding something in his hands originally. Yeah. It could be a bust. I wonder of who. The masters would not make statues of the slaves, only the slaves would after they were freed.They seem to be gunning for 10 levels.
Literally, probably has a shrine in his closet and licks Tim Cain's window while he sleeps.Marceror 1 minute ago
I only got to see the receptionist, who made a couple of phone calls, told me she was sorry and that a literal visit hadn't been the intent, and made it clear that I was done there.
That said, until someone can explain to me where the livestream, virtual visit was specified I will maintain that Obsidian invited people to enter a literally open door at their office. I'm sure it was an honest mistake on their part, but if so, the post was poorly worded. Check the definition of the word "literal" if you can't see it from my point of view.
Josh Sawyer said:Dyrwood and Eir Glanfath are a very small part of the overall world. The entire map that's show on our KS page is an area maybe a little smaller than Spain. In terms of Project Eternity, you will be spending your time exploring in and around Dyrwood and Eir Glanfath (though not necessarily all of it )
Josh Sawyer said:We will have very little level scaling and almost entirely in critical path areas since there's a lot of variability in when players approach them. Especially when it comes to optional content and general exploration, there will be no level-scaling. In this regard, Fallout: New Vegas might be a fair comparison.
Sawyer in chat said:We will have very little level scaling and almost entirely in critical path areas since there's a lot of variability in when players approach them. Especially when it comes to optional content and general exploration, there will be no level-scaling. In this regard, Fallout: New Vegas might be a fair comparison.
Yeah, it should be obvious that even an open invitation doesn't remove a restraining orderYou would think Roguey would know better.
Well the gud did get an invite for the next week, persistence gives results.10 bucks that guy showing up is why Adam kept stressing how exact you need to make the wording of the Kickstarter messages.
This might actually be our most-asked question so far: How much of the game can we expect to be voice-acted?
Might come from the people who do not want any too. And the answer is "Like in IE games" anyway.This might actually be our most-asked question so far: How much of the game can we expect to be voice-acted?
Nut who visited Obsidian said:Hopefully they don't see a fan and a financial backer of their project as merely a random person. I mean, I was clean, showered, and polite. I probably could have made their days sharing about my enthusiasm for their project. But again, it is what it is. At least I got back home before Friday traffic started kicking up.
Well the gud did get an invite for the next week, persistence gives results.10 bucks that guy showing up is why Adam kept stressing how exact you need to make the wording of the Kickstarter messages.