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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Captain Shrek

Guest
Note: Project Eternity has now surpassed Wasteland 2 in terms of average pledge per backer.
I have a question for you since you have been following this stuff pretty closely:

Do we have usual save any time or checkpoints?
 

ghostdog

Arcane
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:lol:

9tTqA.jpg


Also he has now labeled the second screenshot --which is indeed PE concept art-- as Neverwinter Nights art.

:lol:

Either this guy, Dennis Farrell, is doing it on purpose, or he's a complete moron. Or both.
 

kris

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I consumed loads of that stuff while in Rio. Awesome. :cool:

Monk looks alright. Better than Drow and Dyke at least.
To be honest I never liked the idea of Monks in High fantasy settings. I always found it hard to imagine that a guy with FISTS AND MITTENS beating up those dragons. To save him they had to give all kinds of "wisdom" bonuses... and that Paralyzing facepalm.

Well monks shouldn't be a "monster beater", but instead really effective against humans and smaller creatures. rolemaster had an okay system in how martial arts wasn't as deadly. But IRL it should be up to the gamemaster to just laugh at the monk player that attacks an dragon with his fists. Unless he really has some mystical/magical special force behind them. It do work well in a fantasy game and shouldn't be to based on the oriental monks.

So it WAS the call!

edit
That said, until someone can explain to me where the livestream, virtual visit was specified I will maintain that Obsidian invited people to enter a literally open door at their office. I'm sure it was an honest mistake on their part, but if so, the post was poorly worded. Check the definition of the word "literal" if you can't see it from my point of view.

Until he can explain why he was the only person in the world who interpreted it that way he should just shut up.
 
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Cute but you can't force stuff that isn't meant to be through wishful thinking. Characters look like they are flying.

This is so stupid it's almost funny.

Yeah, character sprites made for a steep angle shopped onto a scene with a much lower angle. It totally doesn't look like something is off.

Have your eyes checked. If they are good, I'll feel sorry for you for your subhuman perceptive qualities.
 
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Have these things Sawyer says about the screenshot been posted here already?

JS said:
It's at a more "Fallout" angle than Icewind Dale/BG angle, but also it's an orthographic projection, which may be what you're getting at.

...

Yeah, though really it's extraordinarily rare for a game to be "truly" isometric even when it's orthographic. This is a trimetric projection, like Fallout.* When we looked at the IWD angle, even that wasn't purely isometric, though it was closer.

*Some folks have called this cavalier oblique in the past but oblique projections have one plane parallel to the camera. Fallout doesn't.

...

I can almost guarantee that the orthographic projection is a big part of it. All structural elements in the shot were built out in a 3D scene, so it's not a matter of our 2D artists drawing in something new to throw off the perspective. When viewed as a "real" 3D scene instead of a projection, it's much easier to understand the spatial relationship of things.

When you look at this screenshot of Diablo 3, it's easy to understand the scale and perspective of things because you're actually seeing structures and characters rendered in "real" 3D instead of an orthographic projection.

...

We're trying out various animation solutions for the waterfall, spray, and the pool/river. They will definitely be animated, but we want to leave our options open to support a wide range of hardware without making the area art files even larger.

Starting from here: http://forums.somethingawful.com/sh...rid=0&perpage=40&pagenumber=195#post408444856

Tim Fucking Cain said:
People refer to Fallout as a game from an isometric perspective, but Cain pointed out that the perspective is in fact “Cavalier Oblique.”
http://www.kotaku.com.au/2012/03/fa...t-time-traveling-dinosaurs-and-monkey-murder/

Also, it's fucking obvious that they are not using the same angle at all:


No fucking way.
 
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But i bet the "colonists" (humans) are going to be evil and racist, while the colonized (non-humans) are going to be noble and pure.

And, if i may ask, from where did you pull that marvelous insight (other than your ass, i mean) ? :lol:

The Witcher did it like that. All the human characters were evil and despicable, while the non-humans were driven to evil acts only out of desperation or revenge. Of the three choices you have in the game, siding with humans was obviously the evil one. And when the subject of race came up in the game (Gerard being human and all), they claimed that a witcher was now "raceless" due to his chemical mutations, which was quite the weak cop out. The game was supposed to be deep and mature and came out as utterly childish and one sided.

Other examples supposedly include Skyrim, where siding with the Nord nationalists was the "evil" choice, but since i never played the game, i wouldn't know that.

Actually, Skyrim is funny in a way because practically everybody is racist or xenophobic to varying degrees and everybody claims innocence.
 

oldmanpaco

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Are they counting the Pay-Pal donations with the regular KS donations for the dungeon levels? I would assume so but they are waiting for the KS numbers to hit the milestones before they announce anything.
 
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Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
LS should read Sapkowski books, and pay attention to something more than tits in game, elves are colonists as well and they're were waging wars on Dwarves and halflings before Humans landed. Only race which Sapek indeed symphatise are indeed those lesser statue folks, while Elves are portrayed forming volunteer waffen-SS like units during the war with Nilfgard, and behaving as such before, during and after the war. (Nilfgaard is based Imperial era Germany). Empire in TES was always Nordic thing run by Nords from Skyrim and Cyro-Nords from Cyrodil, where Jews Elves and beast folks were tolerated and used as Empire cannon fodder but never at the helm. Not to mention half of Nords in game backing the empire even at its lowest moment. Always funny to see one of the Italians playing race card. There was valid reasons why both Evola and Mussolini were rejecting Nordicism.
 

Mrowak

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Sep 26, 2008
Messages
3,952
Project: Eternity

So, why am I dumbass exactly?
You aren't. I was just calling you so in a likeable sort of way for asking the question on Man(t)ure themes in RPGs.

Oh yeah. I put up a number of questions yesterday and went to sleep. *click, click* Well, at least they answered one of them.

Well, the formula of the whole thing was just wrong. There were many shitty questions that do not tell anything about the game (I mean, the name of the new race? Come on!), it took too long and the whole event was very short. They should have focused on important queries (i.e. mine :rpgcodex:).
 
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So bros, although I prefer Fallout and Arcanum like games, to rtwp and fantasy setting (never was a huge fan of Baldur's Gate, it's good, but it's not my favorite game material) I decided to pledge 20$ to this. I was thinking hard whether or not should I pledge, but ultimately, Tim Cain, seeing what Obsidian is capable of doing without constraints, and more recently THAT SCREENSHOT prevailed so I managed to "snipe" 20 $ level tier and give my modest contribution to the game. Guess I will be fasting for the next few weeks... :D
 
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Josh Sawyer said:
We will have very little level scaling and almost entirely in critical path areas since there's a lot of variability in when players approach them. Especially when it comes to optional content and general exploration, there will be no level-scaling. In this regard, Fallout: New Vegas might be a fair comparison.

BWAHAHAHAHA!

I've known it all along and tried to reason it into your numb skulls but it was way too fucking thick to get it through. And while at it, let's remember how cocksucking apologists tried -AND FAILED- to respond when I said that there would be level scaling:

apologist cocksucker in denial said:
b-b-but Sawyer sad such and such!:
J E Sawyer said:
I don't know where this topic came from, but I don't expect to use level scaling much, if at all, in PE.

Oh but what is that? Random shit comments that the devs make elsewhere that isn't officially affiliated or endorsed aren't binding for PE? Why, UTTERLY SHOCKED!

SUCK IT DOWN!

Enjoy your Real Crap with Prose and KOOL-AIDS and Level-Scaling in Titty Angles with FR-derivative crap and Fuck knows what else. But keep the dough rolling in; it will be majestic when ultimately, all of you will be disappointed with how next-gen popamole low budget-indie-DAO this game will turn out.
 

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