Captain Shrek
Guest
I have a question for you since you have been following this stuff pretty closely:Note: Project Eternity has now surpassed Wasteland 2 in terms of average pledge per backer.
Do we have usual save any time or checkpoints?
I have a question for you since you have been following this stuff pretty closely:Note: Project Eternity has now surpassed Wasteland 2 in terms of average pledge per backer.
Do we have usual save any time or checkpoints?
To be honest I never liked the idea of Monks in High fantasy settings. I always found it hard to imagine that a guy with FISTS AND MITTENS beating up those dragons. To save him they had to give all kinds of "wisdom" bonuses... and that Paralyzing facepalm.Monk looks alright. Better than Drow and Dyke at least.
So it WAS the call!
editThat said, until someone can explain to me where the livestream, virtual visit was specified I will maintain that Obsidian invited people to enter a literally open door at their office. I'm sure it was an honest mistake on their part, but if so, the post was poorly worded. Check the definition of the word "literal" if you can't see it from my point of view.
Cute but you can't force stuff that isn't meant to be through wishful thinking. Characters look like they are flying.
This is so stupid it's almost funny.
The figure entombed in the mega dungeon kinda reminds me of the Titans in Tartarus as portrayed in the God of War series.
Have these things Sawyer says about the screenshot been posted here already?
JS said:It's at a more "Fallout" angle than Icewind Dale/BG angle, but also it's an orthographic projection, which may be what you're getting at.
...
Yeah, though really it's extraordinarily rare for a game to be "truly" isometric even when it's orthographic. This is a trimetric projection, like Fallout.* When we looked at the IWD angle, even that wasn't purely isometric, though it was closer.
*Some folks have called this cavalier oblique in the past but oblique projections have one plane parallel to the camera. Fallout doesn't.
...
I can almost guarantee that the orthographic projection is a big part of it. All structural elements in the shot were built out in a 3D scene, so it's not a matter of our 2D artists drawing in something new to throw off the perspective. When viewed as a "real" 3D scene instead of a projection, it's much easier to understand the spatial relationship of things.
When you look at this screenshot of Diablo 3, it's easy to understand the scale and perspective of things because you're actually seeing structures and characters rendered in "real" 3D instead of an orthographic projection.
...
We're trying out various animation solutions for the waterfall, spray, and the pool/river. They will definitely be animated, but we want to leave our options open to support a wide range of hardware without making the area art files even larger.
Starting from here: http://forums.somethingawful.com/sh...rid=0&perpage=40&pagenumber=195#post408444856
http://www.kotaku.com.au/2012/03/fa...t-time-traveling-dinosaurs-and-monkey-murder/Tim Fucking Cain said:People refer to Fallout as a game from an isometric perspective, but Cain pointed out that the perspective is in fact “Cavalier Oblique.”
But i bet the "colonists" (humans) are going to be evil and racist, while the colonized (non-humans) are going to be noble and pure.
And, if i may ask, from where did you pull that marvelous insight (other than your ass, i mean) ?
The Witcher did it like that. All the human characters were evil and despicable, while the non-humans were driven to evil acts only out of desperation or revenge. Of the three choices you have in the game, siding with humans was obviously the evil one. And when the subject of race came up in the game (Gerard being human and all), they claimed that a witcher was now "raceless" due to his chemical mutations, which was quite the weak cop out. The game was supposed to be deep and mature and came out as utterly childish and one sided.
Other examples supposedly include Skyrim, where siding with the Nord nationalists was the "evil" choice, but since i never played the game, i wouldn't know that.
I hope he doesn't take any suggestions from VoTS Or maybe he's an alt for some of the "trolls""Yes I read the RPG Codex pretty much every day"
I'm quite sure like all other normal people they read his posts and go Who is this complete fucking idiot?
So what you're saying is that less people support P:E than Wasteland 2?Note: Project Eternity has now surpassed Wasteland 2 in terms of average pledge per backer.
So what you're saying is that less people support P:E than Wasteland 2?Note: Project Eternity has now surpassed Wasteland 2 in terms of average pledge per backer.
You aren't. I was just calling you so in a likeable sort of way for asking the question on Man(t)ure themes in RPGs.Mrowak you dumbass
So, why am I dumbass exactly?
You aren't. I was just calling you so in a likeable sort of way for asking the question on Man(t)ure themes in RPGs.Mrowak you dumbass
So, why am I dumbass exactly?
Josh Sawyer said:We will have very little level scaling and almost entirely in critical path areas since there's a lot of variability in when players approach them. Especially when it comes to optional content and general exploration, there will be no level-scaling. In this regard, Fallout: New Vegas might be a fair comparison.
apologist cocksucker in denial said:b-b-but Sawyer sad such and such!:
J E Sawyer said:I don't know where this topic came from, but I don't expect to use level scaling much, if at all, in PE.
Anthony Davis namedrop