You should've left the poll public so we would know who the dumbfucks are.
It's a shame, it was a good post.
FFS, diminishing returns!
They are called EXPERIENCE points for a reason. They are MEANT to be a numerical representation of your character's life experiences. Highly intelligent life forms gain knowledge, and by extension power, through experiences.
Fighting is an experience. Fighting something for the first time and surviving is of much more value than fighting it for the 100th time. Naturally then, the points gained for fighting the same things over and over again, should have diminishing returns.
Another way to combat this is to set the levelling bars at continually higher and higher points, and then basically setting some kind of cut off for actually getting experience points. So a level 5 should get like 1 exp for killing a level 1 goblin, but get the right amount of points for killing something much stronger.
Of course gain EXP for quest related non combat stuff as well as skill checks etc., but removing it from killing things is retarded and betrays the actual concept of experience points entirely.
Challenging the lair straight-on is the option that gives you the most exp and loot. So what do you think the player's gonna do?
Quick #ProjectEternity PayPal update: $100,247 - Approx ~2050 backers
Your poll is looking good so far, Infinitron
Quick #ProjectEternity PayPal update: $100,247 - Approx ~2050 backers
Only $105k left until stretch goal. Man, if this rate keeps up they might even reach that today.
They're gonna hit the last stretch goal while streaming their D&D game, you heard it here first (until it doesn't happen and I edit the post)
They should even try for another outlandish stretch goal, at least to get them more funding from the masses.. It would be funny since people were saying that this KS would make less than DoubleFine
It will never reach 11 levels. But it will reach 3.5 while or BEFORE the game is being streamed.
I hate to interrupt you guys when you are so busy sucking each other off, but can someone please explain to me why getting at least some xp for killing, say, a dragon is a bad thing? I don't really have a horse in this particular race. I don't care about the details of how XP is granted or even whether the advancement system uses some kind of point based mechanic at all as long as there is some way to improve your abilities over time.
I just don't see the big deal or why it is such major incline. I mean it's not as if gaining XP for killing monsters is some kind of shitty nextgen game mechanic. It's been in RPGs right from the start. When I played Keep on the Borderlands in 1980 there was XP for killing monsters. It's not like it's anything new. Is leaving out XP for monster killing supposed to make balancing easier perhaps? That's the only possible advantage I can see offhand.
I am still curious as to how all of you are so excited about a game with real time Kooldown Kombat. Are cooldowns okay all of a sudden because Obsidian is doing them? Christ. Not that watching the numbers rise on the kickstarter page isn't exciting, but I still think the combat in the game is more likely to suck than be awesome. Don't get me wrong. I desperately want to believe that this game will be the very essence of awesomeness, but I don't think that's a realistic expectation. It's just wishful thinking.
I hate to interrupt you guys when you are so busy sucking each other off, but can someone please explain to me why getting at least some xp for killing, say, a dragon is a bad thing? I don't really have a horse in this particular race. I don't care about the details of how XP is granted or even whether the advancement system uses some kind of point based mechanic at all as long as there is some way to improve your abilities over time.
I just don't see the big deal or why it is such major incline. I mean it's not as if gaining XP for killing monsters is some kind of shitty nextgen game mechanic. It's been in RPGs right from the start. When I played Keep on the Borderlands in 1980 there was XP for killing monsters. It's not like it's anything new. Is leaving out XP for monster killing supposed to make balancing easier perhaps? That's the only possible advantage I can see offhand.
Character Progression can be done at least in two distinct ways:
a) Through LEVELING
b) Through Point allocation
In Leveling, the player is given a condition at which he is allotted All or almost all the components of the modular parts of the Character design to distribute at the same time. Leveling is MOST appropriate in those games where Progress of the game occurs from scenario to scenario, with increasing difficulty. If every scenario contains the content roughly enough to cap your level to a particular value that map becomes a benchmark for a given level/s. Point allocation is best done for games with open maps, where it is completely possible to encounter stronger creatures early on. But honestly, as far as I can see it is completely possible to do it any way as long its implemented well.
An important issue is, should you be given points for completing objectives (goals) or successfully engaging in non-goal encounters along with completing objectives. I personally believe that the question is of game-design again. If the game focuses on Combat then the latter is the chief way of distributing the points. If the game has more encounter resolution elements than combat then probably it should depend on the BOTH but adjusted for the sake of balance.
I am still curious as to how all of you are so excited about a game with real time Kooldown Kombat. Are cooldowns okay all of a sudden because Obsidian is doing them? Christ. Not that watching the numbers rise on the kickstarter page isn't exciting, but I still think the combat in the game is more likely to suck than be awesome. Don't get me wrong. I desperately want to believe that this game will be the very essence of awesomeness, but I don't think that's a realistic expectation. It's just wishful thinking.
It will never reach 11 levels. But it will reach 3.5 while or BEFORE the game is being streamed.
Why not? They are almost at ten, not counting the paypal backers right? And they are 2000, which is almost a new level.
It will never reach 11 levels. But it will reach 3.5 while or BEFORE the game is being streamed.
Why not? They are almost at ten, not counting the paypal backers right? And they are 2000, which is almost a new level.
Do paypals donations count towards the levels? Then I did not account for them.