Lockkaliber
Magister
- Joined
- Apr 27, 2009
- Messages
- 2,542
Is there anything more pathetic than those of us who are actually watching these guys eat pizza and chat with each other? I guess I'm not the only one with no life.
Xx~*NO LIFE KINGS*~xX
Is there anything more pathetic than those of us who are actually watching these guys eat pizza and chat with each other? I guess I'm not the only one with no life.
Jesus the sound. Don't these guys plan before hand?
Problem, officer?BTW bminorkey your avatar is making me attracted to you. Knock it off.
Finally, my favorite, at least for gamist games (I know, it sounds like a pleaonasm), is to reward characters according to challenges surmounted. Whether it is a fight or a risky operation, or a magical spell or conquering the frost giants, the XP gotten is proportional to how crafty, knowledgeable, sneaky, tactical or whatever else the players needed to be. I really like this kind of system because not only is experience a real reward, for real game achievement, but it can also allow for a very uneven treatment of the resource. You can solve a big problem in a crafty way and get a lot of XP, but not so much that would break the game. Put in good reasons for the party to want lots of XP, and good reasons for them to avoid XP too, and the game will have a lot of nice choices and consequences, without needing to write by hand how the players will go about getting that XP.
Gotta unlock dong-level in the endless paths.
All good stuff, but this has never even been implemented and implementing it would be extremely difficult. Trying to exploit the system (i.e. achieve things in the "best way" whatever the designer happens to think the "best way" happens to be) will become another form of min-maxing that Sawyer is trying to avoid, no? While the idea of it sounds great, it's better to compare the XP based on accomplishment that Sawyer is going for to something that actually exists. You've played more RPG's than me, but to my knowledge, this sort of thing doesn't exist in the form you're talking about.
Did they surpass the DF KS amount + their PayPal amount?
That's a little worrying. The whole point of a stamina system is that you have a small amount of HPs. It doesn't make sense to have 10x as many HP at the end of the game as the start. A system where you take damage from every 'hit' means HP will probably increase throughout the game. Of course it it's like 1 HP per level that is not too bad although I would prefer it locked at the start.
Assuming no movement since the last paypal update (probably not the case) they need about 3.5k more to pass DFA's final total.Did they surpass the DF KS amount + their PayPal amount?
how much more until the Second City?PE passed DFA, woohoo!
"ok at it from a gameplay perspective. You have a quest to "retrieve" a certain item from a misbehaving merchant. There are several approaches you could take: you might intimidate him, you might beat him up, or you might steal the item. Each one of these approaches befit a certain kind of character, and reward you for your playstyle. You get the satisfaction of appropriately roleplaying your character. The game rewards your character build and the choices you made."
Your way treats every character the same. That's pathetic. Chaarcetrs should not be equal.