I have serious doubts that Obsidian would let themselves flow dead with the stream.
After all, didn't Sawyer release his own mod to fix NV?
Anyway, not all is bad.
*@azriel "its not fun having a party member down and having to bring a resurrection potion to bring them back"
Yeah, and let the enemies just kill themselves in terror whey they see you coming.
Because having to play a game it's so "not fun"...*
*Regenerating health/mana/spells - Bad idea. Yeah, more fun blah blah blah. And turn the combats into meaningless. Combat should be punishing, not a joke. If you go unprepared to a dungeon, combats should force you to fall back. You have to control better your tactics, your resources,...
Hunger/tired/sickness - Hunger isn't usually done well. The fact that people don't want developers to try to do a good system, don't allow them to actually succed at it. In games like Eye of the Beholder it became meaningless once you had Create Food spell.
Tire and sick are ok. If you don't take care of your group, it should suffer from it.*
*Skyrim isn't an RPG, it's a hack & slash with an inventory system.... btw. the inventory system is atrocious too. The hardest thing in that game is your constant battle with the inventory system. ^^*
*Skyrim is a weird game. In character creation you can change the minutest details like making your Nord's cheekman just that one centimeter higher. And yet you DON'T get to roll stats, and you don't get a certain amount of points to assign to certain skills based on your class, like in every RPG of note.
I think I've come to the conclusion that Skyrim isn't about roleplaying, it's about simulation. Everything in the game is purely cosmetic. It's the digital form of Live Action Role Play, go and play Dress Up as the Dragonborn in his new house with adopted children, cows, and that Bard chick he got for 100 septims.
Fricken hell*
*I think games require challenge. You should need to rest to heal. You should have to worry about poison and disease. Frankly, to those that don't like those things, there are plenty of new games that don't have them. Giving ground to the folks who wish to make games overly "accessible" is what has led modern rpgs to be so different from those of the past. From what I have heard, this is supposed to be a hearkening back to crpgs of late 90s. As such, it should mirror not only the basics of the gameplay but also its details. Those that dont want a classic rpg should not be backing a classic rpg.*
*And no autoresurrection please, that makes your head dizzy and your balls shrink.*