Surf Solar
cannot into womynz
- Joined
- Jan 8, 2011
- Messages
- 8,837
It seems I never get the validation e-mail for their forums.
Happened to me too. No mail in spamfolder too.
It seems I never get the validation e-mail for their forums.
Hey, cool down buddy. I was obviously joking. I know that AP is not a good example.Yes, Alpha Protocol.Do you remember Obsidian doing something similar ever in their games?
Where? It was dialog impacting gameplay and not the other way round. Ok there was that one, single instance when if you managed to finish the level with stealth you got more data... which weren't really that much useful for you. Nice job - one flavour shit that's useless to everyone - so it wasn't even well done.
Also the example of Alpha Protocol only strengthens my claim that their games are lacking and not thought-through. How about an example of gameplay mechanics working and not sucking arse (e.g. compare AP stealth to Mark of the Ninja - a platformer stealth game. Sorry to say but MotN wins - there's no contest).
One more thing: this time around they are going to have all that excelent quality story with tactical RTwP combat. I am really wondering how they are going to combine water and fire, because they haven't really shown they can accomplish that yet.
I don't expect anything spectacular from Obsidian in terms of combat, since as I've said, I'm not a combatfag.
To be honest, i can't think of a single CRPG which has good combat throughout. In fact, the closest i can think of would be SoZ, and see what people above said about it.To be honest with you I am a storyfag myself... but for me all the more reasons for the combat to reflect onto the story in meaningful fashion or to get rid of it entirely and create better gameplay around story. Because, to be honest, gameplaywise none of story-focused games by Black Isle and Obsidian can be called anything more than a visual novel with redundant stuff added for good measure.
Just because some damage gets through the shield doesn't change the fact that it's a shield that can be restored fast.
It seems I never get the validation e-mail for their forums.
Check your spam folder?
I'm referring to the concept of force shields in games. You have the shield and you have the hit points. Stamina here acts a shield and has all traits associated with force shields.Just because some damage gets through the shield doesn't change the fact that it's a shield that can be restored fast.
How is it any more of a shield than HP in general? In most games, you fight just the same if you're at 100% HP or 10% HP. HP acts as a shield that keeps you alive when someone hits you in the face with an axe, until it runs out. It's also usually not that hard to restore it, as there's often a number of healing spells and potions, or regeneration. The difference here is that there are two shields, one that regenerates easily and only knocks you out when it runs out, and another that's hard to regenerate and kills you when it runs out. But both are shields, as much as all HP in games is.
They were merged for some reason. I think it's because Jaesun wants to hit the high score and create the thread with the most pages ever.Has this thread usurped the forum vigilance thread or something? What's going on here?
I'm referring to the concept of force shields in games. You have the shield and you have the hit points. Stamina here acts a shield and has all traits associated with force shields.
It's different. In almost all games with force-shields you can still easily restore the HP through some means. Plus, more often than not, attacks won't "pierce" except for rarely. Sawyer's example shows that it's likely that even regular, normal attacks deplete HP. Before we debate this too much it'd probably be better to get more details out of him first.I'm referring to the concept of force shields in games. You have the shield and you have the hit points. Stamina here acts a shield and has all traits associated with force shields.Just because some damage gets through the shield doesn't change the fact that it's a shield that can be restored fast.
How is it any more of a shield than HP in general? In most games, you fight just the same if you're at 100% HP or 10% HP. HP acts as a shield that keeps you alive when someone hits you in the face with an axe, until it runs out. It's also usually not that hard to restore it, as there's often a number of healing spells and potions, or regeneration. The difference here is that there are two shields, one that regenerates easily and only knocks you out when it runs out, and another that's hard to regenerate and kills you when it runs out. But both are shields, as much as all HP in games is.
They were merged for some reason. I think it's because Jaesun wants to hit the high score and create the thread with the most pages ever.
A game they mentioned first on the KS page to attract its fans is winning? What an unexpected turn of events!BROS WE NEED TO VOTE FOR TORMENT, BG2 IS WINNING IT'S A SHAME SINCE IT'S NOT EVEN THEIR GAME TO START WITH, LOLOLOL CALL OF DUTY.
http://www.obsidianent.com/component/poll/28-poll-pe-whichgame.html
Obsidian Entertainment and our legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer are excited to bring you a new role-playing game for the PC. Project Eternity (working title) pays homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment.
Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.
We are an independent video game developer specializing in role-playing games. We were founded in 2003 by five industry veterans from Black Isle Studios: Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone, and Chris Jones. While at Black Isle we worked with BioWare, the creators of the Infinity Engine, on the development of the Baldur's Gate series, and were responsible for the creation and development of the Infinity Engine-based Icewind Dale series and Planescape: Torment game. Also at Black Isle we created the first two titles in the award-winning Fallout series: Fallout and Fallout 2.
It's not confirmed, I agree, so I offer nothing but my thoughts (after being asked). However, the example posted does suggest that the stamina acts a shield:But again, that is NOT confirmed. To me it sounds like you will have two "parallel" life bars, that will both be damaged at the same time. Not that one will "shield" the other.
You can - by resting.It's different. In almost all games with force-shields you can still easily restore the HP through some means.
"The majority of damage a character takes is subtracted from his or her Stamina. Stamina represents how much general abuse a character can take before falling unconscious. Characters lose it quickly and regain it relatively rapidly, even without assistance."
aka a shield.
I'm referring to the concept of force shields in games. You have the shield and you have the hit points. Stamina here acts a shield and has all traits associated with force shields.
Just think about it."The majority of damage a character takes is subtracted from his or her Stamina. Stamina represents how much general abuse a character can take before falling unconscious. Characters lose it quickly and regain it relatively rapidly, even without assistance."
aka a shield.
But nothing in that post implies that the stamina is "shielding" the health. Just that stamina is damaged by greater absolute amounts than health. And if you've got no stamina, and enemies are whacking on your unconscious body, you're dead anyway.