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- Jan 28, 2011
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http://forums.obsidian.net/topic/60191-sex-and-romance-poll/page__st__200#entry1192056
Romance thread here. Be sure to include your disgust for them and how they are here.
Don't worry, we haven't missed it.
http://forums.obsidian.net/topic/60191-sex-and-romance-poll/page__st__200#entry1192056
Romance thread here. Be sure to include your disgust for them and how they are here.
New Tim Cain interview: http://www.eurogamer.net/articles/2...nformation-tentative-spring-2014-release-date
He says they have an engine already. WTF?
"The player witnesses an extraordinary and horrific supernatural event that thrusts them into a unique and difficult circumstance. Burdened with the consequences of this event, the player has to investigate what has happened in order to free themselves from the restless forces that follow and haunt them wherever they go," he wrote.
Shhh, that name is cursed.New Tim Cain interview: http://www.eurogamer.net/articles/2...nformation-tentative-spring-2014-release-date
He says they have an engine already. WTF?
"The player witnesses an extraordinary and horrific supernatural event that thrusts them into a unique and difficult circumstance. Burdened with the consequences of this event, the player has to investigate what has happened in order to free themselves from the restless forces that follow and haunt them wherever they go," he wrote.
Sounds a lot like The Black Hound, bros.
I remember when Obsidian fans tried to tell me Onyx was an RPG engine Obsidian was going to use to make RPGs because Chris Avellone said so. Now the truth comes out: it only will ever be used to make third person shooters, brawlers, and Paper Mario clones. Strike another win for me.If all an RPG engine does is animate models on a background then I guess not.If it's 3D models on a 2D background does it really matter what engine they use?
I just think it's ironic that now they finally have their own supposedly robust and flexible engine that can be tailored to suit their specific needs, but can't use it to make games unless with heavy financial backing from a publisher.
And like Josh said, they already have party formations. Probably pathfinding as well.He says they have an engine already. WTF?
There was another piece of news when game was released that their engine allowed them to do new stuff with rendering never seen before. I don't know why people assumed they meant the DS3 engine...New Tim Cain interview: http://www.eurogamer.net/articles/2...nformation-tentative-spring-2014-release-date
He says they have an engine already. WTF?
Buck: Who are the people at Obsidian Entertainment that are actively working on the game? How large of a development team do you think you'll need to achieve your goals for the game?
Feargus: On top of Josh Sawyer, Tim Cain, Chris Avellone, and Adam Brennecke, we have a few other people working on technology and an entirely new rendering method that should surprise everyone when we are able to show it off.
Well I can't fight them all by myself. I thought the thread would be closed by now. It's just degenerated into insults and they're getting so upset that people don't want romances that they're name calling.http://forums.obsidian.net/topic/60191-sex-and-romance-poll/page__st__200#entry1192056
Romance thread here. Be sure to include your disgust for them and how they are here.
Don't worry, we haven't missed it.
Well I can't fight them all by myself. I thought the thread would be closed by now. It's just degenerated into insults and they're getting so upset that people don't want romances that they're name calling.
New Tim Cain interview: http://www.eurogamer.net/articles/2...nformation-tentative-spring-2014-release-date
He says they have an engine already. WTF?
Good bye theory, hello evil paladin party.At the core of the rules will be souls. In the Kickstarter video, Josh Sawyer said a character's soul was tied to the magic system. Cain expanded: "No, you don't have to be evil to access any abilities. They aren't categorised like that. Instead, in this world, your soul is connected to your power.
Anyway, I was here before you and I'll be here after you're gone. Go back to writing your angry scrawls at the best RPG developer in North America.
New Tim Cain interview: http://www.eurogamer.net/articles/2...nformation-tentative-spring-2014-release-date
He says they have an engine already. WTF?
Wasteland 2 was the only hope for inclining cRPG's, it was a "if this won't work, nothing will" choice. Couple of months on, we have more cRPG's in development like even Chaos Chronicles, that appeals more to a lot of Codexians compared to Eternity. Eternity is more of a "safe" bet, but not something that needs to make a statement, like Wasteland 2 had to. They had less backers, but more committed ones. The Codex alone got $10K for it. I doubt we can manage $5K this time, even if MCA would draw more trolls. All that being said, I think it will all even out at around 2.5 mil or maybe 3 mil unless some unforeseen events occur.It's interesting how Eternity now has more backers then Shadowrun Returns did, yet the money raised is lower by some hundreds of thousands. And this is despite the fact that SR was $15 and DE is is $20/now-$25. Is it because SR showed up during the height of Kickstarter fever or were their higher-tier rewards more appealing? Both?
Wasteland 2 was the only hope for inclining cRPG's, it was a "if this won't work, nothing will" choice. Couple of months on, we have more cRPG's in development like even Chaos Chronicles, that appeals more to a lot of Codexians compared to Eternity. Eternity is more of a "safe" bet, but not something that needs to make a statement, like Wasteland 2 had to. They had less backers, but more committed ones. The Codex alone got $10K for it. I doubt we can manage $5K this time, even if MCA would draw more trolls. All that being said, I think it will all even out at around 2.5 mil or maybe 3 mil unless some unforeseen events occur.It's interesting how Eternity now has more backers then Shadowrun Returns did, yet the money raised is lower by some hundreds of thousands. And this is despite the fact that SR was $15 and DE is is $20/now-$25. Is it because SR showed up during the height of Kickstarter fever or were their higher-tier rewards more appealing? Both?
They need to add digital tiers to 25/50/75/100, that would get more pledges too.
Could it be the Steam engine (Arcanum & ToEE)? Since Tim Cain is on-board and all...And like Josh said, they already have party formations. Probably pathfinding as well.He says they have an engine already. WTF?
They need to add digital tiers to 25/50/75/100, that would get more pledges too.
They need to do a lot of shit. They could have gotten a lot more money if they done this in a more professional way (tiers, updates, stretch goals). FFS they are a pretty big, professional studio compared to the other kickstarters and they do this campaign pretty shitty. They better snap to it, I want this game to be as best as it can. Also Planetary Annihilation did stretch goals well (and here I mean presentation, mystery etc.). Also a lot of people would pledge if it was DRM-free, so they should do something about that too.
The funding seems to have considerably slowed down.
The funding seems to have considerably slowed down.