No! It's you who is underinformed. Those companies work on tight budgets and each penny is documented - where it comes from, how it is going to be spent, and what are actual benefits of its investement for the larger scale of things (yes, even estimating $$$ brought by Auction House and Horse Armour DLC).
What does that have to do with anything? Look at the average development time for a typical Beth or Blizzard title and tell me they don't get more time (and therefore money) than anybody else.
FFS, Blizzard are notorious for this.
That's what differentiates them from underdogs.
I think that after 5 projects by Obsidian we can start pointing at common denominators ignoring "too many variables" that are irrelevant to the issue at hand.
Five times in a row is calling it.
I base my "assertions" on what I saw - subpar games with a spark ingenious thought. I think that after 5 projects by Obsidian we can start pointing at common denominators ignoring "too many variables" that are irrelevant to the issue at hand.
Five times in a row is calling it.
Five times in a row of what? You're acting as if each of Obsidian's games was flawed in the same way, but the truth is that they each had their own distinct set of issues.
There's no glaring common denominator here, no "root". (unlike Bioware and Bethesda games btw, which keep on being flawed in basically the same ways)
Just look at the graphics damn it.
You keep waving the word "mismanagement" around like a voodoo doll or magic wand.One general aspect of development that can influence the quality of the product in a number of ways, including bugginess, unfinished content, UI design, gameplay issues and one that is tied to time and money? (Mis)Management? It's a score!!
Just look at the graphics damn it.
The fans who funded him have asked for "gameplay over graphics".
It's possible that they don't realize the full consequences of this request. We'll see what happens when the game is released.
The fans are idiots. Why not ask for both????
Because it's what we asked for.Just look at the graphics damn it. They look dated and old from a LOT of indie games being made with LESS money. How is this okay?
Do you understand the concept of limited resources? Time and money spent on aspect means less spent on another aspect.The fans are idiots. Why not ask for both????
Good implementation (opposed to deep) does not require so much budget, but rather just brains.The fans are idiots. Why not ask for both????
Because the budget is limited.
Just look at the graphics damn it.
The fans who funded him have asked for "gameplay over graphics".
It's possible that they don't realize the full consequences of this request. We'll see what happens when the game is released.
The fans are idiots. Why not ask for both????
Just look at the graphics damn it.
The fans who funded him have asked for "gameplay over graphics".
It's possible that they don't realize the full consequences of this request. We'll see what happens when the game is released.
The fans are idiots. Why not ask for both????
Because it's a common belief among "hardcore oldschool gamers" that the main reason games today suck is because there's too much focus on shiny graphics.
There is very much a reaction against good graphics, not always entirely rational, among this community.
Tim Cain: "we can't have attacks from prone because it would cost too much from the animation budget"Just look at the graphics damn it.
The fans who funded him have asked for "gameplay over graphics".
It's possible that they don't realize the full consequences of this request. We'll see what happens when the game is released.
The fans are idiots. Why not ask for both????
Because it's a common belief among "hardcore oldschool gamers" that the main reason games today suck is because there's too much focus on shiny graphics.
There is very much an animus against good graphics, not always entirely rational, among this community.
Just look at the graphics damn it.
The fans who funded him have repeatedly asked for prioritizing gameplay over graphics.
It's possible that they don't realize the full consequences of this request. We'll see what happens when the game is released.
You keep waving the word "mismanagement" around like a voodoo doll or magic wand.One general aspect of development that can influence the quality of the product in a number of ways, including bugginess, unfinished content, UI design, gameplay issues and one that is tied to time and money? (Mis)Management? It's a score!!
Hmm...MBA zombie detected.
Dude. Did you play the beta for Eisenwald?Captain Shrek
Well, Wasteland 2's graphics will obviously be better than what we're seeing now, in the end.
Don't know how much better.
Tim Cain: "we can't have attacks from prone because it would cost too much from the animation budget"
Project Eternity, one of the updates during the kickstarter.Tim Cain: "we can't have attacks from prone because it would cost too much from the animation budget"
THis is which game pray?
Good implementation (opposed to deep) does not require so much budget, but rather just brains.