Captain Shrek
Guest
that tells us something about people, does it not?I believe people focus on Obsidian's bugs more because the gameplay isn't fun enough to distract them. Bioware and Bethesda actually make games that are fun for them to play.
that tells us something about people, does it not?I believe people focus on Obsidian's bugs more because the gameplay isn't fun enough to distract them. Bioware and Bethesda actually make games that are fun for them to play.
Bioware and Bethesda actually make games that are fun for them to play.
Bioware and Bethesda actually make games that are fun for them to play.
You think Bethesda and Bioware games are actually fun to play? Really?
Guy makes some decent points tbh
Guy makes some decent points tbh
He misses the most important and obvious point. Unlike turd companies like Bethesda, Obsidian actually tries to put real content in their games. Making sure your game has a good story and good writing with lots of C&C and shit like that obviously takes a lot of time and developing resources that aren't going to be used to polish the product.
With Bethesda, the content doesn't matter because they know their fans will lap their shit up anyway, so its infinitely easier to develop their games. He speaks of deceit but really, it is not Obsidian who is being dishonest, but shit companies like Bethesda who have conned millions in thinking their games are real masterpieces while putting almost no effort whatsoever in developing quality content of any kind.
Then there's that little thing about Bethesda screwing Obsidian out of deserved royalties, which again shows where the real deceit lies.
That they do not bother working on their most glaring flaw exhibits some degree of short-sightedness.
the *is* quality content in them still.
the *is* quality content in them still.
Ho? Like what?
Like the motherfucking gameplay, pretty nice character builds, lot's of skills and abilities, a large world to explore
Is blissfully lacking because Bioware killed that shit off in the first place. From KOTOR to KOTOR2, from NWN to NWN2, from Mass Effect to Alpha Protocol. Spot the trend here?Shit like that is blissfully lacking in most Obsidian games.
That argument would have worked if it it was well done at all (NOT Morrowind). Tell you what. I wanted to like Skyrim. I really really did. I was hoping that Bathesda learned something from FNV and really went for cooler dungeons and interesting charecters.the *is* quality content in them still.
Ho? Like what?
Like the motherfucking gameplay, pretty nice character builds, lot's of skills and abilities, a large world to explore (which does get samey rather fast, but then again, I can say the same about every other sandbox RPG in recent memory). Shit like that is blissfully lacking in most Obsidian games.
I think we are varbalizing wrong things in what we despise in Bethesda and Bioware. The facts are that both companies:
a) offer more simplistic games in relation to what was before
b) focus on visceral 'feel'
However, I have to say they are at least competent at creating entertainment.
It's easy to complain about everything using absolutes. Recently I started to actually play Codex "black-listed" games I'd been warned against, and I cannot really say they are utter garbage, except for extreme cases where rush-job is evident (Dragon Age 2). For the most part they are solid pieces offering lots of amusement. For this reason I find all the talk about Obisdian "fighting a good fight" and the rest delivering "decline" quite delusional.
What we get are linear dungeons with ALMOST exactly ONE path through it and characters who are generic adventures turned guards who got shot with an arrow in the knee.
Bad for you. But I think you attribute to much value in the "fluff" that distracted you from the overal picture.
Like the motherfucking gameplay, pretty nice character builds, lot's of skills and abilities, a large world to explore
All of which is done so poorly in Bethesda games the only explanation for them still being in business is that they have a monopoly on a genre (LARPing simulators) a lot of people just seem to want to play, no matter what.
Is blissfully lacking because Bioware killed that shit off in the first place. From KOTOR to KOTOR2, from NWN to NWN2, from Mass Effect to Alpha Protocol. Spot the trend here?[/quote]Shit like that is blissfully lacking in most Obsidian games.
Bad for you. But I think you attribute to much value in the "fluff" that distracted you from the overal picture.
Overall picture being you fap to LARPing simulators and don't give a shit how bad the actual games are as long as you can get your fix. Typical Bethesda whore basically.
This is something I will never understand. Maybe it was the bugs, but I guess the majority of people are not looking for the same things in games that I am.Like the motherfucking gameplay, pretty nice character builds, lot's of skills and abilities, a large world to explore
All of which is done so poorly in Bethesda games the only explanation for them still being in business is that they have a monopoly on a genre (LARPing simulators) a lot of people just seem to want to play, no matter what.
Then how is it possible that Fallout:NV had such a lukewarm reception. Did Bethesda use their magical powers to undermine Obsidian's efforts?
Then how is it possible that Fallout:NV had such a lukewarm reception.
Didn't FNV outsell F3?
Then how is it possible that Fallout:NV had such a lukewarm reception.
It was not a Bethesda game.
Or would have if Bethesda didn't screw Obsidian out of their money.
http://www.youtube.com/watch?v=Y6KxCSWGRu4
Brought to you by a guy who doesn't consider skyrim a bad game