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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
http://www.youtube.com/watch?v=Y6KxCSWGRu4

Brought to you by a guy who doesn't consider skyrim a bad game :smug:

Well, on Obsidian's defense,the consolidation of publishing houses toe the current low number did match with the overall low quality of games everywhere. So even if publishers aren't the sole fault for all their games, they probably still share a large blame.

Excuses, excuses. :roll:

I believed in Obsidian. But after Kickstarter craze and amatourish way they handled preparations for it my trust is at its limits.

I don't like the tone that guy is using in the video... but I hate to admit, he has a number of good points.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,393
Location
São Paulo - Brasil
Well... I will never hold being amateurish against anyone, specially in the games industry. Heck, games where at their best when people where the most amateurish, working out of their garages and so. I don' think this is merely a coincidence. Of course, feel free to disagree with me about when games were at their best, though.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Really, bugs in Obsidian games have a number of factors - publisher shenanigans, huge amount of scripting, variables etc., out-of-house engines, not-so-high competence level of Obsidian programmers, and maybe even more.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Well... I will never hold being amateurish against anyone, specially in the games industry. Heck, games where at their best when people where the most amateurish, working out of their garages and so. I don' think this is merely a coincidence. Of course, feel free to disagree with me about when games were at their best, though.

I agree that in terms if inventiveness this is the most fun aspect of amatourish approach. It works quite well in 2-5 men made games. However, it does not work that well with large projects when you have whole teams to manage, and Gigabytes of code, not to mention other assets to create. You need something more than a creative mind to look after the entire undertaking, lest it turns out a far cry from expectations.

Creativity does not rule out preparation and management. It actually benefits from it a lot.

Case in point: suddenly the bugginess and the perpetual unfinished state of Obsidian's works makes sense now.
 

Mrowak

Arcane
Joined
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Messages
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Project: Eternity
Really, bugs in Obsidian games have a number of factors - publisher shenanigans, huge amount of scripting, variables etc., out-of-house engines, not-so-high competence level of Obsidian programmers, and maybe even more.

The reason for all those: bad planning and bad management. The way I see it, judging from the quality of their works and the nature of problems in them, until very recently Obsidian kept using outmoded waterfall development model (facepalm).
 

Infinitron

I post news
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The reason for all those: bad planning and bad management. The way I see it, judging from the quality of their works and the nature of problems in them, until very recently Obsidian kept using outmoded waterfall development model (facepalm).

Is that the only reason? Can you really be so sure? Greater ambition has nothing to do with it?

How do you know another company wouldn't have performed even worse when posed with the same challenges under the same circumstances?

Bioware fucked up BIGTIME when faced with a tight deadline for the first time in their existence (DA2)

Actually, it wasn't the first time. The first time was probably NWN1 OC. :M
 

Lancehead

Liturgist
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Messages
1,550
The reason for all those: bad planning and bad management. The way I see it, judging from the quality of their works and the nature of problems in them, until very recently Obsidian kept using outmoded waterfall development model (facepalm).
Not really. Their troubles with publishers have most likely to do with lack of any IP ownership, which does not put them in a good position to bargain. They also try to make relatively ambitious games that result in a lot of bugs, which you can consider "bad" management or planning, but that would mean "good" management and planning, working under a publisher, will likely get you polished yet shallow games. There is bad management also, as was revealed in that Kotaku article, but that's not the only one reason.
 

Carrion

Arcane
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Lost in Necropolis
Obsidian kind of has the same problem that Troika had, along with some Eastern European developers. They usually make pretty ambitious games that try to push the genre forward in some way (the faction mechanics and C&C of New Vegas, the C&C and overall structure of Alpha Protocol, the storytelling of KotOR2), but they occasionally fail and almost always seem to leave some really basic elements underdeveloped or broken (like combat in pretty much all of their games). Still, almost all of their games are enjoyable despite the broken stuff, simply because they at least try to do things differently and achieve something better than being just pretty good games. BioWare's games may be less buggy and more "professional", but there's absolutely nothing interesting or ambitious about them. They've been doing the exact same shit at least since KotOR, and every "innovation" they've come up with has been a change for the worse. Bethesda keep simplifying their games all the time and are at their best when they somehow manage to imitate their older, much better games. Obsidian stumble around a lot and sometimes shoot themselves in the foot, but they've got people with vision and ideas, and even though they don't seem to be able to execute them as well as they should, and even though I don't always agree with people like Sawyer, every single one of their games is infinitely more interesting than anything that BioWare, Bethesda or any AAA developer puts out nowadays.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
The reason for all those: bad planning and bad management. The way I see it, judging from the quality of their works and the nature of problems in them, until very recently Obsidian kept using outmoded waterfall development model (facepalm).

Is that the only reason? Can you really be so sure? Greater ambition has nothing to do with it?

How do you know another company wouldn't have performed even worse when posed with the same challenges under the same circumstances?

How do you know they wouldn't perform better? How do you know they wouldn't negotiate a better deal? How do you know they wouldn't implement better development models, such as those used in Bethesda and Blizzard (V model and Agile variants)? It's all guesswork, except for one thing I know what I see, and what I is subpar quality of games, both as entertainment platforms and as products. In other words, what I see does not please me.

Bioware fucked up BIGTIME when faced with a tight deadline for the first time in their existence (DA2)

Actually, it wasn't the first time. The first time was probably NWN1 OC. :M

You know, such comparisons only detract us from the actual issue. To be honest I don't care about Bioware at this point. The only reason I mention them is that they are almost universally hated here, whereas Obsidian, which does not have that great track record and whose games leave a lot to be desired somehow should be given free reign... because. I find that curious, to say the least.

I also cannot help but notice that by stating that Obsidian should feel excused because Bioware makes mistakes as well, you appear to inadverently recognise the superiority of the latter studio. Even I wouldn't go that far.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
The reason for all those: bad planning and bad management. The way I see it, judging from the quality of their works and the nature of problems in them, until very recently Obsidian kept using outmoded waterfall development model (facepalm).
Not really. Their troubles with publishers have most likely to do with lack of any IP ownership, which does not put them in a good position to bargain. They also try to make relatively ambitious games that result in a lot of bugs, which you can consider "bad" management or planning,

Why not? Last time I checked "ambitious" and "innovative" does not go well with "broken mess". It only means you need to be twice as much creative and responsible.

but that would mean "good" management and planning, working under a publisher, will likely get you polished yet shallow games.

Why? I don't think that the actual innovative features in Obsidian games were to be axed for some reason. I fail to see relation between having a polished game and having a shallow game.

There is bad management also, as was revealed in that Kotaku article, but that's not the only one reason.

Yes there is. Especially when working for a client who has just a hazy notion of the product you are offering. He has the right to be doubtful - it's his money at the stake. All the more reasons to make a better management withing your own organisation and make your work more transparent.
 

Infinitron

I post news
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Staff Member
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Messages
100,217
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
How do you know they wouldn't perform better? How do you know they wouldn't negotiate a better deal? How do you know they wouldn't implement better development models, such as those used in Bethesda and Blizzard (V model and Agile variants)?

:roll: What do Bethesda and Blizzard have that Obsidian, and lately Bioware as well, don't?

That's right. A blank check to spend as much as time as they need on a game.

Mrowak, you simply don't have the knowledge required to make the assertions that you are making. There are too many confounding variables.
 

Lord Andre

Arcane
Joined
Apr 11, 2011
Messages
3,716
Location
Gypsystan
Obsidian is given a pass because at least they're trying to incline the genre instead of constantly dumbing down their shit for the wider and wider audience.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
I couldn't care any less if Obsidian fails or not, but I think that Obsidian gets much more flak about its games than many other companies. A lot of games made by other companies are buggy too, but people simply handwave these issues away. I think this has several reasons:

1- The people who rile against companies like Obsidian actually have an issue with their fans and really want to bash the players. They know that by bashing a company which many "classy" players hold in high regard, they can troll the players. Case in point, xRazorFistx's vlog. His issue isn't really Obsidian. His issue is that he can't handle the fans of Obsidian/people who hold Obsidian in high regard considering themselves "the Master race." Maybe he's been on the Codex and has been told to GTFO. Most of the people who are fans of other companies usually content themselves with the derpiness of romances and argue about which alien would best fulfill their fantasies, whereas most fans of Obsidian games sit around and talk about the story and things that could have been done better (or in the Codex's case, just fume and hate). Thus, you have reaction formations against Obsidian because these other gamers want to be considered "cool" and "classy." How do they do this? Not by holding their favored companies to the same standard as Obsidian, no. They just bash Obsidian and its fans.

2- Obsidian's games probably are a little more buggy, but only slightly so. But it is held to a higher standard because, secretly, everyone expects more from Obsidian than the other companies. Obsidian is like that sibling in a group of black sheep that the parents have the highest expectations out of. The parents know the rest of the kids are derpballs, and just want Obsidian to succeed and over-exaggerate their disappointment because they are pretty much all that's left.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
How do you know they wouldn't perform better? How do you know they wouldn't negotiate a better deal? How do you know they wouldn't implement better development models, such as those used in Bethesda and Blizzard (V model and Agile variants)?

:roll: What do Bethesda and Blizzard have that Obsidian, and lately Bioware as well, don't?

That's right. A blank check to spend as much as time as they need on a game.

Mrowak, you simply don't have the knowledge required to make the assertions that you are making. There are too many confounding variables.

No! It's you who is underinformed. Those companies work on tight budgets and each penny is documented - where it comes from, how it is going to be spent, and what are actual benefits of its investement for the larger scale of things (yes, even estimating $$$ brought by Auction House and Horse Armour DLC). That's what differentiates them from underdogs.

I base my "assertions" on what I saw - subpar games with a spark ingenious thought. I think that after 5 projects by Obsidian we can start pointing at common denominators ignoring "too many variables" that are irrelevant to the issue at hand.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
Mrowak, if you don't trust Obsidian to make a good game, can I ask why you donated to their kickstarter? Genuinely interested in knowing your reasoning.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,631
http://www.youtube.com/watch?v=Y6KxCSWGRu4

Brought to you by a guy who doesn't consider skyrim a bad game :smug:

Yeah metalheads by a rule don't have the greatest sense when it comes to games. They don't handle rough mechanics very well, being purely artfag and all.

His review of the Thief games was pretty good so i'm not sure what's up with this guy. Perhaps his crappy vblog actually makes him money and he feels like he has to suck up to mainstream opinions to get the checks flowing in.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Mrowak, if you don't trust Obsidian to make a good game, can I ask why you donated to their kickstarter? Genuinely interested in knowing your reasoning.

I want to beta-test it to bitch about it incessantly give my honest and unbiased feedback. :martini:
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Not really. Their troubles with publishers have most likely to do with lack of any IP ownership, which does not put them in a good position to bargain. They also try to make relatively ambitious games that result in a lot of bugs, which you can consider "bad" management or planning,

Why not? Last time I checked "ambitious" and "innovative" does not go well with "broken mess". It only means you need to be twice as much creative and responsible.

but that would mean "good" management and planning, working under a publisher, will likely get you polished yet shallow games.

Why? I don't think that the actual innovative features in Obsidian games were to be axed for some reason. I fail to see relation between having a polished game and having a shallow game.
I don't claim this is exactly what happened in case of Obsidian games, but when you don't have any IP ownership, working under publisher terms, with the limited resources (that may be cut in the middle of the development, if the publisher wishes) you can create a lot of rich content, or polish and shine a limited amount of content, or strike some balance between those two extremes. Obsidian, from the looks of things, choose more towards creating content than polishing content. It's kinda unrealistic to have all the quality content and have it polished when you face many constraints, some of which, I agree, are their own doing.
 

Infinitron

I post news
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Staff Member
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Messages
100,217
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
No! It's you who is underinformed. Those companies work on tight budgets and each penny is documented - where it comes from, how it is going to be spent, and what are actual benefits of its investement for the larger scale of things (yes, even estimating $$$ brought by Auction House and Horse Armour DLC).

What does that have to do with anything? Look at the average development time for a typical Beth or Blizzard title and tell me they don't get more time (and therefore money) than anybody else.

FFS, Blizzard are notorious for this.

That's what differentiates them from underdogs.

Brian Fargo can tell you what differentiates them: http://www.gamesindustry.biz/articl...thout-corporate-interruption-were-kicking-ass

"The best creative work we're seeing is from creative people who have the power, or the financing, to control their destinies... They can keep the craziness at bay"

I think that after 5 projects by Obsidian we can start pointing at common denominators ignoring "too many variables" that are irrelevant to the issue at hand.

Life is never as simple as "one single cause".
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
No! It's you who is underinformed. Those companies work on tight budgets.

Nice assumption.

Yes, unimformed since that does not count for Blizzard if you actually follow their development. Especially on D3.

Oh I am fully aware that in the course of development the budget was raised a number of times reaching astronomical level. Do you honestly think Kotick would allow checks with 8-digit figures if he didn't account for basic risk management strategies? Seems to me he had grounds for it, and from purely marketing standpoint it was money well-spent.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
I want to beta-test it to bitch about it incessantly give my honest and unbiased feedback. :martini:

Wait so you paid good money to only beta-test the game? Did you not buy the game as well? What's the point of beta-testing a game from a company which you believe is obviously not going to deliver? For the lulz?
 

Infinitron

I post news
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I want to beta-test it to bitch about it incessantly give my honest and unbiased feedback. :martini:

Wait so you paid good money to only beta-test the game? Did you not buy the game as well? What's the point of beta-testing a game from a company which you believe is obviously not going to deliver? For the lulz?

Meh, he's just trolling. Mrowak ain't all as hardcore edgy as he pretends to be.

He gave a lot more money than I did, too. :oops:
 

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