Horus
Arcane
Lately it's been difficult to categorize these games, especially games that are 3D. They use some action mechanics for dodging and moving and we see the combat in action. But there was difference in Witcher, Witcher combat used reflex based actions to dodge/parry but it had many options that allow you to build your character to different styles and it was not geared towards your reflexes. Hell you could complete game with reflexes of a mule.
And yes i was talking about Fallout's. Witcher compared to fallout 1-2 it had many skill paths one could take, 3 different combat forms, 5-6 different magic forms, 21 potions. You had so many options for your character specialization and combat wasn't based around how fast you can dodge but it depends on how you built your character, your preparation for the battle, your decisions.
In fallout series only thing you did was clicking on enemy and choosing which part of the body you wanted to hit.(Hitting leg's and arm's were generally useless so most aimed for eyes)
No option to hide behind cover, no option protect yourself, no tactical variety between battles hence no difference between fighting raiders and mutants. No preparation required for battles. You only choose perks collected items and clicked on enemies hoping for criticals.
Don't get me wrong(Drop your torches please), i don't categorise Fallout's combat as an action game combat but Witcher combat is better than fallout combat when it comes to rpg combat.
Though as i said modern games are always open to discussion and there are no scrict rules that defines genres.
And yes i was talking about Fallout's. Witcher compared to fallout 1-2 it had many skill paths one could take, 3 different combat forms, 5-6 different magic forms, 21 potions. You had so many options for your character specialization and combat wasn't based around how fast you can dodge but it depends on how you built your character, your preparation for the battle, your decisions.
In fallout series only thing you did was clicking on enemy and choosing which part of the body you wanted to hit.(Hitting leg's and arm's were generally useless so most aimed for eyes)
No option to hide behind cover, no option protect yourself, no tactical variety between battles hence no difference between fighting raiders and mutants. No preparation required for battles. You only choose perks collected items and clicked on enemies hoping for criticals.
Don't get me wrong(Drop your torches please), i don't categorise Fallout's combat as an action game combat but Witcher combat is better than fallout combat when it comes to rpg combat.
Though as i said modern games are always open to discussion and there are no scrict rules that defines genres.