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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Roguey

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Infinitron's e-stalking of Josh Sawyer is reaching creepy roguey levels.
He's just keeping up with his formspring and forum posts in Eternity-related threads. I registered on a secret forum to read everything he writes there.
 

Horus

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You mean the number of people who will buy the game? That's a gross underestimation. Legend of Grimrock sold hundreds of thousands of copies, dude.
How much of it was KS backers and how many they sold in first week i wonder. But i guess i underestimated too much so let's just multiply it with 10. We still get 300.000 at most and that's still pretty sad compared to the shit released on consoles.:(
 

Infinitron

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You mean the number of people who will buy the game? That's a gross underestimation. Legend of Grimrock sold hundreds of thousands of copies, dude.
How much of it was KS backers and how many they sold in first week i wonder. But i guess i underestimated too much so let's just multiply it with 10. We still get 300.000 at most and that's still pretty sad compared to the shit released on consoles.:(


Grimrock wasn't a KS. They self-funded the game.

I'm pretty sure Eternity will sell a million copies (at least), although I'm not sure how many of them will be sold at a steep Steam discount and how many will be full price.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Depends if Eternity is actually good or not. If it's good I expect between 500 thousand to 2 million sales.
 

Grunker

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Depends if Eternity is well received or not. If it's good I expect between 500 thousand to 2 million sales.

Fixed. Actual quality matters little.

What drove Grimrock sales were the sudden surge of oldschool voices and hipsters that jumped on that surge. The actual game itself wasn't that fantastic, unless you really get hard-ons from Dungeon Master and that kind of stuff.
 

Tigranes

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Eternity shouldn't need to sell a million copies. DS3 / AP numbers would probably turn the team a healthy profit and more than justify sequels.
 

Liston

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Eternity shouldn't need to sell a million copies. DS3 / AP numbers would probably turn the team a healthy profit and more than justify sequels.

Also they make more with each copy sold than the traditional model with $60 price because they don't have a publisher. Only distribution platforms are taking a cut from their sales. They can make a lot more money with lower prices because of that. It all depends whether they are going to spend their money on the game and if so how much. They could choose to spend their money on marketing if they spend kickstarter money only on development, also if they mismanage the budget and/or there are a lot of problems during development they could spend their money for additional development time. If they manage not to invest a lot of their own money they could earn enough for an expansion even with moderately low price and sales numbers. I think that this is one of the biggest reasons why they promised expansion during kickstarter. They are confident that they are going to manage everything on time, and that is probably because of their experience with developing this kind of games with relatively low budget during BIS days. Here is hopping that their confidence isn't misplaced.

Edit:
I just remembered that Fargo said that he would be very happy with 100k-200k copies sold implying that it would be enough to fund a sequel (or at least make it possible with some more investments), I assume that Obsidian is in the same boat because they have similarly sized teams working on this games. I think that it is a very achievable number, I would go so far to say that it is certain as long they don't seriously fuck up like for example making intolerably buggy games. 200k isn't all that big number for an average successful indie game and InExile and Obsidian have a big advantage that their games are already recognizable. Because of their reputation and because their record breaking kickstarter successes mainstream media is reporting on their games regularly, every major gaming site and community is covering big updates of this games and if they have the same coverage during release they can do a lot more than 100k-200k (if they don't fuck up).
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Depends if Eternity is well received or not. If it's good I expect between 500 thousand to 2 million sales.

Fixed. Actual quality matters little.

What drove Grimrock sales were the sudden surge of oldschool voices and hipsters that jumped on that surge. The actual game itself wasn't that fantastic, unless you really get hard-ons from Dungeon Master and that kind of stuff.
Actually that's why I have that huge range in potential sales. I think if it's a solid IE clone no matter what RPS has to say it will do at least 500k in sales, or if it's a solid IE clone the hipsters will say they like it.

Also, it's going to have very pretty art, that will help a lot.

Eternity shouldn't need to sell a million copies. DS3 / AP numbers would probably turn the team a healthy profit and more than justify sequels.
I believe both those games sold over a million copies. Probably not on PC alone though.
 

coffeetable

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You mean the number of people who will buy the game? That's a gross underestimation. Legend of Grimrock sold hundreds of thousands of copies, dude.
How much of it was KS backers and how many they sold in first week i wonder. But i guess i underestimated too much so let's just multiply it with 10. We still get 300.000 at most and that's still pretty sad compared to the shit released on consoles.:(


Grimrock wasn't a KS. They self-funded the game.

I'm pretty sure Eternity will sell a million copies (at least), although I'm not sure how many of them will be sold at a steep Steam discount and how many will be full price.

This is on the button. If you check the list of bestselling PC games, you see that BG, BG2 and NWN weigh in at 2 million copies over a decade+. That can be taken to be the size of the market, and more those are sales largely independent of marketing. If PE isn't a pile of wank, I wouldn't be surprised to see it hit a million within 2-3 years.
 

Roguey

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I believe both those games sold over a million copies. Probably not on PC alone though.
AP never broke a million (and bombed) and DS3 sold 820k during its first three months (though still made money since it cost significantly less).
 

Horus

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I wouldn't put those games in the same category as PE. (Or at least i hope PE wouldn't turn out like them)
That was a different era so i hope that market still remains.(15 years for first BG)
I believe these are the games(W2,PE,Torment...) that should reach out to that level and prove that this audience is still alive and kicking and deserves big games.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
This is on the button. If you check the list of bestselling PC games, you see that BG, BG2 and NWN weigh in at 2 million copies over a decade+. That can be taken to be the size of the market, and more those are sales largely independent of marketing. If PE isn't a pile of wank, I wouldn't be surprised to see it hit a million within 2-3 years.
The market is bigger than it was in 1998. Crysis sold 3 million copies on pc, and I'm pretty sure games like hl2 sold even more. The market for rpgs is most likely smaller than shooters though.
 

Starym

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Wouldn't the Witcher 1 be a solid point of comparison in regards to sales? I don't know the circumstances surrounding its release and how relevant the brand name was (so if someone does, please enlighten me) but it was also PC exclusive, and the relative less-than-oldschool nature of it isn't something that would impact sales numbers when compared to PE (I could be mistaken though, can never underestimate the panic in "modern" gamers' eyes when they heard 6 characters to directly control).
 

Sensuki

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The Witcher 1 had the most 'wilderness' exploration in a non-popamole open world game like Oblivion or whatever since Baldur's Gate 1 IMO. Even though you were on the same map wandering around the Swamp Forest, Lakeside and Old Manor etc was pretty fun.
 

Horus

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Plus this game will be isometric. Most people probably thought witcher as a ARPG after seeing the screenshots. Just like me. :oops:
Um, but The Witcher is an ARPG, so where's the mislead?
Not exactly, you have a timing minigame that boosts your attacks but rest of the gameplay doesn't require reflexes at all.
Combat is actually have more roleplay game feeling to it than fallout.
They've gone full way to action in second though.
 

MicoSelva

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Plus this game will be isometric. Most people probably thought witcher as a ARPG after seeing the screenshots. Just like me. :oops:
Um, but The Witcher is an ARPG, so where's the mislead?
Not exactly, you have a timing minigame that boosts your attacks but rest of the gameplay doesn't require reflexes at all.
Not exactly what? Not exactly 'action'? How much action would it need to be an ARPG in Your opinion?

The vast majority of ARPGs focus their action on combat only, because it is hard to 'actionize' anything else.

But yeah, not all ARPGs are equally 'actiony'. Some are too 'actiony' to be called RPGs anymore and become hybrid games (Mass Effect). The Witcher may not have the most "A" in ARPG (praise the devs), but it still is an action-RPG.

Combat is actually have more roleplay game feeling to it than fallout.
No, just no.
EDIT: just realized You probably mean Fallout 3, You poor thing. :(
 

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