Sensuki
Arcane
That's an old post. You post random stuff like that as if it's new haha
oh yeah, i see everyday how my health simply regenerates and my wounds close and heal without me doing anything.First off you heal everydayby not doing shit at all. That's kinda how your body works.
resurrection is different then defibrillation.Secondly you can call things like restarting a heart a *ressurection* if you want. That happens too.
No? wait... but.. you just said you would.(You're not going to heal everything by just resting),
Exactly. You. just. dont. know.but if you actually think they are flat out impossible or comparable I.... I just don't know.
That's an old post
oh yeah, i see everyday how my health simply regenerates and my wounds close and heal without me doing anything.First off you heal everyday by not doing shit at all. That's kinda how your body works.
Me said:Granted, these things are exaggerated in a fantasy world (You're not going to heal everything by just resting),
oh yeah, i see everyday how my health simply regenerates and my wounds close and heal without me doing anything.First off you heal everyday by not doing shit at all. That's kinda how your body works.
Yes, yes they do (in most cases). Little scratches you might not even notice at all. Of course, if half your leg is cut off, that's something different.
In a very, very limited manner, ignorant moron.Your body works and defends, dude. Everyday.
youre right about that.This... This conversation is surreal.
That was the point of quoting that sentence of yours previously.Me said:Granted, these things are exaggerated in a fantasy world (You're not going to heal everything by just resting),
Also
http://en.wikipedia.org/wiki/Resurrection
http://en.wikipedia.org/wiki/Lazarus_syndrome
It mainly depends on when you declare people to be *dead*. But, yeah. Happens.
you may think strawman arguments bring you points.Edit: You may think Everyday and Everything are the same word. They're not.
Sure, but it wasn't a fault of the injury system itself. Injury Kits were not that plentiful if I remember correctly (it's been a while).
Backtracking is a penalty. Also, people don't really do that. A single injury wasn't serious, but they could stack up, which added to a feeling of progression and fatigue. I think it's fun and could work much better in a more balanced and challenging game.
I'm not ignoring hiver because contrary to popular opinion he often has interesting and smart things to say in between his 'zerking sessions.How to post in the Project Eternity thread, in three simple steps:
1) Ignore imweasel
2) Ignore hiver
3) Ignore Captain Shrek
Any questions?
What is possible in the first place?Arguing something I've never talked about (Alltypes of injuries, while the argument was if it's possible in the first place
None of which heal just by themselves and even small superficial cuts will often infect and cause further problems, even death - if they are not treated at all - depending on situation./And normal sized injuries are the most common if you want to go that route).
=>Make up things I've never said (it defeats nothing I have said before it, since I never said everything heals by itself),
I dont see any specifics, or caveats here.First off you heal everydayby not doing shit at all. That's kinda how your body works.
No, that definition you invented to suit your own needs. The argument, as far as i can see is about resurrection. Not just first aid and difibrillation procedures or tricks by con men, or common mistakes, or accidental cases when people came back after being clinically dead for some short time.arguing a defintion to suit your own needs (and the definition is just coming back to life after death)
nope.and then accusing me of using strawhats while using them yourself.
ad hominems again? yeah, thats going to work too.Masterful
Hiver gonna Hiver
I have to say that not being bombarded by your super mega idiotic projecting assumptions and inventions of what i supposedly "dont get" every few days is refreshing.How to post in the Project Eternity thread, in three simple steps:
2) Ignore hiver
Any questions?
None of which heal just by themselves
It has very limited regenerating capabilities - that require medical knowledge and various medical procedures and "cures" or chemicals - to be able to work even in that limited range that it does.
I'm...Same goes for the magical healing/resting areas in PE that instantly restore a character's health by just having him sit on his ass while twiddling his thumbs. Makes about as much sense as resurrection.What Infinitron and DraQ are saying, is that unrestricted resurrection has far-reaching implications for the setting and narrative. For instance, you can't reasonably have any plot involving an assassination, because the target can just be revived afterwards.
What?
Are you serious with that comparison?
Right, right... any actual facts about that or just a stupid, cheap, unsupported by anything, statements?Nope.None of which heal just by themselves
It has very limited regenerating capabilities - that require medical knowledge and various medical procedures and "cures" or chemicals - to be able to work even in that limited range that it does.
Hilariously so.
Oh really? thats a "separate issue" now?Infections though, absolutely right. Still an entirely separate issue.
Obviously. What else?And you're already proving my point.
resting to get "better" is impossible.Which was from the beginning calling imweasel out who said that resting to get better is impossible and is somewhat comparable to flat out resurrection.
dont worry, i hear butthurt heals by itself. You just need to rest.On that note, I'm out!
Why yes, having your wounds instantly heal in a designated "Sawyer-Circle" does make more sense than resurrection, even though both are actually impossible. Who would have guessed.Not really, no. The impact of being able to quickly recover from wounds can't be compared to freely bringing people back from death.
First off, its not instantly if you assume they actually rest at a resting area and on the second bolded
YOU ARE A FUCKING MORON
Both of these things do happen.
First off you heal everyday by not doing shit at all. That's kinda how your body works.
Secondly you can call things like restarting a heart a *ressurection* if you want. That happens too.
Humans also have the ability to walk. So I guess that means that walking to the moon therefore also makes more sense than resurrection.The difference is that one happens nearly every living moment on the first and only with a shitton of luck on the second.
Just saying that instant healing and resurrection are both completely unrealisitic. "instant healing makes more sense than resurrection and that is why it can be in the game" is therefore a bogus argument. It's just a gameplay and narrative issue.Granted, these things are exaggerated in a fantasy world (You're not going to heal everything by just resting), but if you actually think they are flat out impossible or comparable I.... I just don't know.
How to post in the Project Eternity thread, in three simple steps:
1) Ignore imweasel
2) Ignore hiver
3) Ignore Captain Shrek
Any questions?
She has been ignored.How to post in the Project Eternity thread, in three simple steps:
1) Ignore imweasel
2) Ignore hiver
3) Ignore Captain Shrek
Any questions?
Why isn't Roguey on the list?
hiver said:dont worry, i hear butthurt heals by itself. You just need to rest.
Hormalakh said:so i wanted to bring something up that has been bothering me about this new "attributes system." the main issue i'm having is that if i understand josh sawyer's design mantras correctly, he's minimizing a lot of the role-playing flavor from these RPGs. The best example of this being attributes. attributes for a lot of people helped describe their characters better. for example, when you change the values on attributes like intelligence, charisma, wisdom, strength, dex, etc what you're doing is not only creating a combat character for the action portions of the game, you're also defining a more specific character: you're giving him life, in some sense.
Sawyer doesn't really care much for systems that make sense
Hormalakh said:I wonder if he's considered the "soul" behind D&D in the first place: being able to "role-play" a character and to role-play mechanically meaningful characters in the game world.
Hormaloakh said:I believe we can have the best of both worlds (thoughtful mechanics and effective, unique role-playing characters): i just hope Josh has taken steps towards it.
The Sawyerian solution is to of course get rid of those pesky things that try to simulate the base abilities of a character, and just have some stuff for your powers to scale from.Hormalakh said:so i wanted to bring something up that has been bothering me about this new "attributes system." the main issue i'm having is that if i understand josh sawyer's design mantras correctly, he's minimizing a lot of the role-playing flavor from these RPGs. The best example of this being attributes. attributes for a lot of people helped describe their characters better. for example, when you change the values on attributes like intelligence, charisma, wisdom, strength, dex, etc what you're doing is not only creating a combat character for the action portions of the game, you're also defining a more specific character: you're giving him life, in some sense.Sawyer doesn't really care much for systems that make sense
Maybe Sawyer, like me, didn't care for shit the game didn't recognize. You can roleplay exactly the same character in most games whether you have Cha3 or Cha18.
At least with Sawyer's system, putting points into Intelligence with my warrior has a meaning, so if I absolutely have to larp my attributes, I won't gimp myself doing it.
I'm even less fond of the direction he's taking the system, it's basically going to be something like ATTACKDMG CRITCHANCE HITPOINTS DEFENSEI'm not fond of Sawyer not going with Pathfinder/D&D, but meaningful attributes offering meaningful choices is something we should all want.