In an attempt to
start a conversation.
Next topic: Journal
What are some of the features people are looking forward to with the Journal?
Some of my own pointers & ideas, also posted at Update #62 over at the Obsidian Forums:
- I think it would be awesome to have a "Blank" Journal and Quest Log, and hey even the Description being "Blank" on found/dropped Spells, Weapons, Armors etc. etc.
- Obviously a suggestion for an Option (a choice), so I am not asking for it to be hardcoded into the game and "must" be like this. I just think there's a charm with doing your own annotations as you go along your quest/journey/in-game events. But instead of having a notebook and a pen next to your computer, do it in-game in the Journal.
- No automatic updates.
- Basic Idea: A self-written diary, instead of an automatically updated hand-holding go-to Quest Book that notes everything for you.
I'm kind of thinking about my journey to America and when I went on the roadtrip across the continent (From Woodstock, New York to Oregon, mostly on the I-80, Portland, up to Washington, down to California, East to Michigan, down to Ohio, then home). Never did my "Journal" update automatically, I had to do my own search and my own quest. I believe that P:E could benefit from this "adventure/traveling"-mindset, that you are entering an adventure and not just a casual game that will both tell you and save all the information about it for you.
I'm thinking about World of Warcraft mostly here, you go to a Quest giver and you don't really need to pay attention to anything he's saying. Just click "Accept Quest" and find what you need. When you are done, you can simply click the "Reward" button and that's it.
What I am suggesting is that you would have to read what the Quest giver is saying, and then write it down yourself in your in-game Journal. Baldur's Gate allowed you to edit the Quest descriptions in the Journal, but it was still Automatic in the same sense as WoW.
Now, games like Might & Magic (the early kind) didn't have this form of hand-holding.
If you found a Quest Giver, you had to write down what he said on a piece of nearby paper. That's a great experience that I believe can easily be translated into the game space. The Player has to think a little bit for themselves.
Again, only as an Option. Click "Turn Blank Journal On" and you get what I suggest above, or Click (or leave it as is, default) "Turn Blank Journal Off" and we get a standardized Journal with automatic annotations.
EDIT: Not to forget the mention like games like Myst (different type of game, but it gets difficult to finish it if you don't have an awesome memory and/or pen & paper).
Enough advocating for this though... what do you think?