Or you might prefer playing competitive starcraft instead, I hear they measure skill by clicks per minute.
I know this was posted ages ago, but I thought I'd respond in more detail.Interesting how controversial the whole "impossible to create a bad character" thing is. I mean, if you're smart, you're not going to ever create a bad character anyway, right? So what do you care if it's not in fact possible to create one? Even if it was possible, you'd never do it.
It's funny - I recently spoke to the sadly absent MMXI, one of the most hardcore posters on the Codex, a guy who's been playing CRPGs since the early 80s, about Sawyer's RPG design philosophy. I told him "Sawyer doesn't believe correct character building should be a challenge in a class-based RPG. He thinks there shouldn't be any dump stats. He also doesn't believe save-or-die spells belong in a game with saving and loading. Etc.". I expected him to react with rage.
His response? "Uh, all of those things are improvements. LOL D&D players."
And "correct" character building should be very important, with "correct" meaning to match up with the way you'll end up playing your character. "Wrong" character building is creating a character in a way that you don't intend to play him.
Well, you're looking at it in a different way to me. I usually decide how I want each character to play before I create them. I then create them as best I can to suit how I intend to play them. In that sense, having to change my play style just because I've fucked up my statistics means I've made my characters wrong. It's like how if you find out that one of your characters is a little too fragile late on in a game, you might have to compensate by forcing them to run around in the middle of each battle to avoid getting hit. You may not have intended this for that character, which would mean you've made a character building mistake by neglecting something like constitution or dexterity.And "correct" character building should be very important, with "correct" meaning to match up with the way you'll end up playing your character. "Wrong" character building is creating a character in a way that you don't intend to play him.
Sure enough, but if there are no dump stats, then you can always make up for your character building mistake by changing your gameplay style. So in a larger sense, there are no incorrect builds - just dumb/stubborn players.
And welcome back, again.
Well, you're looking at it in a different way to me. I usually decide how I want each character to play before I create them. I then create them as best I can to suit how I intend to play them. In that sense, having to change my play style just because I've fucked up my statistics means I've made my characters wrong. It's like how if you find out that one of your characters is a little too fragile late on in a game, you might have to compensate by forcing them to run around in the middle of each battle to avoid getting hit. You may not have intended this for that character, which would mean you've made a character building mistake by neglecting something like constitution or dexterity.
Oh of course. That's definitely an option. In that case it's up to you whether you think you've "failed", and even then there's a challenge in having to adapt your play style.Well, you're looking at it in a different way to me. I usually decide how I want each character to play before I create them. I then create them as best I can to suit how I intend to play them. In that sense, having to change my play style just because I've fucked up my statistics means I've made my characters wrong. It's like how if you find out that one of your characters is a little too fragile late on in a game, you might have to compensate by forcing them to run around in the middle of each battle to avoid getting hit. You may not have intended this for that character, which would mean you've made a character building mistake by neglecting something like constitution or dexterity.
Sure, you can look at it that way. But it's also nice if rather than having to either do "run around in the middle of the battle" kiting bullshit or restart the game, you can instead figure out an alternate playstyle appropriate for your build that's actually satisfying/fun to play.
Something boring.
So, what are your predictions for todays update?
Fulfillment?
So, what are your predictions for todays update?
Fulfillment?
I hope so, but I doubt it. Updates were not really meaty, except from the cipher. Fulfillment will still take a while.
My best guess: another portrait of some programmer.
So, what are your predictions for todays update?
Fulfillment?
I hope so, but I doubt it. Updates were not really meaty, except from the cipher. Fulfillment will still take a while.
My best guess: another portrait of some programmer.
Production 01 was meatier than cipher IIRC. There also have been meatier updates in the past. Do you just mean recently?