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Incline Official codex Star Trek Online topic :salute:

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Is our Bloodwine Fountain project still up? If it's still there, I guess it's time for me to make it go poof so you can have those strippers you obviously want. There has been little activity on the KDF base lately and I sorta stopped looking. Plus we're short on procurement funds for some of the new commodities wanted, although I prestocked some of the others and have filled them in. Vaarna needs to do his magic doffing and EC thing. No idea where he gets all his money from, but I guess that's his thing while I do dilithium.

I shall see to it as soon as we get in. Also, WHERE exactly do people get the impression that Feds Get All The Goodies, anyway? Yes, Feds have MORE stuff, but nearly every time you line up Klink counterparts of an item against the Fed versions, the Klink version wins hands down. Let's get cracking on that shipyard there before Doffpocalypse hits. I want some Fleet Torkahts.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Also, WHERE exactly do people get the impression that Feds Get All The Goodies, anyway? Yes, Feds have MORE stuff, but nearly every time you line up Klink counterparts of an item against the Fed versions, the Klink version wins hands down. Let's get cracking on that shipyard there before Doffpocalypse hits. I want some Fleet Torkahts.

You see the proposed Vesta stats? a 3 ship pack were I, that actually wanted the Vesta for my Eng, is crying bloody murder due to the Cruiser/Escort/Science/Carrier hybrid they want to put it out, a ship that makes the Intrepid and the Recon utter irrelevant and I still stop here before I go into ranting mode.

KDF main complains is about content since yes, KDF is very much bribed to play but the thing is there is really not much to play with, fewer story missions that Feds and a lot of those are just Featured Episodes that were made so KDF can play then, take the Breen episodes that just screams Federation, this is pretty much the reason I stop playing story missions after the Breen episodes since the Undine missions are exactly the same, Fed missions KDF gets to play with just slightly different mission text (very slight and only when the mission is being offered and completed).
 

Norfleet

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Messages
12,250
Story, schmory. A mission you can play all of once before it gets old for a shitty reward you don't actually want? Bribery is the ONLY reason you'd get me to play those missions more than once or twice if it wasn't required. Like I need another green Polyalloy Mk XI. All I care about is pimping out my ride so I can blow the shit out of stuff. Preferrably other players, but in the absence of meaningful PvP content, anything will do. More PEWPEW, less QQ!
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
After today's patch, I think I'll bankroll us Morn.

And some strippers.

I shall see to it as soon as we get in. Also, WHERE exactly do people get the impression that Feds Get All The Goodies, anyway? Yes, Feds have MORE stuff, but nearly every time you line up Klink counterparts of an item against the Fed versions, the Klink version wins hands down. Let's get cracking on that shipyard there before Doffpocalypse hits. I want some Fleet Torkahts.
Doffpocalypse only actually affects the part where you convert excess doffs from the Starbase. The Recruitment assignments are ultimately very inefficient next to the Starbase packs when it comes to filling the quotas.
 

Subject37

Educated
Joined
Aug 23, 2012
Messages
223
Can't help but wonder what they broke to merit this extra-long patch session today. I was all set to be back online working on the Starbase by now. Norfleet wants his Torkaht, I want my Nebula!
 

Subject37

Educated
Joined
Aug 23, 2012
Messages
223
Patch window just extended by another 2 hours. That must've been a hell of a lot of coffee they spilled!

Or maybe....SEASON 7 is COMING EARLY??

:what:
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Patch window just extended by another 2 hours. That must've been a hell of a lot of coffee they spilled!

Or maybe....SEASON 7 is COMING EARLY??

No, they just putting Bug Ships on the DOFF pack ... that is about to be discontinued after this?

OK, I am at a loss here ... did they informed the grindmasters, I mean the developers they were going to do that?

Edit:

Tribble weekend announced, get ready for the end of DOFFs as we know it in 1-2 weeks.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
No, they just putting Bug Ships on the DOFF pack ... that is about to be discontinued after this?
THey're not going to discontinue the doffpack for sale, that would be dumb. They WANT to sell those.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Wow, really? They're actually doing something that stupid? They want people to NOT give them money? I don't get it.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Good news in Tribble.

Updated requirements for Fleet Starbase projects.
  • Reduced all Duty Officer input requirements on Fleet Starbase Projects
    • If a project previously required only White duty officers, the number required has been decreased .
    • If a project previously required a specific Specialization, it generally now requires a Department instead.
    • All Green, Blue and Purple quality requirements on Duty Officers were reduced to White quality requirements.
      • These changes in quality and relative value haves led to many requirements increasing in number of items required, but not in overall cost.

Well some kind of good news, some stuff we already have in Fed but Bartender input was altered so it no longer requires Romulan Ale and Rosi Rugut, just standard ... same with Chef that means we dont have to buy 1000 Hearts of Targ at 1.5 million EC each.
 

Vaarna_Aarne

Notorious Internet Vandal
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Dicked around in New Romulus today to serve my time on Tribble. Seems to run pretty smoothly, no cryptic bugs in sight (though for some reason my textures were low-res), I hope the zones there will be kept low population density due to the nature of the place. It's a p. nice looking place too.

As for Romulan Marks, those appear to be pretty easy to acquire. Don't know how much Mine Trap or Nebula Rescue give, but you can get the two daily starter projects ongoing in less than an hour, probably 30 minutes average once you get a routine down.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
I'm looking for something to burn winter time with and am going to give STO a try, seeing as how some codexers play it. Anything I should know before rolling a character? Are there any classes/factions/whatever this game has I should choose in order to be able to join the codexian guild?
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I'm looking for something to burn winter time with and am going to give STO a try, seeing as how some codexers play it. Anything I should know before rolling a character? Are there any classes/factions/whatever this game has I should choose in order to be able to join the codexian guild?
1) There are two factions, and by default you get a character slot for each (Klingon Defense Force opens up when your first character reaches level 24). We have a Fleet on both Factions, and a cross-Faction private chat ingame (to be exact, it's cross-Game, it works between STO and Champions Online as well, and will probably also cover Neverwinter).

2) There's three classes for your captains to choose from: Tactical, Engineering, and Science. The gameplay is divided between Space and Ground, and your Captain has abilities for both. In Space the defining element is your Ship, on Ground your class-specific Kit.
i) Tactical is the DPS/Rogue class of the game on Ground, and in Space focused on providing additional boosts to firepower of your ship.
ii) Engineer is the Wizard/Support/Summon class on Ground (by far the largest variety on Kits), and in Space has a powerful loadout of tanking abilities to supplement your ship.
iii) Science is the Tank/Healer/Debuffer on Ground, overwhelmingly the most resilient class there. In Space however, they're a bit more unfocused, and have a few deadweight abilities compared to stuff Tacs and Engies get. My main is a Science Vulcan.

3) The important thing your race determines is your mandatory Traits. Generally Traits are just polish to the whole, so they're not critical to powergame. Generally it's enough to have Accurate and another %-bonus Trait like Lucky, Peak Health or Acute Senses on top your race traits.

4) Your Ship selection is not limited by your class. Any class can use any Ship (though obviously there's some obvious synergies, Tactical doesn't have much going on in a Science Vessel for example), and it's the ship and it's Bridge Officer layout (and your selection of Bridge Officers) that determine Space gameplay. Cruiser = Tank, Escort = DPS, Science Vessel = Debuff/Wizard (there are further ship types, but these are the basic three). You get a ship for free every ten levels up to the start of Tier 5 (levels 40-50), and there's ships in the cash-shop (which for the most part are there for different gameplay style or exotic abilities, and obviously the sheer :monocle: of flying around in a Defiant or Excelsior; not p2w).

5) Bridge Officers are essentially your party, or more accurately your Spock, Bones, Scotty, Sulu, Uhura and Chekhov to go along with your Kirk. They too are divided into the three classes, and have abilities accordingly both on Ground and Space (you can change these abilities at any time by visiting the main hub of the faction, or by sacrificing uncommissioned Bridge Officers for an ability they possess). The really cool part is that you customize every aspect of each of them (with a few exception, like the Jem'Hadar bridge officer who is visually non-customizable) from facegen, body options to their uniform and stance. And considering Cryptic's extremely robust customization, that's a lot of fun to have. One of my favourite features. As with your captain, you can change every visual aspect about them whenever you want at a Tailor.


6) To join the Codex guild, just post your Char Name@UserName (they're all case-specific, meaning you include spaces and capital letters) in this topic, and you might as well send a friend request to Valkar@vaarna_aarne and I'll send you the Chat Invite and Fleet Invites.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
Thanks for the write-up! I'll login today late afternoon, fuck around with the tutorial area or quests (each MMO has these, right?) and then contact you in game.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
STO uses a mission structure where most missions is separately instanced for you (and friends if you bring them along), and you can accept them remotely through the journal by contacting the mission-giver NPC. Similarly, you turn in your missions remotely (with a few exceptions) through the menu instead of having to haul your ass back to some starbase.
 

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