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Vaarna_Aarne

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I don't think there is a particular one, and we need members, not space cash.
 

Dim

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y=x *( A + 1 - x)/ 5 Where y equals DPS of one of the x energy weapons at 50 power or the DPS listed and A is initial ship weapon power / 10.
A@5 and x@2 = 1.60 y, x@3 = 1.8 y
A@12.5 x@6 =9 @5=8.5
7.5, 3= 3.3
10, 4= 5.6

To put it another way with this formula the most energy weapons any ship should ever have is 6 and 5 is best. I figure a torpedo is better than .5 of an energy weapon. Is there some thing i don't know about, like staggering weapon shots strongly increases available power or 6 weapons firing from 100 energy leaves the last one firing at 50 power and therefore 100% dps?

Will be VA tomorrow and that is why I am asking all these questions.

What are the formulas for beam and cannon damage reduction due to range and damage lost to torpedoes hitting shields or beams hitting hull? Antiproton and poison (forgot proper name) are useless energy weapon types. Of the rest which are the best?
 

Vaarna_Aarne

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Well, what you need to know is the existence of the EPS Regulator console, which makes you recover Power a LOT faster (every ship has at least one).

Secondly, it's important to remember that weapon damage INCREASES when you're 50+ power, with 100 being approximately triple DPS (IIRC) from 50 power.
 

Subject37

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Antiproton and poison (forgot proper name) are useless energy weapon types. Of the rest which are the best?

Plasma is probably what you're thinking of. I favor the various tetryon weapons. A chance to do extra shield damage is always nice, and they come in a variety of special flavors (phased tetryon, polarized tetryon, etc.). Phasers (disable subsystems) and disruptors (reduce damage resist) are also popular. The polaron weapons don't have that great of a critical (reduce target power levels), but they do get a +7.6% damage bonus if you happen to be running at least two items out of the Jem'Hadar space set, so that's something to consider.
 

Norfleet

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Plasmatic Leech is a Klingon item, available as a 1000Z console. Wide Torp is available on the Assault Cruiser Refit for Fed at 2500Z, but the ship is actually functional. You're not going to get much benefit out of buying ships unless you actually have enough toons to fly all of them, though. Buying a ship that no one then flies is money down the drain.
 

Dim

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Polaron reduces all 4 power levels by 25. If the enemy is running 50 power to shields and polaron procs that is the 300 shield recharge / 6s right there. So I'm thinking even if Tetryon does x2 that (i calculated it to 10%+ dps) the polaron is still better.
 

Drakron

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Alright, Shipyard is finished.

Now I started the Ship Tailor first for one reason, costs are roughly the same BUT Tailor accept both Tactical AND Security DOFFs and considering how the Fleet DOFFs in Tactical department tend to be Tactical due to the idiocy of Warfare Specialists, so its faster that way to fill that requirement, in fact I got lucky and managed to get 15 Security DOFFs from the Fleet DOFF so when its time to slot that one in I am pretty sure we can get it started faster as I can deal with the Security DOFFs requirements right from the start.

So Anyone that wants Fleet Nebulas and Defiants can now buy then ... as long we have provisioning (that I dont really know how that one works).
 

Norfleet

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We always have provisioning. We have enough provisions to serve out a few hundred ships, which means even if they got permanently destroyed every time you got shot down, it would take ages for even Drakron's flying to run down the stack. But since you only need ONE per ship, it's like we're never going to run out cuz we have all of about, what, 4 or 5 people?

Polaron reduces all 4 power levels by 25. If the enemy is running 50 power to shields and polaron procs that is the 300 shield recharge / 6s right there. So I'm thinking even if Tetryon does x2 that (i calculated it to 10%+ dps) the polaron is still better.
Well, not, not quite: First, Polaron can do a bit more if you're specced into flowcaps, more like about 30-40. Second, natural shield regen is a joke anyway, so that's ignorable. The main effect, on NPCs, is that being subjected to Polaroid drain will severely crimp their damage output. It does, however, require a critical mass of polaroid users to keep up. One polaroid alone isn't enough.
 

Drakron

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We always have provisioning.

I never checked because its per ship and not a unlock, meaning if I buy a Fleet Ship and decommission it I am wasting Fleet Modules,I end up checking the price is listed on the Shipyard and we have about 130, I think and that should be enough unless we start buying shit like those consumable crap that even only work on select Fleet Actions.

Well, not, not quite: First, Polaron can do a bit more if you're specced into flowcaps, more like about 30-40. Second, natural shield regen is a joke anyway, so that's ignorable. The main effect, on NPCs, is that being subjected to Polaroid drain will severely crimp their damage output. It does, however, require a critical mass of polaroid users to keep up. One polaroid alone isn't enough.

Yes, even if it became popular due to the Jem'Hadar set that gives bonus to Polaron damage, especially the "Victory is Life" even if that only works if you are flying a Galor or Bug ship, I am not sure if Polaron is still popular now.
 

Subject37

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So Anyone that wants Fleet Nebulas and Defiants can now buy then ...

Yes, I bought a Fleet Nebula almost immediately after the shipyard finished building. I've always loved that kitbashed red-headed stepchild of the Galaxy, TNG's spiritual successor to the Miranda. I was looking forward to owning one.

It's a weird ship, half sci and half cruiser, so I'm still working out the build. Monster shields, I'm running the paratrinic array you get from one of the reman missions along with two generators for 10k+ shields. Decent enough turn rate with the tachyokinetic converter to support dual banks up front along with a quantum. I'm alternating between beam arrays and turrets in the back along with a tricobalt mine launcher to see what I like better. A fun tactic so far is to hit a target with gravity well, then run up to them and shower them with space farts and then the mine.
 

Dim

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So Cap XI tier shields recharge at 133 / 6s and the tet does 320 dmg. 2.3 times. Oh don't tell me the 133 is to one not 4 shield sides? Could a 40 drain polaron drop shields against 25? Or do NPCs run 50/all?
 

Norfleet

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NPCs tend to run 50/all, yes. But you're missing out on several key points:
1. NPCs don't use real equipment. Therefore, the expected comparison of an NPC shield to an XI shield is null and void: NPCs don't have real ship stats, they have total asspull.
2. The proc occurs only 2.5% of the time. That's 1 in 40. Divide that 320 by 40 to get the real average value, which works out to less than 10 damage. Even boosted by flowcaps, it's not a lot to write home about.
3. Players repair their shields using Space Wizardry, not Natural Regen, unless you're playing Starfleet Command Rules. This is why most prefer Covariant: Larger tank, lack of natural regen considered a nonissue because you use wizardry.

Therefore, Tetryon Proc does basically fuck all. If you spam it en-masse to get the proc to trigger more, you probably won't have any difficulty stripping shields that way anyway, with 5 ships firing at something.

Conclusion: Use Tetryon if/because it's cheap, not because you expect it to do anything other than standard weapon.

Yes, I bought a Fleet Nebula almost immediately after the shipyard finished building. I've always loved that kitbashed red-headed stepchild of the Galaxy, TNG's spiritual successor to the Miranda. I was looking forward to owning one.
It's a nice ship, and completely superior to the Failaxy that it's a cutdown of, in-game. The Vesta really steps on its toes, though, having the same boff layout option coupled with a better turn rate.
 

Subject37

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It's a nice ship, and completely superior to the Failaxy that it's a cutdown of, in-game. The Vesta really steps on its toes, though, having the same boff layout option coupled with a better turn rate.

Well...we can't really expect it to compete with the latest P2W ship, can we? That would be a travesty! The Fleet Nebula does still have it beat in hull and shield modifier. And one of the reasons I really like this ship is precisely because it is so unloved and underrated. You rarely see them in-game.
 

Subject37

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Dim,

If you're still considering weapons options here's two more you should take a look at:

Polarized Disuptor - this is the latest combo weapon setup, combines the polaron and disruptor procs. People like running disruptors against the borg because they don't have shields on any of their structures (generators, gates, etc) in the STFs, and the disruptor proc is effective here because it applies to hull. These come out of temporal lockboxes but they're all over the exchange.

Polarized Tetryon - these are a bit weird, because you'd think this would combine the procs for polaron and tetryon but it doesn't. Instead, it gives you a 10% chance to apply the tetryon shield stripping critical, as opposed to the normal 2.5%. Even better, you can get these for free by running the "New Link" episode in the Cardassian story arc multiple times. Takes like 10 minutes to get through it and these are available as a mission reward choice. Only available in beam array or dual beam bank, though. No cannons.
 

Vaarna_Aarne

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Shit, they're putting featured projects in the Embassy as well. And the first one looks pretty nice for Feds (the project adds a large Nanov aquarium kind of thing on both sides). However, there's one thing I noticed in the devblog comments...

UGUU~~ ^-^

Okay, which on of you bastards was it?
 

Dim

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Went pvp in cruiser some guy named deadpool kills me in 7 seconds even if i can activate covert energy damage to shield strength ability.
 

Drakron

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Upcoming changes:


  • Omega Conversion Crates can be opened immediately. You will no longer need to achieve T3 in Omega Fleet to open these.
  • Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project.
  • All XP Reputation Projects (projects that reward progress towards your next Tier) will now grant 240 Dilithium (on average) upon completion. If you complete 4 XP Rep Projects a day, you should earn about 960 Dilithium per day from it. These are in addition to the Marks to Dilithium conversion Projects. Once you've completed a Reputation System, these XP Projects will go away, but the Marks to Dilithium conversion projects will remain.
  • Reputation Projects that convert Marks to Dilithium are being moved from unlocking at T5 to being available immediately. This allows you to convert Omega Marks and Romulan Marks to Dilithium similar to how you could trade STF items for Dilithium previously.
  • Loot drops are getting added to STF mobs as well as to bosses.
  • End of STF Loot Rolls are returning. There will once again be a chance to earn special rewards at the end of STFs or Romulan Mark events. These special rewards will be Bonus marks, Borg Neural Processors, or other items needed for Reputation rewards.
  • Reputation Advancement Projects (the ones that unlock each tier) are having their timers reduced from 1 hour to 15 mins. and we are removing Dilithium inputs from these Tier Up projects.
  • The amount of commodities needed for Romulan Reputation projects is being reduced due to the lack of drops on New Romulus. We will be adding more drops to New Romulus in the future either through enemy kills or daily missions.
  • All Reputation Projects are being changed so that you need to claim the reward upon completion. This puts it in line with how Duty Officer assignments work so you can see the rewards you are getting from each project.
 

Norfleet

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Went pvp in cruiser some guy named deadpool kills me in 7 seconds even if i can activate covert energy damage to shield strength ability.
Yeah, you're not ready for that yet. Before you can expect to PvP against the kind of people who would actually bother with open PvP, you need to fit yourself out with serious hardware, like MK12 [Acc]x3 cannons.
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Upcoming changes:


  • Omega Conversion Crates can be opened immediately. You will no longer need to achieve T3 in Omega Fleet to open these.
  • Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project.
  • All XP Reputation Projects (projects that reward progress towards your next Tier) will now grant 240 Dilithium (on average) upon completion. If you complete 4 XP Rep Projects a day, you should earn about 960 Dilithium per day from it. These are in addition to the Marks to Dilithium conversion Projects. Once you've completed a Reputation System, these XP Projects will go away, but the Marks to Dilithium conversion projects will remain.
  • Reputation Projects that convert Marks to Dilithium are being moved from unlocking at T5 to being available immediately. This allows you to convert Omega Marks and Romulan Marks to Dilithium similar to how you could trade STF items for Dilithium previously.
  • Loot drops are getting added to STF mobs as well as to bosses.
  • End of STF Loot Rolls are returning. There will once again be a chance to earn special rewards at the end of STFs or Romulan Mark events. These special rewards will be Bonus marks, Borg Neural Processors, or other items needed for Reputation rewards.
  • Reputation Advancement Projects (the ones that unlock each tier) are having their timers reduced from 1 hour to 15 mins. and we are removing Dilithium inputs from these Tier Up projects.
  • The amount of commodities needed for Romulan Reputation projects is being reduced due to the lack of drops on New Romulus. We will be adding more drops to New Romulus in the future either through enemy kills or daily missions.
  • All Reputation Projects are being changed so that you need to claim the reward upon completion. This puts it in line with how Duty Officer assignments work so you can see the rewards you are getting from each project.


EDIT: Incidentally, anyone else having problems with textures loading on Ground maps?
 

Subject37

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Looks like they've listened to some of the user feedback. Oh pardon me I meant the nonstop bitching and incessant whining.

I really hope they take a serious look at the new doff conversion costs next. Those are still ridiculous.
 

Drakron

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Looks like they've listened to some of the user feedback. Oh pardon me I meant the nonstop bitching and incessant whining.

I dont think that is why, the Exchange is experience a crash were it was 145 last time I checked, they created this situation by adding more Dilithium sinks that just creates a supply/demand situation were it devalues Zen, there was even a post were someone said about 5 million Dilithum just entered the exchange were he was saying Cryptic did that (no shit, if the exchange hits rock bottom why the fuck we would even spend money on the game anymore) and yet it keep going down.

Simply there is too much Demand and not enough Supply, since the Exchange must work both ways people are dumping Zen and bringing down the rate, Dilithium is also not entering the market because the usual suppliers are either tied up with T4-T5 Fleet projects along with the Embassy Projects or, more likely, seeing the Exchange crashing and they are sitting on it to cash in the moment it either floors it or it starts to recover.

Also there is the incredible ill-timed Embassy Featured Project because its another 200,000 Dilithium sink that is run along with the Starbase one, it should have NEVER come before the situation had stabilized and it should never run concordant along Starbase because it adds a additional stress on the situation.
 

Vaarna_Aarne

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Btw, if anyone has been thinking about getting a premium ship, they're having a 20% off sale on all ships except the Vestas. And to go with it, +15% bonus Zen too.
 

Norfleet

Moderator
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there was even a post were someone said about 5 million Dilithum just entered the exchange were he was saying Cryptic did that (no shit, if the exchange hits rock bottom why the fuck we would even spend money on the game anymore) and yet it keep going down.
...yeah, no, that wasn't Craptic. At least half of that was us.
 

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