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Incline Official codex Star Trek Online topic :salute:

Norfleet

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As in Space, Threat Control is also tied to a specific role, that of the Medic Science Captain, whose job is to tank like there's no tomorrow. No other class should ever take Threat Control on ground.
I don't really think threat control on the ground is useful at all: When you're stabbing a dude in the face, you've got his attention already from the sheer amount of damage being stabbed in the face causes. If you aren't stabbing a dude in the face, it's just as well that someone else briefly hold attention while you run up there and stab him in the face. The moment you start stabbing face, they'll notice.
 

Cool name

Arcane
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Now, there are certain skills that you'll always want, regardless of the eventual ship. Most of the first three tiers in Space are skills you'll want from 6-9 (for example, all the weapon and healing skills), with only certain (Attack Patterns for non-Escorts). Batteries and Driver Coil are not vital, but due to how cheap and convenient they are I recommend having at least 3 in them.

I do not know about driver coil. A single point in a high end skill will do more for you than three on driver coil. :?

and the three Weapons skills should be up to 9 if you don't have screaming need of XP by the end.

Do pets benefit from Weapon skills now? Otherwise I do believe Carriers can benefit from having (very, maybe) sub-par weapon skills as they do use their weapons mostly to proc status effects, the better of which (tetryon and polaron for a carrier) do scale with the energy leech skill instead of weapons skills.

If you take it in Space, you are essentially bound to a Cruiser, as the skill (3 points, no more or less) is the main ingredient of tanking, netting a whole lot more aggro than normally. Non-cruisers should never take it, but Cruisers should never be without it.

Why only three? In the forums I do usually see it mentioned as six instead, maybe because people do add it more for the damage reduction than for the tanking aspect. Carriers and some cruisers do have a hard time using it to tank as even with the bonus threat escorts do generate generally more threat just by virtue of their insane DPS. :?
 

Vaarna_Aarne

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Driver Coil has two functions, one which is more about leisure, the other more about utility. First, it increases Sector speed, considerably in the 0-3 jump. But the important function is that it increases the minimum power on Full Impulse and the power recovery from Full Impulse. Still, the main thing is that it costs 1k per point, so three is generally a good thing to have.

With weapons, it's important due to the versatility and usefulness it has to all ships. Those 5-6 beam arrays will become quite useful with fighters when skills are pumped. And again, they're so cheap while having a very noticiable effect that there's no reason to get stingy. 6-9 range all the time IMO.

Actually the people on the forums who take it for DR are being fairly stupid. The amount of DR Threat Control grants is pathetic. The maximum Magnitude TC gives towards DR is +9.9. A third of what a single fairly usual endgame Armor Console can give, a quarter of what a high-end Armor gives. There's also the fact that Damage Resistance is inherently fairly useless due to the kind of damage being dished out when taking into account the way Magnitude -> real Damage Resistance % math works (for example, 50% reduction requires 110% magnitude, which is the number you see on your ship's stats).


PS: When are you coming for your D'Kora BC?
 

Cool name

Arcane
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Driver Coil has two functions, one which is more about leisure, the other more about utility. First, it increases Sector speed, considerably in the 0-3 jump. But the important function is that it increases the minimum power on Full Impulse and the power recovery from Full Impulse. Still, the main thing is that it costs 1k per point, so three is generally a good thing to have.

I see. I do never pick it myself as I am mostly into healing cruisers and carriers, but I can see it could be useful for other ships.

With weapons, it's important due to the versatility and usefulness it has to all ships. Those 5-6 beam arrays will become quite useful with fighters when skills are pumped. And again, they're so cheap while having a very noticiable effect that there's no reason to get stingy. 6-9 range all the time IMO.

Since we are talking weapons:

1. Does the borg cutting beam crit?
2. Can a ship equip more than one polarized tetryon array?

Last time I did log I had two thirds of the zen for the Atrox and was thinking on 5x Polarized Tetryons and 1x Borg Cutting Beam for it.

Did the Feddies get any other 2x Hangar carrier since I did leave?

Actually the people on the forums who take it for DR are being fairly stupid. The amount of DR Threat Control grants is pathetic. The maximum Magnitude TC gives towards DR is +9.9. A third of what a single fairly usual endgame Armor Console can give, a quarter of what a high-end Armor gives. There's also the fact that Damage Resistance is inherently fairly useless due to the kind of damage being dished out when taking into account the way Magnitude -> real Damage Resistance % math works (for example, 50% reduction requires 110% magnitude, which is the number you see on your ship's stats).

That's good to know. Thank you for the detailed explanation. :)

PS: When are you coming for your D'Kora BC?

I haven't got online for a month or so. I am downloading the game now. This time I did keep my login information safe so I will get to farming, though I do not believe I will play too much as my hands do hurt a lot lately and STO does require a lot more hand gymnastics on Elite than Champions does. :?



On a different topic, do you still play Champions or did you leave as, uhm, most people did?
 

Vaarna_Aarne

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1. Yes. I use it as the sixth beam on my Odyssey, works wonders when teamed up with a Wide Angle Quantum Torpedo.
2. Yes.

They added the Jem'Hadar Dreadnaught as the newest lockbox ship. It's pretty much the weakest Carrier. Turns like a whale, but instead of having Science it has TACTICAL boff slots. So basically it's a Carrier that has everything that a Carrier does NOT need.


And yea, I do play Champions from time to time. Not much since I'm not part of any group there, and I've got eighteen ( :? ) fully geared alts there.

EDIT: And what happened with your previous login information?
 

Vaarna_Aarne

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Not much since I'm not part of any group there, and I've got eighteen ( :? ) fully geared alts there.

Holy mother of Christ.
Well I've been subbed (went LTS after it went F2P and they had the 50% sale on them) for 900 days now (got my Kwa eagle costume set, haven't actually made Kwanzanian Eagle yet). As for leveling, well when they had the first ever Double XP weekend I leveled one guy from start to max in two days, so it's not that hard on that part. As for gearing, it's easier. In CO it takes six hours max (no IRL cooldown if you have three alts to do it with) to gear a character with top-notch gear (you can get better stuff, but only barely marginally better for exponentially more effort/cost), so that's not an issue either.
 

Ermm

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Well I've been subbed (went LTS after it went F2P and they had the 50% sale on them) for 900 days now (got my Kwa eagle costume set, haven't actually made Kwanzanian Eagle yet). As for leveling, well when they had the first ever Double XP weekend I leveled one guy from start to max in two days, so it's not that hard on that part. As for gearing, it's easier. In CO it takes six hours max (no IRL cooldown if you have three alts to do it with) to gear a character with top-notch gear (you can get better stuff, but only barely marginally better for exponentially more effort/cost), so that's not an issue either.

Still, can't see what would be the point of 18 alts.

Carebear much?
 

Vaarna_Aarne

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Well I've been subbed (went LTS after it went F2P and they had the 50% sale on them) for 900 days now (got my Kwa eagle costume set, haven't actually made Kwanzanian Eagle yet). As for leveling, well when they had the first ever Double XP weekend I leveled one guy from start to max in two days, so it's not that hard on that part. As for gearing, it's easier. In CO it takes six hours max (no IRL cooldown if you have three alts to do it with) to gear a character with top-notch gear (you can get better stuff, but only barely marginally better for exponentially more effort/cost), so that's not an issue either.

Still, can't see what would be the point of 18 alts.

Carebear much?
99% of my time in CO has been solo (Asperger's and all that doesn't translate to working well with the usual MMO crowd either).
 

Ermm

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Well I've been subbed (went LTS after it went F2P and they had the 50% sale on them) for 900 days now (got my Kwa eagle costume set, haven't actually made Kwanzanian Eagle yet). As for leveling, well when they had the first ever Double XP weekend I leveled one guy from start to max in two days, so it's not that hard on that part. As for gearing, it's easier. In CO it takes six hours max (no IRL cooldown if you have three alts to do it with) to gear a character with top-notch gear (you can get better stuff, but only barely marginally better for exponentially more effort/cost), so that's not an issue either.

Still, can't see what would be the point of 18 alts.

Carebear much?
99% of my time in CO has been solo (Asperger's and all that doesn't translate to working well with the usual MMO crowd either).

I meant, are you PKing low levels players if you have gazillion alts?

If yes, then shame on you.
 

Vaarna_Aarne

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Well I've been subbed (went LTS after it went F2P and they had the 50% sale on them) for 900 days now (got my Kwa eagle costume set, haven't actually made Kwanzanian Eagle yet). As for leveling, well when they had the first ever Double XP weekend I leveled one guy from start to max in two days, so it's not that hard on that part. As for gearing, it's easier. In CO it takes six hours max (no IRL cooldown if you have three alts to do it with) to gear a character with top-notch gear (you can get better stuff, but only barely marginally better for exponentially more effort/cost), so that's not an issue either.

Still, can't see what would be the point of 18 alts.

Carebear much?
99% of my time in CO has been solo (Asperger's and all that doesn't translate to working well with the usual MMO crowd either).

I meant, are you PKing low levels players if you have gazillion alts?

If yes, then shame on you.
No. In fact, in CO you need the other side's permission to duel.
 

Cool name

Arcane
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They added the Jem'Hadar Dreadnaught as the newest lockbox ship. It's pretty much the weakest Carrier. Turns like a whale, but instead of having Science it has TACTICAL boff slots. So basically it's a Carrier that has everything that a Carrier does NOT need.

So it is pretty much a ghetto Kar'fi with a worse turn rate and without the awesome pets? I should have known. Just before I did leave for the last time I did really want them to add a Feddie response to the Kar'fi while I was away.

Meanwhile, in Cryptic's headquarters...



EDIT: And what happened with your previous login information?

My passwords do tend to be either very stupid or stupidly hardcore. I did go over the top with mine and I was not able to remember when I did come back last time. Nor was I able to remember, nor recover, the hotmail accounts I did link to my PWE accounts. In the end I did manage to recover a few of them but nothing more.

The same did almost happen this time. I was about to give up when I did remember how to find it.



On other news the new ship with the Reman shield is very... disco.

screenshot_2013-02-02-03-10-43.jpg

Shame we can't give our officers off-duty clothes. To have all my male officers on the pimp suits would fit the ship to a tee.
 

Norfleet

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It can be done. Don't want to discuss such matters on a public forum, though. Contact me somewhere private in-game or something.
 

Vaarna_Aarne

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Just to let you guys know, around this time there's three or four of us just jacking off. We need five guys for a BRO team (private STFs allow cross-faction).
 

Vaarna_Aarne

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Just saying, there's four dudes just holding our dicks online right now. Could use a fifth guy for STFs.

EDIT: Btw Norfleet, Engineering is hitting 7 day border in nine hours. More focused projects should be started in order to build up Provisions for anything not related to Fleet ships.
 

Vaarna_Aarne

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Post your charname@username here. Remember, the names are case-specific so include spaces, upper case letters, etc. You can also specify which fleet for which alt. After the first invites, you'll be able to invite and promote the rest of your alts.
 

Vaarna_Aarne

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Alright, sending you a Friend Invite, Chat Channel Invite and a Fleet Invite right away. You'll receive them from Skar@vaarna_aarne and Valkar@vaarna_aarne.
 

Vaarna_Aarne

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And feel free to bombard everyone with questions both in this topic and in-game.

EDIT: Also everyone, I have an announcement to make: I NO LONGER HAVE A DREAM

THE DREAM IS REALITY

k5NyfZQ.jpg


v1c5nDZ.jpg


HUVJ2HN.jpg


sWaCHB3.jpg


The Klingons see me rollin', they hatin', trying ta catch a space pimp ridin' dirty.
 

SerratedBiz

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I'm gonna need a new invite for Zourl@jotapechile , plox. Also, any insight into the skill choices for Tac officers would be helpful.
 

Vaarna_Aarne

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I'm gonna need a new invite for Zourl@jotapechile , plox. Also, any insight into the skill choices for Tac officers would be helpful.
In space your skills are used by your ship, and thus your final ship choice matters more.

On Ground, most classes have a fairly basic set-up that can handle them everywhere.
 

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