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Vaarna_Aarne

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So did everyone quit? I was hoping to get some Broforce STF action in today but so far the only fleetmate I see online besides myself is our resident zombie. Even Norfleet's slaves are nowhere to be found.
Oh, I'm just logging on. A bit later than usual, but I have absolutely no intent of quitting or even cutting on STO playtime.

As for Norfleet, you know what he said. If he's not here in two days, he's dead.
 

Norfleet

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I was there. We were probably all on KDF, though. That time is usually our MINERALS time.
 

Vaarna_Aarne

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Alright people, it's time for some creative accounting. Can everyone make a list of their total Fleet Mark reserves both on KDF and Fed side? The information will be handy in coordinating our efforts in dealing with the imminent drought.

EDIT: Catalogued what I've got stocked up right now.

Fed: 380 Marks total (I put 1570 to the projects today)

KDF: 1030 Marks
 

Vaarna_Aarne

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Also, to keep things updated, I filed the last CXP reports Skar had built up aside from Military XP, where he has 30k in reserve right now. I'll continue filing in sets of four.
 

Vaarna_Aarne

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Attention guys, our KDF fleet is officially 50k/50k/50k XP now. The only thing that remains is for Norfleet to input the goods and Dilithium for Fleet Ships II, which is timed so that we have two Tactical Exercises queued in case we ever have the chance to resume serious work. So, don't put in those goods that are needed.
 

Jarpie

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I have about 500 marks coming soon on two of my characters on FED side.
 

Norfleet

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Technically, I would like to point out that no, we can't actually queue two tactical Exercises in two separate slots, but the idea was that we'd have one queued (which we wouldn't, if the provisioning project had pushed us to 49K, followed by the 1K from the currently-finishing Tac. However, we will be at 50K with both slots filled with PTE2 with the current staggerage, as well as a bonus provision ships.

I would also like to take this opportunity to file my irritation with whoever queued the Embassy 2 upgrade...my plan was to simply pass on that, because the only thing we'd get from it was the Discount Broker (We already have this Fedside anyway!), the Fleet Shuttle (unnecessary, KDF has no really pressing reason to need it), and Exchange Access (it's right outside the damned door anyway)...NONE OF WHICH WE CAN ACTUALLY AFFORD. Now we can't possibly manage Rec3 or DIplo3 without clearing that first...at a cost of 10K FM...which we don't have. Smooth move, whoever it was.

Also, for all projects on all sides: Don't dump in FM until everything else is filled. I am attempting to haggle for FM by trading minerals for it, and I can't do this if we've already burned the marks.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
I would also like to take this opportunity to file my irritation with whoever queued the Embassy 2 upgrade...my plan was to simply pass on that, because the only thing we'd get from it was the Discount Broker (We already have this Fedside anyway!), the Fleet Shuttle (unnecessary, KDF has no really pressing reason to need it), and Exchange Access (it's right outside the damned door anyway)...NONE OF WHICH WE CAN ACTUALLY AFFORD. Now we can't possibly manage Rec3 or DIplo3 without clearing that first...at a cost of 10K FM...which we don't have. Smooth move, whoever it was.
aren't there logs of all that stuff?
 

Drakron

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OK, this hit Tribble.

Fleet Marks:
  • No-Win Scenario:
    • Increased the rewards for rounds 4, 5 and 6 from 5/8/13 to 10/18/28 respectively.
    • This increases Fleet Mark rewards by 30.
  • The following events now grant an additional 30 Fleet Marks.
    • Colony Invasion
    • Starbase Blockade
    • Starbase Fleet Defense
    • Starbase Incursion
  • Starbase Alert now grants an extra 10 Fleet Marks each time an enemy wave is defeated for the first 3 waves.
  • Azure Nebula rescue now grants twice as many Fleet Marks.
  • Defera invasion missions:
    • Easy missions now grant 13 Fleet Marks.
    • Medium missions now grant 25 Fleet Marks.
    • Hard missions now grant 60 Fleet Marks.
  • Nukara missions:
    • Easy missions now grant 13 Fleet Marks.
    • Medium missions now grant 25 Fleet Marks.
    • Hard missions now grant 60 Fleet Marks.
  • Mine Trap now grants an extra 30 Fleet Marks upon completion.
  • Added 50 Fleet Marks to each of the PVP daily wrappers:
    • Raze Enemy Headquarters (Daily)
    • Raze Enemy Secret Headquarters (Lt. General - Daily)
    • Dominate the Heroes of the Enemy (Daily)
    • Dominate the Leaders of the Enemy (Lt. General - Daily)
    • Claiming Enemy Reserves (Daily)
    • Claiming Enemy Emergency Reserves (Lt. General - Daily)
    • Reclaim the Neutral Zone (Daily)
    • Restore the Neutral Zone (Vice Admiral - Daily)
    • Into the Fray (Daily); To the Front Lines (Vice Admiral - Daily)
    • Pacify Enemy Heroes (Daily)
    • Pacify Enemy Leaders (Vice Admiral - Daily)
 

Vaarna_Aarne

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Well, I guess our troubles are over.

It only took them OVER HALF A FUCKING YEAR to make those missions worth jack.
 

Drakron

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I think we do need to make Defera and Nukara team Hard runs, they do have 20 hours cooldown but at least they actually pay now.
 

Drakron

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Yea, and the Gorn bastard on Defera is so easy that it's basically free shit.

Its kinda bugged, if someone defeats him anyone in the zone that have the quest active gets it completed.

However that is not the real reason why Defera runs will be good, you have a a Hard Mission for City, Temple, Power Station and Probe (the Gorn is that one) so its 240 marks for each run, now that means 1200 marks if we get a full bro team.

That is, if the missions dont bug ...

Now Nukara is kinda crappy as there are only 2 hard missions meaning only 120, half of Defera and unlike Defera you do need a full team most of the time as they are harsher (even if Temple Hard can be harsh), another advantage of Defera is that also offers Omega Marks leaving Nukara as very much as distant choice.
 

Vaarna_Aarne

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Yea, Defera runs are going to be very common. And in case we need some rounding out to do, there's the Fleet missions that give pittance now instead of North Korean food rations.
 

Norfleet

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If it's easy enough that we don't need a full team, I can pad with AFK-alts...if we don't even need to be a team, I can just bring them to sit in camp and...supervise.
 

Vaarna_Aarne

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Defera is an adventure zone like Nukara. Thing is, the Hard missions there are a lot easier (a Medic can solo all but one of them) and very fast. AFK-ers could work with having Medics tow the daily runs in, since they can probably get the clear even if they just sit in the base camp.

Of course, Fleet missions now giving 30 base FM you can AFK your alt horde better there.
 

Norfleet

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Recruitment 3 upgrade is up: Reminder: Please do not use Generic Common Duty Officer openings to dump colonists or prisoners. Unless they're Fed Prisoners. Those are useless. Colonists have a use and people need the spot to dump their useless scientists and civilians.
 

Norfleet

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No, why? Isn't that what they're for? Tac/Sec doffs go in the Tac and Sec slots. You can't really put anything else in there. Although if you were dumping Tac/Sec doffs into Generic Common slots, I'd have to smack you. But I'm pretty sure you would never do anything that inane.
 

Vaarna_Aarne

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Nah, this was for the Shipyard upgrade which wanted 120 Tac/Sec, so I obliged as per norm. No word here or elsewhere that you'd got a surplus of those yet.
 

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