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Incline Official codex Star Trek Online topic :salute:

Davidshky

Scholar
Joined
Oct 2, 2010
Messages
265
Well I think it would be a good thing if they flesh out the romulans a bit before they completely focus on their next project cause even though I want cardassians more than pretty much anything else in the game, the romulans could use an extra species or two, some additional costumes, some C-store science ships (why is this not already in the game?) and mmmmmmmmmmaybe a real carrier, preferably one that can use the drone ships.

Also because if they don't spend enough time on rommies it would probably mean they won't spend much time on the cardies either before moving on to the next faction, like the thalaxian/kazon empire or something.
 

Subject37

Educated
Joined
Aug 23, 2012
Messages
223
Also because if they don't spend enough time on rommies it would probably mean they won't spend much time on the cardies either before moving on to the next faction, like the thalaxian/kazon empire or something.

"I can't wait for playable Kazon to get into the game!" said no one ever.

I'd prefer they just leave it at the big 3 now that we have the Romulans. The Dominion would be the next obvious choice, but Cryptic painted themselves into a corner there because their most notable ships are already in the game.

And fuck anyone who wants a playable Borg faction. That's like asking to add dragons as a playable species in Neverwinter. Take your cheese elsewhere assholes.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Facing a different direction without actually forcing the ship to fly that way is AWESOME! Circlestrafe FTW.

Inertia rating is 20, its slightly better that the Bortas 18 but at least the Bortas cannot turn.

Acceleration is out of wack, part of why I eat so many Warp Core Breaches is because I simply cannot escape the area as its either still moving right into it or because its slowly moving away from the area.
 

Vaarna_Aarne

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Dominion would almost certainly be vetoed by CBS, same as with the Borg. They're the second in line as a Big Bad Guy after space communist zombies.
 

Davidshky

Scholar
Joined
Oct 2, 2010
Messages
265
The dominion willl probably become the bad guy in the next reputation grind. Possibly released around the same time as the playable cardassians.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Dominion doesnt work for two reasons.

First, they are Gamma Quadrant and so they would be cut out from the other 2 factions (LOL Romulans being a Faction) and so they would not be affected by Borg Incursions, Tal'Shiar and everything else ... they have no reason to go to the Alpha and Beta Quadrants as they dont interact.

Second, Cryptic have pretty much given all the canon Dominion ships in a Lock Box ... they *might* get away by making the Galor a option for Cardassian but JHAS? That would not end well and they know it.

This is the perverse effect of Cryptic implementation of Lock Boxes , it killed the chances of a Ferengi, Cardassian and Dominion faction unless they have the balls to say "we allow these as cross faction ships" and Cryptic is known but doing really stupid things and stubborn keep them, not of having any courage.
 

Vaarna_Aarne

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I don't think the Galor is that critical to Cardie bastards, they could just come up with the "this is Galor's successor ship for the Cardassian Self-Defense Force, it's a different kind of Cruiser" type of ship and leave old Galor as a jewbox ship.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
The Cardassian Union demilitarized after the Dominion War, you should know that.

There are no "Galor's successor" since they dont build starships per treaty, they are 100% reliable on Starfleet for actual defense.

Also that doesnt change its a canon ship on a Lock Box.
 

Vaarna_Aarne

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That's why I said "Cardassian Self-Defense Force" (referring to the JSDF IRL), which is also why the Cardassians are the logical mini-faction:

Because they would have to build an entirely new military for the Union, which in itself can serve as the story hook for the mission line for them.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
After their latest bullshit that just hit Tribble I think in a week I will be taking a VERY long break from this PoS ...
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Their fucking Pet UI ...

IT seems the UI is not taking enough space, I got pissed when I logged in with a Vesta and see ... that oversize stupid crap but then I logged to my Atrox and I seen the stupid overized crap had a TWIN and I just fucking flipped-

I would like TO SEE THE FUCKING SCREEN without the UI elements to take so much FUCKING ROOM, sure we can re-size it but its GLOBAL, not per element and also affects font meaning it actually hurts my eyes trying to READ the fucking thing if I reduce it.

Oh and because of their AWESOME! (not) new system pets got nerfed because "balance", they got a 4% DP cut as if those fucking things can survive 5 minutes in combat.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Oh, don't be ridiculous. People specifically asked for that. They WANTED a status indicator for their pets. Also, you can probably just set it to hide.

And the reduction in damage of 4% is nothing more than a red herring. The REAL hit to damage comes from the fact that you can no longer respawn pets to reset their torpedo launchers. THAT is what is going to hurt carrier DPS.

But you know what? People asked for that, too. Second Law, man.

Besides, you don't even really fly carriers, just bitch about how your Atrox sucks, etc. Whine, whine, whine. Honestly, Drakron, if we could get a doff that gave +1 power for every time you whined, I'd have 125x4 power on warbird within a second of Aux2batting.

And there is no point in taking a "long break" from anything. There is always more, and it is always worse. Second Law, man. If it's shit enough to leave, it's shit enough to never return, cuz improvement is physically impossible.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
I know I can hide that, I am not stupid ... first thing I tested.

Hurts fighters alright, the Frigates can slug it ... heck the drones can take care for thenselves for a while and I seen them taking care of the Fed Frigates in SB"numbers" on Tawa patrol without much input, in fact I tested the Drones in Borg Sector and they can deal with a Sphere (granted its -6), I even managed to put then to rank 5 (and that takes a very long time) that put their hull at 36k (not joking) and they dealt some damage but overall, not worth the bother.

Fighters ... dont live long enough, the system penalizes Fed ships as they lack Frigate types, granted I have not tested Runabouts but the Atrox is going to take a hit since the Vesta doesnt need them, the HEC can do without then as well as the Atrox is relegated to be a tank as the only thing it can do is heal, its fighters ... I havent checked their "mask signature" but the Scorpions just die a lot, they arent going to rank 1 let alone rank 2 and I dont think they are going to fair any better that the Scorpions.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
You don't want fighters to live long. You want them to die. So you can spam out new ones with fresh torpedoes. Dying rapidly is GOOD for fighters, since it allows you to keep farting them out. Under the old system, it doesn't matter if they died or not, since you could overwrite anyway.

But in the new system, you want them to die, so you can relaunch them with a fresh high-yield ready to unload into someone's face.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
It's probably going to end up as a nerf to carriers in general, although it's too early to say for certain. However, I do not think that they actually intended to nerf anything, it's just that net entropy must always increase, so any attempt to improve things ends up making the whole worse off for it.
 

Vaarna_Aarne

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Still, the additional HUD for pets is a good thing. It's always been a "How many fighters are still alive captain?" "How the fuck would I know, LAUNCH THE FIGHTERS!" deal due to visual confirmation of pets still alive being extremely difficult when in combat, to put it mildly.

Interestingly enough, Champions has had pet HUD since forever.
 

Davidshky

Scholar
Joined
Oct 2, 2010
Messages
265
Still, the additional HUD for pets is a good thing. It's always been a "How many fighters are still alive captain?" "How the fuck would I know, LAUNCH THE FIGHTERS!" deal due to visual confirmation of pets still alive being extremely difficult when in combat, to put it mildly.


Exactly! Not knowing how many pets were alive was the most annoying part of flying a carrier.

All I want now is the ability to toggle the launch command on/off and that when it's on it will keep on launching stuff until it reaches the 2 wing/pair/frig limit and then keep launching ships to replace losses.

* All Hangar Craft will now be far more likely to avoid the explosions caused by any Warp Core Breach.

I will be so happy if that actually works.


Leadership: Multiple copies of this power no longer replace each others' buffs, allowing players to benefit from both their own copy of Leadership as well as from Bridge Officers' copies of Leadership.

So the removal of stacking was a bug, I guess that makes leadership somewhat useful again.

Players may now purchase up to 100 Small or Large Auxiliary Batteries, Shield Batteries, Weapons Batteries, Engine Batteries, Power Cells, Shield Charges, Major or Minor Components, Major or Minor Regenerators in a single transaction.

The rep grind just got a little bit easier.

http://i.imgur.com/Kv3W0YP.jpg

Fleet marks from dil mine assignments. 15 for a crit isn't that much but I guess it could be a nice semi-passive flark source.
 

Subject37

Educated
Joined
Aug 23, 2012
Messages
223
Thumbs up on the hanger pet UI, that's something I've wanted to see for a long time.

And it looks like the Rommie Vet ship is coming too. :cool:
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Fleet marks from dil mine assignments. 15 for a crit isn't that much but I guess it could be a nice semi-passive flark source.
Looks a little on the weak side, and our scheduling is very tight. 15 vespene ONLY on a crit means the rest of the time it's a total waste of oxygen.

We have about a day and a half until our next upgrade begins. This will take about 7 days. That's when we FINALLY get a window to construct the interior map. We may also delay a bit to provision at that point, since 2->3 is the best time. But we are WINNING for a change.
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
since vaarna went on vacation we are on so tight a scedule that i always miss any oportunity to dump anything there whatsoever ... me so ^sad panda^ and all that
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
That's when we FINALLY get a window to construct the interior map.

You sure? I made some very basic calculations and the Trade upgrade and Mine upgrade would not play well with the Research upgrade considering continuous XP gain as they would overlap.
 

Subject37

Educated
Joined
Aug 23, 2012
Messages
223
i always miss any oportunity to dump anything there whatsoever ... me so ^sad panda^ and all that

haha yeah I'm out of sync with the fleet projects too, time is very tight for me these days and whenever I do get a chance to get online they're always already running. On the plus side I am building up a nice cache of FM to contribute whenever I get the opportunity.
 

Vaarna_Aarne

Notorious Internet Vandal
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
That's when we FINALLY get a window to construct the interior map.

You sure? I made some very basic calculations and the Trade upgrade and Mine upgrade would not play well with the Research upgrade considering continuous XP gain as they would overlap.
It's more about time in this case I think. It saves on that.
 

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