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Vaarna_Aarne

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Seems like one monster of a Carrier-Cruiser.
 

Drakron

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One hangar bay? :(

I'll show myself to the door teleporter room.

Yes, I expected 2 and honestly when I first seen some of these stats some days ago on the tread on Tribble I wonder how the hell I am going to make my Sci to work on this ship? My Reman being a Tac can just do this fine since a Tac.

But dont like the one bay fool you, it have the Drone ship hangar that means at least Frigates pets.
 

Davidshky

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I think at least one of them should get two hangars but less weapons.

5 fore and 3 aft weapons is nice and all, but it was the carrier part I was interested in, especially those 3x beam array drone ships.

Now they're more like the bastard offspring of a romulan spacewhale and an escort carrier, or a flight deck cruiser that had one aft slot replaced with a fore slot.


...
 

Cool name

Arcane
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And really, why would you expect two bays when it's already a FAST cruiser with tons of guns?


I have a fetish for carriers. If we were allowed to get a pure carrier that has no more tactical boff slots than a single ensign one and nothing but 2 aft and 2 fore weapon emplacements but four hangar bays I would get it in an instant. :P We are not going to get that so I'll have to settle for a ship with two hangar bays. Anything beneath that is not worth my money marauding loot.
 

Drakron

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Some improvements on carrier pet UI are supposed to come with this along with a veteran system for pets.

As a AKFer carrier its not going to work very well, the BO seating is the kinda of a issue because this is in no way something you can make into a support ship, its a tactical ship pure and true even with a universal Lt. Cmdr its better to put it on Eng that kinda makes it a Assault Cruiser with a Cmdr Tactical instead of a Cmdr Eng as you really want to use the Assault Cruiser layout for this I think, dual cannons are hard to use on this but with a Aux2Bat there might be something that can be done about that, I would still use beams with DHCs for those times you want to spike damage as 5/3 makes it quite competent at that.
 

Mangoose

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Ok. I have to give it to you. Melee Sci is bleeping brutal.

Still on Elite and most of the time I do not even come close to dying. I gave my team three plasma miniguns and one plasma grenade launcher to expose the dudes and then I just scan and charge and begin slaughtering shit with combos while ignoring their pewpew. @_@

Cryptic does deserve the award for the less intuitive build EVER. Melee space nurses are OP. WTF did I just say.
I just gave my officers all melee weapons, haven't had a ground mission yet to see how they run though :p
 

Norfleet

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I have a fetish for carriers. If we were allowed to get a pure carrier that has no more tactical boff slots than a single ensign one
This ship exists, it's called the Recluse. Although, you know, I've never actually seen you in the game anywhere...

I just gave my officers all melee weapons, haven't had a ground mission yet to see how they run though :p
Don't forget to give them two Lunges, too.
 

Cool name

Arcane
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This ship exists, it's called the Recluse.

Half a year ago or so I thought about getting one, putting five 10% polarized tetryon beam arrays and a borg cutting beam on it, and turning it into a specialized fleet support vessel but... Well, it is an extremely ugly ship. :(

Though maybe it is me. I have never been a fan of Star Trek ships. Up until they did add the Romulans the only in-game canonical ship I did like was the Dkora.



I just gave my officers all melee weapons, haven't had a ground mission yet to see how they run though :p


Do tell me how it goes. :D
 

Norfleet

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Half a year ago or so I thought about getting one, putting five 10% polarized tetryon beam arrays and a borg cutting beam on it, and turning it into a specialized fleet support vessel but... Well, it is an extremely ugly ship. :(
Well, you didn't specify that in your search cirteria, and I, for one, think it looks perfectly fine. It has symmetry and balance lacking in most Trek ships, like people have forgotten space is 3D and has no up or down.
 

Norfleet

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Nah, that's not having any impact at all...since it's the Scimitar that people want.
 

Cool name

Arcane
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One has not lived until she has seen a dinosaur guy in gladiator regalia tackle a giant scorpion.

This melee thing has thrown this game straight into so-bleeping-awesome territory.
 

Vaarna_Aarne

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One has not lived until she has seen a dinosaur guy in gladiator regalia tackle a giant scorpion.

This melee thing has thrown this game straight into so-bleeping-awesome territory.
Keep in mind that those are all Kirk Dropkicks as well, so it's even more awesome.
 

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Arcane
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Whomever did create this mission...

2uiucmr.jpg

... deserves to be shot with a Varon-T disruptor.

Elite Difficulty in STO does scale weirdly. At low levels it is barely any more difficult than normal. At medium levels it is noticeably more difficult. At high levels it is kind of ridiculous (get caught in an Elachi cone-ray, get one-shot if your ship isn't in prim condition) but still playable if you have a good ship and some skillz. Problem is all those retarded missions where you don't fly YOUR ship. I had already faced some pretty retarded missions because of this (That mission where you fight the doomsday ship as a Fed: Be forced to fly a basic BoP with generic equipment at level 30 or so. Get one shot by the Klink's Isometric Charges.) but this mission was an entire new level of STUPID. Level 50 in a shuttle: The walkers one shot you more often than not. Enemy squads are pretty much certain BOOM if you are caught alone. And NO BATTLE CLOAK so if you get any agro you are BOOM.

Oh, yeah... And a single Ensign Boff slot.

Oh, and for some reason Fire At Will is broken and will not work.

-__-U

Result: Captain Nyan cloaks as soon as the battle begins and goes AFK as you can't fail the mission. By the time she comes back the NPCs have thrown endless shuttle squads at the enemy and won the battle by sheer attrition. Thank you Captain Nyan! We would all died were it not for you!

Fuck this mission.



Keep in mind that those are all Kirk Dropkicks as well, so it's even more awesome.

And let's not forget the roundhouse kicks.

It did kind of destroy all the built up creepyness of the Elachi to see one of the first I did face in actual combat get killed by a Nausicaan roundhouse kick to the face. It's a shame I couldn't take an actual screenshot of THAT. :(
 

Drakron

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Ah, that one ... its bad and we bitched about in the Beta mind you, we also bitched about Defense of New Romulus too.

Here is the thing, shuttle combat is fine as long its some place like The Vault were shuttles have limited space to maneuver and you are not that outgunned (I think its 4 vs 1) so you can actually fight properly, even Operation Gamma was not that bad as long you remember to target the worker bees first and the fighters later in DS9.

Problem with this horrible thing is ... spam, this is all over the Romulan missions were they like to thrown fleets at each other and we are reminded we are just a starship in a middle of a larger engagement, focus fire is a very deathly thing so in this case they give you some squadrons and think its fine when NPCs are not exactly bright and they certainly dont balance anything unless its a 1=1 ratio and this certainly isnt.

And dont use FaW in a shuttle, its a shuttle ... only have one emitter and so its a waste since there is only one place it shoots from, in shuttles the skill you want to use is Torpedo Spread.

And if you think a BO ensign is not enough, there is always the Delta Flyer that comes with 2 (that is why it was usually banned in shuttle PvP ... at least until the Yellowstone come about) with one being science.

But yes, that is a terrible bad mission, its also a Fleet Action ... also horrible broken as in "ha ha, no fucking way we can reach the bonus all the time" type of broken with shit pay (base 10 makrs, yes THAT god awful bad) that I suspect the mission was actually made from the Fleet Action to inflate the number of Rommy missions.
 

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Arcane
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And dont use FaW in a shuttle, its a shuttle ... only have one emitter and so its a waste since there is only one place it shoots from, in shuttles the skill you want to use is Torpedo Spread.

I always had pretty good results in the Vault and Operation Gamma with Fire At Will. Particularly that part of Operation Gama where you have to fight those swarms of thingies. :(

But right now it doesn't shoot. :( You click Fire At Will and the beams do not shoot at all.

I spec for Energy most of the time so using torps never even passes through my mind. :S I'll try Torpedo Spread next time I have a Shuttle mission to do. Which I guess will be the Vault if I ever manage to defeat that Elachi boss dude in the episode you have to steal one of their ships. That battle is HARD on Elite, but at least fighting the Elachi is really fun so I don't mind.

Maybe I'll wait until I have gotten enough Romulan Reputation to get those summonable Reman dudes or something, though that guy opens the battle with AoE control spam while the little guys shoot your doods dead so yeah, they'll probably be dead before making a difference.

And if you think a BO ensign is not enough, there is always the Delta Flyer that comes with 2 (that is why it was usually banned in shuttle PvP ... at least until the Yellowstone come about) with one being science.

In the end I went KDF, it is really hard to give up Marauding. :oops: So I only have basic shuttle, runabout, and fighter to pick from. Two versions of each. I'll probably collect them all given my Carrier fetish does extend to a 'having lots and lots of fightercraft even if I never use them' fetish too.

But yes, that is a terrible bad mission, its also a Fleet Action ... also horrible broken as in "ha ha, no fucking way we can reach the bonus all the time" type of broken with shit pay (base 10 makrs, yes THAT god awful bad) that I suspect the mission was actually made from the Fleet Action to inflate the number of Rommy missions.

It's good to know the reward is terribad because I don't need to feel bad about not wanting to ever do the mission again. :P
 

Norfleet

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And dont use FaW in a shuttle, its a shuttle ... only have one emitter and so its a waste since there is only one place it shoots from, in shuttles the skill you want to use is Torpedo Spread.
The skill to use in a Shuttle is DEATH BLOSSOM. You also want a tractor beam, so you can tractor a fucker and then smack him with the Breen Clusternuke and/or the Bionuke.

Beam Overload with DBB on a shuttle is also rather handy: Boom! Headshot!
 

Norfleet

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I have a question for you...are actually a fleet member? I've never seen you.
 
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i am. at'von here.

my rommie tactical has been drooling for a while now on the scimitar: should i take all of them because, you know, set consoles and stuff, just one or avoid those ships entirely because being carriers and sliggish it takes a while to kill anything?
and what about that other zen ship with heal on hit console? this all seem cool stuff but would i be able to put it all onto a single ship?
 

Davidshky

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because being carriers and sliggish it takes a while to kill anything?

Wut? The scimitar must be one of the highest dps ships in the game right now. 5 fore weapon slots, 5 tac console slots, tac focused boff layout and a hangar on top of that. And at least people claim that it can become agile with the 2 piece set bonus, some RCS consoles and other stuff.

Also, it's not a carrier at all, it's a giant cruiser escort... thing...
 

Vaarna_Aarne

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because being carriers and sliggish it takes a while to kill anything?

Wut? The scimitar must be one of the highest dps ships in the game right now. 5 fore weapon slots, 5 tac console slots, tac focused boff layout and a hangar on top of that. And at least people claim that it can become agile with the 2 piece set bonus, some RCS consoles and other stuff.

Also, it's not a carrier at all, it's a giant cruiser escort... thing...
It is EVERYTHING. The list of roles the Scimitar can't excel at is very, very, very short.

Drakron got over 20 turn rate with his. I'm currently coasting on 19.2 turn rate. And these are both UNCLOAKED.
 
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i was worried that even with 5 fore slots it could be too slow to sport decent cannons.
well, looks like i'm going to part with half my zens.
 

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