dr. one said:Gop leaves CD Projekt Red - http://www.gamezilla.pl/content/tomasz- ... rojekt-red
Rather unexpected.
Here is a google translated version.
korenzel said:Geralt's hit box is much bigger than his body, and enemies often surround you or attack you from behind without giving any warning. When an back attack can take out half the hero's health on normal difficulty, there really should be one.
BelisariuS.F said:korenzel said:Geralt's hit box is much bigger than his body, and enemies often surround you or attack you from behind without giving any warning. When an back attack can take out half the hero's health on normal difficulty, there really should be one.
I agree. There should be a big flashing warning icon and a voice should say "WARNING! YOU WILL BE ATTACKED FROM BEHIND IN 5... 4... 3... 2... 1... NOW!"
Even my shitty computer can run it on minimal detail. There's nothing that I could even remotely play on it on max settings, at least nothing that was released in the last 3-4 years. So I'm quite happy, the problem must be on your end.korenzel said:I've finally decided to try this much hyped game over the week-end.
The engine runs absolutely horribly on my computer. I foolishly thought being able to run another recent game (Dungeon Siege 3 on maximum resolution and details) meant I had a chance at decent framerates for this one : no such luck. The game is set to the minimum specs available, all graphical options disabled, at 1280*800 resolution, and it's the choppiest and sluggiest piece of software I've ever run. Even Crysis and Anno 1404 ran better than this. Textures take ages to load, especially in some area : the Flotsam Inn's floor remains low res for about a minute. Obviously CD Project expects its gamer to have high end computers, and Poland is a much richer country that I thought given such high expectations.
Picking up stuff does suck, yes.In this game, they are very much a nuisance, as it's near impossible to identify some pickable herbs or containers without using the medallion every two meters. I hate the constant highlighting of activable objects recent games abuse, but in this one it's almost a necessity given the messy graphical design.
They should have streamlined it to make it more welcoming. No Awesome Button, what the fuck?Combat isn't helped at all from this. Geralt's hit box is much bigger than his body, and enemies often surround you or attack you from behind without giving any warning. When an back attack can take out half the hero's health on normal difficulty, there really should be one.
Yes, there is. It's called Journal. And it's not exactly a revolutionary concept, most RPGs have them. You should have thought of it. There's the manual, too. And internet walkthroughs. With games getting simpler and the absolute information overload that is the internet, you'd think that people shouldn't have any problems with games anymore.Dying in the tutorial area on normal shouldn't happen if the game mechanics are well explained, but alas the tooltips are absolutely no help, as they neither pause the action or stay on screen long enough to be read, and there's no way to review them afterward.
Use bombs. Use traps. Use potions. Use oils. You have enough tools at your disposal. If you don't use them, don't complain about battles being too difficult or boring.The game is horribly imbalanced, as signs barely do anything save for the god mode Quen, which is the only sign I have ever used so far. Battles often involve many opponents, but since Geralt is so frail and easily interrupted, they all turn out the same : run around, activate Quen, attack until it runs out (two of three hits), dodge away, wait for vigor to regenerate, and repeat. It was fun for the five first minutes of the prologue. Now, on my nth's bandit patrol and nekker group, it's really more boring and annoying than anything else.
They use their shield TO BLOCK YOUR BLOWS? Those clever bastards!God forbid if one of the opponents has a shield, it can magically block any kind of blow going its way, even power attacks, and prevents any use of combo.
This was already touched upon, you need to hit level 6.Character development is for some reason locked for most of the abilities, which makes it really fun when all I can unlock is the ability to throw dagger at enemies or gain 10 more hit points. I suppose I have to hit a certain level, or do a certain quest to unlock magic, swordsmanship and the other paths, but since I can't even take a look at the trees, I really can't say I look forward to whatever they have to offer.
You can change the difficulty on the fly. Do you ever look at the menu options?Fighting in this game is the complete opposite of fun. Am I missing something in the combat system that somehow makes it enjoyable ? I'm halfway tempted to swallow my pride and just start over on easy, to scrap away the whole combat from this action-rpg and just enjoy the story, which seems the only redeeming point of this overhyped piece of crap.
You mean use craftables and consumables that require me to scour the screen for even more items to pick up ?Use bombs. Use traps. Use potions. Use oils. You have enough tools at your disposal. If you don't use them, don't complain about battles being too difficult or boring.
I'm bothered by the fact that they can enter a blocking stance whenever they want. A shield while off balance shouldn't be able to block a power attack automatically just because Geralt's sword hit it. Any opponent with a shield is a major pain in the ass because they can't be comboed and damaged quickly and reliably.They use their shield TO BLOCK YOUR BLOWS? Those clever bastards!God forbid if one of the opponents has a shield, it can magically block any kind of blow going its way, even power attacks, and prevents any use of combo.
I'll be honest : no. I looked at it when starting up the game and saw there was... practically nothing, so I assumed everything configurable was handled by the game launcher. My mistake.Do you ever look at the menu options?
Excidium said:Then just level up Quen and don't worry about it anymore.
korenzel said:About the back attacks, how about ... a further camera ? Do you mean to tell me you actually can spot enemies behind you before they attack ? Because I certainly can't, I can't even see them after they have hit.
FatCat said:Excidium said:Then just level up Quen and don't worry about it anymore.
Exploiting unbalanced game mechanicstakes away a lot of funis the only reason to play RPGs.
This particular gripe is referring to the countless times I've been stuck a spear in the ass by some roving bands of bandits while exploring the swamp and trying to pick up random herbs and mushrooms. I get hit by something off screen, stagger, roll away and then start the dodge-quen-attack sequence. Combat isn't particulary hard thanks to Quen (even without upgrading), it's just repetitive and annoying.JarlFrank said:korenzel said:About the back attacks, how about ... a further camera ? Do you mean to tell me you actually can spot enemies behind you before they attack ? Because I certainly can't, I can't even see them after they have hit.
Roll around a lot, make sure your enemies are always in front of you. When enemies are at your flanks or behind you, be prepared to dodge. Don't be static. Play tactically. Try to have the bad guys who want to hurt you in a position where you can see them.
It's not that hard. Rolling around is probably the most useful and most simple tactic in the game.
korenzel said:This particular gripe is referring to the countless times I've been stuck a spear in the ass by some roving bands of bandits while exploring the swamp and trying to pick up random herbs and mushrooms. I get hit by something off screen, stagger, roll away and then start the dodge-quen-attack sequence. Combat isn't particulary hard thanks to Quen (even without upgrading), it's just repetitive and annoying.JarlFrank said:korenzel said:About the back attacks, how about ... a further camera ? Do you mean to tell me you actually can spot enemies behind you before they attack ? Because I certainly can't, I can't even see them after they have hit.
Roll around a lot, make sure your enemies are always in front of you. When enemies are at your flanks or behind you, be prepared to dodge. Don't be static. Play tactically. Try to have the bad guys who want to hurt you in a position where you can see them.
It's not that hard. Rolling around is probably the most useful and most simple tactic in the game.
I'll follow Falkner's useful advice and turn the game on easy, I can't stand this combat system and don't see why I should be trying to cope with it.
korenzel said:I've finally decided to try this much hyped game over the week-end.
The engine runs absolutely horribly on my computer. I foolishly thought being able to run another recent game (Dungeon Siege 3 on maximum resolution and details) meant I had a chance at decent framerates for this one : no such luck. The game is set to the minimum specs available, all graphical options disabled, at 1280*800 resolution, and it's the choppiest and sluggiest piece of software I've ever run. Even Crysis and Anno 1404 ran better than this. Textures take ages to load, especially in some area : the Flotsam Inn's floor remains low res for about a minute. Obviously CD Project expects its gamer to have high end computers, and Poland is a much richer country that I thought given such high expectations.
Darth Roxor said:Hey guys, guess what.
Turns out my graphics card really is broken