MRY
Wormwood Studios
Kind of amazing how striking the art design and production quality is compared to other early gen SNES RPGs.
Bah.. no english translation. Meh
http://www.geocities.ws/newkingmike/trans/ody1/index.htm
After finishing the game you can enter Alice Mansion, talk to Alice Soft staff and unlock some stuff.
Played Shinseiki Odysselya 2 (1995)
At the end of the first game after an epic journey through space and time the protagonist returned to godhood and unleashed another Great Flood to cleanse the world from demons and evildoers. She lost track of some of her guardian god party members in the process.
This game continues from where it left off. As expected at the end of the first game, the jooish princess’ son is one of the main characters. The main party members each have their own chapter of introduction, they come from different times and locations: the jooish prince and pseudo-elf gurl from 509 BC, a Roman gladiator from 64 AD and Prussian knight from 1192 AD.
Basically each character has their own personal motivation to travel together. All meanwhilst goddess waifu and her friends of first game are trying to undo their mistake and resurrect the 4 guardian beasts they were tricked into defeating in the first game.
Aside from the main party if you explore a bit you can find a fifth non-controllable “exotic” party member like a kung fu cyclops, fairy, djinn, etc.
The main villain is kind of a time-travelling Irenicus, a sorcerer trying to exact revenge out of extreme butthurt. But of course the demon king of the first game is back too, orchestrating everything behind the scene again. In the end his plans are thwarted by pseudo-elf gurl party member who turns out to be goddess waifu’s daughter. Overall it’s a very worthy sequel.
Tell me that one is translated?
妖精の幸せは、他の人の幸せがわかること
妖精の幸せは、他の人の幸せがわかること
I'm just going to assume auto-translate got it spot on for once.auto-translate said:The happiness of a fairy is to understand the happiness of others
Played Last Guardian (1995)
It’s a strategy rpg with gameplay similar to Nana eiyuu monogatari or Days in duel. Unlike those games this is a p. long game and quite story driven.
Characters are not (phaggit) Elves nor furries, but classic therianthropes (and one human, which is an important plot element). Some characters’ ability to shapeshift can be a game changer in certain battles (some of which are quite hard).
The story is p. gud and characters are likable. It’s a nice surprise after dropping a couple of games that looked good beforehand but turned out not fun to play.
Moonspeak and moonrunes are jokes that are about as old as Sailor Moon.As long as people have spare time and are comitted to translating, there is hope for us non-MOONSPEAKERS.
(i blame gamesack for the term "moonspeak." It hust stuck with me).
So it's just a party of two characters the entire game?Played Airs Adventure, Sega Saturn exclusive (1996)
<Googles Sailor Moon>Moonspeak and moonrunes are jokes that are about as old as Sailor Moon.As long as people have spare time and are comitted to translating, there is hope for us non-MOONSPEAKERS.
(i blame gamesack for the term "moonspeak." It hust stuck with me).
After the release of Symphony of the Night, Igarashi was director for the 2000 PlayStation role-playing game Elder Gate. Igarashi says that he was motivated to create the game because he had played other heavy story driven games and after a long break had lost motivation to continue. He says he wanted to make a game that could be played at any time, and could feel fresh every time you played it. He wanted each player to have their own unique experience when playing the game. The game received a 22 out of 40 score from the magazine Famitsu.