rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754

Fast travel is one of the few things Morrowind did exceedingly well so of course retards hate it.
Yeah, the potential to get Oblivion, Skyrim, and who knows what decline will hit the series next.Because:
1) It represents potential.
2) It offers more directions for the player to pursue.
3) It isn't about exhausting all options.
The size of the world was never a negative thing in any TES game.Yeah, the potential to get Oblivion, Skyrim, and who knows what decline will hit the series next.
Playing Doom was a revelation to me because the game did not waste my time at all. Morrowind is the complete opposite
I'm a simple person with simple tastes
Kind of funny how every generation's favorite games are the ones they grew up with.The only people who like Fallout 3 played it when they were 12 and didn't know any better. Hence zoomers and young millennials on Reddit think it's a classic, and gen xers and old millennials on the Codex think it's garbage.
Don't let the NPCs get you down. Fallout 3 on PS3 was amazing. I had the game of the year edition so I got the UFO dlc and other stuff (unfortunately my system died before I could play it all) and it was amazing, certainly better than glitchy New Vegas.Recently i played some Bethesda games (decline!) and that's my impression.
FO3 is good and even great! Exploration is better than NV, but not writing(it's ok though) Quests are not bad. Skyrim on the other hand sucks very much and I couldn't finish it . It looks worse than Oblivion, no dense forests and less npcs around . Quests are basic fetch and kill ( literally), even Oblivion was better, except in level scaling probably.
So, what gives Codex?
reminded me of one of my biggest pet peeves of these gameslistening to audiobooks in the background