Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,662
Hit the nail on the head.The problem is that the world is so totally static that travelling through it repeatedly offers nothing. When you've travelled on any given part of the map, you've seen everything it has to offer. The effect is a feeling of dull loneliness, like playing an MMORPG in which you're literally the only human player.
The first time you go from Pelagiad to Balmora, or the second, or the third, or the hundredth: it is always the same empty road with one NPC standing to the side (infatuated woman). You can decide to go to Balmora through an alternative route, and you will be met with another NPC standing to the side (pilgrim).
But the experience is as boring as always. Walking through a game world, especially through one as ugly as Morrowind's, is not an engaging experience. An RPG should do its best to minimize the boring stuff. Playing Doom was a revelation to me because the game did not waste my time at all. Morrowind is the complete opposite. Boring walks to get to boring dungeons to engage in boring combat, all for the promise of "woah cool lore" that is just exposition dumps because you hardly see any of that lore in-game.
Why people orgasm over thousands of names and places you never get to see in-game, I will never understand. I'm a simple person with simple tastes. Fallout is more my thing, where names and locations are dropped to flesh out what needs to be fleshed out. I don't give a rat's ass about the name of the capital of Niggerfell. It's absurd that a game, which has the ability to show (as opposed to a book) decides not to.