Look, I really don't want to do this. I ask simple questions. INo answer. If anyone wants anything clarified then at least make an attempt at answering the questions I asked.
Chess is a good game. I can't think of any game that is on the PC and is non-random/systematic and comparable to chess other than chess. I've never played Go, but I'm guessing it predates the PC and wasn't made for the PC. If there is a game marketed as an rpg that is non-random/systematic, and comparable to chess, let me know. What I do know for certain is chess is not an rpg, has no rpg elements, and, vastly more complex than any non-random systematic games people peddle, and although I sometimes enjoy chess, the basis of chess and the mechanics are antithetical to rpgs.
Since this is the rpg forum, on an rpg site, and the games I've tried that promote themselves as non-random/systematic games and show up in Steam's rpg section are almost always trading card games, or games with some child gimmick mechanic every bit as sophomoric, devoid of complexity, and are all antithetical to rpgs.
And yes, English is my mother tongue. And yes, sometimes/often I am not too clear and my communication ability definitely has a lot of room for improvement. But, I am able to answer questions people ask, and address all their points - something 99.9% of this community is not able to do.
Non-random systems are not fun for thinking people. The lack of variables make the outcomes perfectly foreseeable for most people. What could be a beautiful menagerie of incalculable possibilities is reduced to a quarter sized chess board presenting the square root of fun. I also like when someone advertises a game as being deterministic but it allows you to increase your dodge chance and other random number elements - making the rare non-random game that isn't.
Hi, I believe you haven’t heard of chess.
Why not remove itemization? Why have better items? Why have choice and consequence in the story? Why have character generation? Why have chardev systems? Why have rpgs? Why not make every game Metal Gear Whatever?
chess.com
Chess? The game I fucking mentioned in my very first post in this thread? No, I've never heard of it. What is it? Some kind of game with complexity and tons of variables and options that almost every kid in the world sucks at? It sounds like an rpg. I'll have to check it out.
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I'm going to make this simple by asking one question - please name a game that is in steam with an rpg tag (90% of the games on steam show up there so this isn't being exclusive - there literally was just a point and click adventure game with zero rpg elements that even showed up there, and now steam considers puzzle games with no rpg elements rpgs too) that has non-random/systematic combat that you all agree proves me wrong and really highlights how great the non-random/systematic approach can be for the rpg genre. A game that really shows how great rpgs could be if I people would just stop liking stupid systems and games like I like. You will probably say Telepath Tactics, which is the most adult example I can think of, but as an rpg system or game it sucks. I'm not a huge fan of the FFT type games so I don't know if any of them have good combat, but the trading card games certainly don't, and I don't want to knock Telepath tactics or its developer but it was really simple and easy. I played a game on the 3DS like it that had a decent challenge on the difficulty level I chose called Fire Emblem something or other, but that certainly was not non-random/systematic. And, as an rpg, is sucked. I don't know if that genre is supposed to be easy, but I kind of group those kinds of games in with Blackguards, and Blackguards 1 was fucking awesome in almost every aspect. Two tried hard to be non-random/systematic (but couldn't get there completely while still having non-retarded chardev so failed at it) and it sucked so badly compared to BG 1 it hurts.
So, just one example of what I am missing out on. I'm willing to bet it won't be a trading card game, which definitely makes up the vast bulk of the games marketed as rpgs that are non-random/systematic and are the popular past, present, and future of non-random/systematic games mislabeled as rpgs.