Deadfire does it better. Every location is accessible from the beginning, and not broken up into chapters. One of the few true open world CRPGs alongside Fallout 2.
Deadfire does it different. None of your statements read 'better', just different. I preferred exploring in Pathfinder. It had more of a 'anything is possible' feel to it, in terms of what might be discovered.
Deadfire does it better. Four times as many abilities and feats. More archetypes for every base class.
I've never spent any significant time planning out a Deadfire character. Totally unnecessary. You have 1-2 must-haves per level, and 2-3 nice-to-haves. Some levels bring nothing to the table (outside of deflection/accuracy/health/saves). And it must be nice to count the selectable spells of the druid/wizard/cipher/cleric as 'abilities and feats'. Not to mention the generic passives available to every class (40-60% of the total, can't be fucked counting) separately on each character progression chart. Did you include the Arcane and Divine spell lists in the Kingmaker totals? Why not?
Deadfire does it better. Kingmaker encounter design is garbage. It has nothing that can compare with Deadfire's best.
You just posted screenshots of single bosses (with one or two exceptions) as examples of 'encounter design'. That's a masterfully shitty effort. I beat that dragon in the second screenshot a few days back. It literally involved spamming AOE heals and just beating on it with my fighter and Eder, while the cipher plinked it from a dozen yards away. It went down in about twenty seconds.
Meanwhile, the assassin wererats in a single, off-the-beaten-path, optional location in Kingmaker took more thought, preparation and effort. You could have chosen better examples, but decided to go with the lazy bullshit. The best Deadfire fights have multiple moving pieces, which force you to use positioning and prioritisation intelligently. The Imp fight was much better, for example, than the posted dragon.
Why is this an excuse? They shouldn't have released broken shovelware at full price.
Because you posited 'fun' as the reason people didn't finish the game - which is stupid.
Exactly. Kingmaker is generic and uninspired. Deadfire is creative and risk-taking.
Kingmaker is traditional escapism, perfected. Deadfire is creative and risk-taking. Both have pros and cons. Pretending that your subjective preference for the latter is an indictment of the former = stupid.