MapMan
Arcane
- Joined
- Aug 7, 2009
- Messages
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I would really love if it was on GOG too, like the first one.The good news is that it will be available on Steam. Because Windows Store is cancer.
So the new one looks great:
Too bad it's Windows 10 only.
Shh... I don't remember being uncritically pumped for something, let me enjoy the novelty.Wait a little for fix patches and the inevitable Enhanced Final Edition (TM) that will eventually be released, as having complete, bug-free games nowadays from day 0 is no longer possible.
Skipped Ori 1 because I read it didn't have combat. Skipping Ori 2 because it's a wangblows 10 exclusive.
My bad, was it the bosses that were all run-away-from gameplay?Skipped Ori 1 because I read it didn't have combat. Skipping Ori 2 because it's a wangblows 10 exclusive.
The what now? It's a platformer with enemies that you kill.
I never finished Ori, though I liked it. I am bad at platformers but Ori for some reason I was absolutely awful at. The firefly-like projectiles made it hard to be precise about dodging, for example. And then I got to the bit where you start walking on walls and ceilings and suddenly left is right, until you drop down and partway through the jump left is now up, and then left is left, and I could not git gud
Eh, the animations seem very similar, but quite visibly reworked.Seems they kept most of the assets and animations, only reskinned in some cases. I mean Ori 1 was a great game, the only modern platformer I bothered to finish, but I did expect something more.
My bad, was it the bosses that were all run-away-from gameplay?Skipped Ori 1 because I read it didn't have combat. Skipping Ori 2 because it's a wangblows 10 exclusive.
The what now? It's a platformer with enemies that you kill.
I never finished Ori, though I liked it. I am bad at platformers but Ori for some reason I was absolutely awful at. The firefly-like projectiles made it hard to be precise about dodging, for example. And then I got to the bit where you start walking on walls and ceilings and suddenly left is right, until you drop down and partway through the jump left is now up, and then left is left, and I could not git gud
Based. I rescind my earlier statement and will put this back on my .txtYes, a DX11 only game is clearly going to be Win 10 only guys...
https://steamcommunity.com/app/1057090/discussions/0/1747896471395119195/#c3540329465440545536
Also Ori 1 was fairly bug free on launch and considering the delays the sequel has gotten, I'd be surprised if it weren't the same. Only thing the Enhanced Edition even added was an extremely short extra area and the ability to go back in previous dungeons after their escape sequence (which considering how there are actual bosses in the game for the escape sequences, I doubt they'll lock off large chunks of the map this time).
They kind of play the role of climactic boss battles, though I would say they are much better in that role than conventional bosses.My bad, was it the bosses that were all run-away-from gameplay?Skipped Ori 1 because I read it didn't have combat. Skipping Ori 2 because it's a wangblows 10 exclusive.
The what now? It's a platformer with enemies that you kill.
I never finished Ori, though I liked it. I am bad at platformers but Ori for some reason I was absolutely awful at. The firefly-like projectiles made it hard to be precise about dodging, for example. And then I got to the bit where you start walking on walls and ceilings and suddenly left is right, until you drop down and partway through the jump left is now up, and then left is left, and I could not git gud
Kind of. There aren't really "gragh big guy with special movesets now kill me" boss fights. There are escape sequences when twisted nature around you turns on you, and they're fun, I wouldn't call them bosses. Generally the game isn't really about the combat side of it, IMO. The strongest aspect of it is the atmosphere, which is fantastic.
Two large (and eye watering gorgeous, though that's the norm in Ori) areas, a chunk of backstory, two optional abilities, spots where new abilities are required to unlock optional areas.Only thing the Enhanced Edition even added was an extremely short extra area and the ability to go back in previous dungeons after their escape sequence (which considering how there are actual bosses in the game for the escape sequences, I doubt they'll lock off large chunks of the map this time).
Chase sequences aren't bad, but the lack of bosses in a metroidvania didn't feel right.My bad, was it the bosses that were all run-away-from gameplay?Skipped Ori 1 because I read it didn't have combat. Skipping Ori 2 because it's a wangblows 10 exclusive.
The what now? It's a platformer with enemies that you kill.
I never finished Ori, though I liked it. I am bad at platformers but Ori for some reason I was absolutely awful at. The firefly-like projectiles made it hard to be precise about dodging, for example. And then I got to the bit where you start walking on walls and ceilings and suddenly left is right, until you drop down and partway through the jump left is now up, and then left is left, and I could not git gud