Nathaniel3W
Rockwell Studios
I have to admit that 4e encounters were fun and easy to put together. An adventure would be 3-4 combat encounters, 1-2 skill challenges, and a boss fight. You could make the combat encounters plus or minus one or two challenge levels for your characters. Add more 1-hp minions and dangerous terrain to give your controller a fun encounter. Add more brutes to give the defender and striker a fun time. The boss fight would usually end up being a slog, so I'd reduce the boss' hp a little so I would stop delaying the inevitable. As much as we love to complain about 4e, I had some good times with it.
One of my complaints about 4e is how obvious the optimal builds are. Prior editions had allowed for crazy builds and surprising freeform emergent gameplay. 4e was pretty strictly the format I described in the paragraph above, so the game became the metagame of optimizing your characters to beat the game, and every level-up and every combat round came with an obvious "right" choice of what you were supposed to do. And it felt like if you made a suboptimal character, you were just slowing down the adventure.
Also, it's always a good time to tell people how much RPG.net sucks. This discussion right here would have banned everyone for multiple reasons if it had occurred under the thought-police RPGnet mods. Fat-shaming, gender realism, and disparaging unions would probably get us all banned. Even discussion of D&D edition pros/cons is forbidden because it reignites "edition warring."
Oh, and just so you know: You. Yeah, you personally. You. Your favorite edition of D&D sucks. And you're fat.
One of my complaints about 4e is how obvious the optimal builds are. Prior editions had allowed for crazy builds and surprising freeform emergent gameplay. 4e was pretty strictly the format I described in the paragraph above, so the game became the metagame of optimizing your characters to beat the game, and every level-up and every combat round came with an obvious "right" choice of what you were supposed to do. And it felt like if you made a suboptimal character, you were just slowing down the adventure.
Also, it's always a good time to tell people how much RPG.net sucks. This discussion right here would have banned everyone for multiple reasons if it had occurred under the thought-police RPGnet mods. Fat-shaming, gender realism, and disparaging unions would probably get us all banned. Even discussion of D&D edition pros/cons is forbidden because it reignites "edition warring."
Oh, and just so you know: You. Yeah, you personally. You. Your favorite edition of D&D sucks. And you're fat.
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